We would like to know how to transform back after scale and transform.
<!--from w w w . j a va 2 s. c o m-->
<!DOCTYPE html>
<html>
<head>
<script type='text/javascript'>//<![CDATA[
window.onload=function(){
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
drawReferenceDot(15, "blue");
ctx.beginPath();
// transform
ctx.translate(100, 100);
ctx.scale(2, 2);
// draw
ctx.rect(0, 0, 25, 25);
ctx.fill();
// un-transform (in exactly reverse order)
ctx.scale(0.5, 0.5);
ctx.translate(-100, -100);
drawReferenceDot(8, "red");
function drawReferenceDot(radius, color) {
ctx.beginPath();
ctx.fillStyle = color;
ctx.arc(50, 50, radius, 0, Math.PI * 2, false);
ctx.fill();
}
}//]]>
</script>
</head>
<body>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
The code above is rendered as follows: