Java TexturePaint .createContext (ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints)
Syntax
TexturePaint.createContext(ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) has the following syntax.
public PaintContext createContext(ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints)
Example
In the following code shows how to use TexturePaint.createContext(ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) method.
//from w w w. ja va2s .co m
import java.awt.Color;
import java.awt.Container;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class Main {
public static void main(String[] args) {
JFrame jf = new JFrame("Demo");
Container cp = jf.getContentPane();
MyCanvas tl = new MyCanvas();
cp.add(tl);
jf.setSize(300, 200);
jf.setVisible(true);
}
}
class MyCanvas extends JComponent {
public void paint(Graphics g) {
BufferedImage bim;
TexturePaint tp;
String mesg = "www.java2s.com";
Font myFont = new Font("Lucida Regular", Font.BOLD, 72);
Color[] colors = { Color.red, Color.blue, Color.yellow, };
int width = 8, height = 8;
bim = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = bim.createGraphics();
for (int i = 0; i < width; i++) {
g2.setPaint(colors[(i / 2) % colors.length]);
g2.drawLine(0, i, i, 0);
g2.drawLine(width - i, height, width, height - i);
}
Rectangle r = new Rectangle(0, 0, bim.getWidth(), bim.getHeight());
tp = new TexturePaint(bim, r);
tp.createContext(ColorModel.getRGBdefault(), new Rectangle(10, 10, 20, 20),
null, null, null);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(tp);
g2d.setFont(myFont);
g2d.drawString(mesg, 20, 100);
}
}
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