GraphicsConfiguration.createCompatibleVolatileImage(int width, int height, ImageCapabilities caps, int transparency) has the following syntax.
public VolatileImage createCompatibleVolatileImage(int width, int height, ImageCapabilities caps, int transparency) throws AWTException
In the following code shows how to use GraphicsConfiguration.createCompatibleVolatileImage(int width, int height, ImageCapabilities caps, int transparency) method.
import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.HeadlessException; import java.awt.Image; import java.awt.Transparency; import java.awt.image.BufferedImage; import java.awt.image.VolatileImage; //w ww. j av a2 s . c o m import javax.swing.ImageIcon; public class Main { public static BufferedImage toBufferedImage(Image image) { if (image instanceof BufferedImage) { return (BufferedImage)image; } // This code ensures that all the pixels in the image are loaded image = new ImageIcon(image).getImage(); // Create a buffered image with a format that's compatible with the screen BufferedImage bimage = null; GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); try { GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); VolatileImage vbimage = gc.createCompatibleVolatileImage(200,200,gc.getImageCapabilities(),Transparency.BITMASK); } catch (Exception e) { // The system does not have a screen } return bimage; } }