Android MotionEvent Dispatch dispatchMotionEventsAndWait( final Instrumentation instrumentation, final Iterable motionEvents)

Here you can find the source of dispatchMotionEventsAndWait( final Instrumentation instrumentation, final Iterable motionEvents)

Description

dispatch Motion Events And Wait

License

Apache License

Declaration

public static void dispatchMotionEventsAndWait(
            final Instrumentation instrumentation,
            final Iterable<MotionEvent> motionEvents)
            throws InterruptedException 

Method Source Code

//package com.java2s;
/*//from  ww  w  .j a v a2  s .c om
 * Copyright 2014 Niek Haarman
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import android.app.Instrumentation;

import android.view.MotionEvent;

public class Main {
    public static void dispatchMotionEventsAndWait(
            final Instrumentation instrumentation,
            final Iterable<MotionEvent> motionEvents)
            throws InterruptedException {
        dispatchMotionEvents(instrumentation, motionEvents, true);
    }

    public static void dispatchMotionEvents(
            final Instrumentation instrumentation,
            final Iterable<MotionEvent> motionEvents)
            throws InterruptedException {
        dispatchMotionEvents(instrumentation, motionEvents, false);
    }

    public static void dispatchMotionEvents(
            final Instrumentation instrumentation,
            final Iterable<MotionEvent> motionEvents, final boolean wait)
            throws InterruptedException {
        for (final MotionEvent event : motionEvents) {
            int i = 0;
            boolean success = false;
            do {
                try {
                    instrumentation.sendPointerSync(event);
                    success = true;
                } catch (SecurityException ignored) {
                    i++;
                }
            } while (i < 3 && !success);
            Thread.sleep(100);
        }

        if (wait) {
            /* We need to wait for the fling animation to complete */
            Thread.sleep(1500);
        }
    }
}

Related

  1. dispatchMotionEvents( final Instrumentation instrumentation, final Iterable motionEvents)