Android BufferedImage Load loadCompatibleImage(URL resource)

Here you can find the source of loadCompatibleImage(URL resource)

Description

load Compatible Image

License

Apache License

Declaration

public static BufferedImage loadCompatibleImage(URL resource)
            throws IOException 

Method Source Code

//package com.java2s;
/*/*from www  .j a  v  a 2  s . c  o m*/
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;

import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Graphics;

import java.net.URL;
import java.io.IOException;

public class Main {
    public static BufferedImage loadCompatibleImage(URL resource)
            throws IOException {
        BufferedImage image = ImageIO.read(resource);
        return toCompatibleImage(image);
    }

    public static BufferedImage toCompatibleImage(BufferedImage image) {
        if (isHeadless()) {
            return image;
        }

        if (image.getColorModel().equals(
                getGraphicsConfiguration().getColorModel())) {
            return image;
        }

        BufferedImage compatibleImage = getGraphicsConfiguration()
                .createCompatibleImage(image.getWidth(), image.getHeight(),
                        image.getTransparency());
        Graphics g = compatibleImage.getGraphics();
        g.drawImage(image, 0, 0, null);
        g.dispose();

        return compatibleImage;
    }

    private static boolean isHeadless() {
        return GraphicsEnvironment.isHeadless();
    }

    private static GraphicsConfiguration getGraphicsConfiguration() {
        GraphicsEnvironment environment = GraphicsEnvironment
                .getLocalGraphicsEnvironment();
        return environment.getDefaultScreenDevice()
                .getDefaultConfiguration();
    }

    public static BufferedImage createCompatibleImage(int width, int height) {
        return getGraphicsConfiguration().createCompatibleImage(width,
                height);
    }

    public static BufferedImage createCompatibleImage(BufferedImage image,
            int width, int height) {
        return getGraphicsConfiguration().createCompatibleImage(width,
                height, image.getTransparency());
    }
}

Related

  1. loadCompatibleImage(URL resource)
  2. toCompatibleImage(BufferedImage image)