Java Swing Tutorial - Java GraphicsConfiguration .createCompatibleImage (int width, int height, int transparency)








Syntax

GraphicsConfiguration.createCompatibleImage(int width, int height, int transparency) has the following syntax.

public BufferedImage createCompatibleImage(int width,     int height,     int transparency)

Example

In the following code shows how to use GraphicsConfiguration.createCompatibleImage(int width, int height, int transparency) method.

import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.HeadlessException;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.PixelGrabber;
/*w w  w .j a v  a  2  s  .  co  m*/
import javax.swing.ImageIcon;

public class Main {
  
    public static boolean hasAlpha(Image image) {
        // If buffered image, the color model is readily available
        if (image instanceof BufferedImage) {
            BufferedImage bimage = (BufferedImage)image;
            return bimage.getColorModel().hasAlpha();
        }
    
        // Use a pixel grabber to retrieve the image's color model;
        // grabbing a single pixel is usually sufficient
         PixelGrabber pg = new PixelGrabber(image, 0, 0, 1, 1, false);
        try {
            pg.grabPixels();
        } catch (InterruptedException e) {
        }
    
        // Get the image's color model
        ColorModel cm = pg.getColorModel();
        return cm.hasAlpha();
    }
  
  /**
   * This method returns a buffered image with the contents of an image
   * This snippet was taken from: http://www.exampledepot.com/egs/java.awt.image/Image2Buf.html
   * @param image
   * @return The buffered image
   */
    public static BufferedImage toBufferedImage(Image image) {
        if (image instanceof BufferedImage) {
            return (BufferedImage)image;
        }
    
        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();
    
        // Determine if the image has transparent pixels; for this method's
        // implementation, see e661 Determining If an Image Has Transparent Pixels
        boolean hasAlpha = hasAlpha(image);
    
        // Create a buffered image with a format that's compatible with the screen
        BufferedImage bimage = null;
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        try {
            // Determine the type of transparency of the new buffered image
            int transparency = Transparency.OPAQUE;
            if (hasAlpha) {
                transparency = Transparency.BITMASK;
            }
    
            // Create the buffered image
            GraphicsDevice gs = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gs.getDefaultConfiguration();
            bimage = gc.createCompatibleImage(
                image.getWidth(null), image.getHeight(null), transparency);
        } catch (HeadlessException e) {
            // The system does not have a screen
        }
    
        if (bimage == null) {
            // Create a buffered image using the default color model
            int type = BufferedImage.TYPE_INT_RGB;
            if (hasAlpha) {
                type = BufferedImage.TYPE_INT_ARGB;
            }
            bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
        }
    
        // Copy image to buffered image
        Graphics g = bimage.createGraphics();
    
        // Paint the image onto the buffered image
        g.drawImage(image, 0, 0, null);
        g.dispose();
    
        return bimage;
    }
}