Bitmap blur fast - Android android.graphics

Android examples for android.graphics:Bitmap Operation

Description

Bitmap blur fast

Demo Code

package com.luciofm.ifican.app.anim;

import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.transition.TransitionManager;
import android.view.View;
import android.view.ViewGroup;

/**/*from ww w.  ja  va2s .  co m*/
 * Created by luciofm on 5/25/14.
 */
public class AnimUtils {
    private AnimUtils() {
    }

    public static void shakeView(final View view) {
        ObjectAnimator physX = ObjectAnimator.ofFloat(view, "translationX",
                -12f, 12f);
        physX.setDuration(50);
        physX.setRepeatCount(10);
        physX.setRepeatMode(ObjectAnimator.RESTART);
        physX.addListener(new SimpleAnimatorListener() {
            @Override
            public void onAnimationEnd(Animator animation) {
                view.animate().translationX(0f).setDuration(10);
            }
        });
        physX.start();
    }

    public static void beginDelayedTransition(ViewGroup container) {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT)
            TransitionManager.beginDelayedTransition(container);
    }

    public static Animator createXTransition(View view, boolean enter) {
        ObjectAnimator x;
        ObjectAnimator y;
        if (enter) {
            x = ObjectAnimator.ofFloat(view, "translationX", 1f, 0f);
            y = ObjectAnimator.ofFloat(view, "translationY", 1f, 0f);
        } else {
            x = ObjectAnimator.ofFloat(view, "translationX", 0f, -1f);
            y = ObjectAnimator.ofFloat(view, "translationY", 0f, -1f);
        }

        AnimatorSet set = new AnimatorSet();
        set.playTogether(x, y);
        return set;
    }

    /**
     * This method of image pixelization utilizes the bitmap scaling operations built
     * into the framework. By downscaling the bitmap and upscaling it back to its
     * original size (while setting the filter flag to false), the same effect can be
     * achieved with much better performance.
     */
    public static BitmapDrawable builtInPixelization(Context context,
            float pixelizationFactor, Bitmap bitmap) {

        int width = bitmap.getWidth();
        int height = bitmap.getHeight();

        int downScaleFactorWidth = (int) (pixelizationFactor * width);
        downScaleFactorWidth = downScaleFactorWidth > 0 ? downScaleFactorWidth
                : 1;
        int downScaleFactorHeight = (int) (pixelizationFactor * height);
        downScaleFactorHeight = downScaleFactorHeight > 0 ? downScaleFactorHeight
                : 1;

        int downScaledWidth = width / downScaleFactorWidth;
        int downScaledHeight = height / downScaleFactorHeight;

        Bitmap pixelatedBitmap = Bitmap.createScaledBitmap(bitmap,
                downScaledWidth, downScaledHeight, false);

        /* Bitmap's createScaledBitmap method has a filter parameter that can be set to either
         * true or false in order to specify either bilinear filtering or point sampling
         * respectively when the bitmap is scaled up or now.
         *
         * Similarly, a BitmapDrawable also has a flag to specify the same thing. When the
         * BitmapDrawable is applied to an ImageView that has some scaleType, the filtering
         * flag is taken into consideration. However, for optimization purposes, this flag was
         * ignored in BitmapDrawables before Jelly Bean MR1.
         *
         * Here, it is important to note that prior to JBMR1, two bitmap scaling operations
         * are required to achieve the pixelization effect. Otherwise, a BitmapDrawable
         * can be created corresponding to the downscaled bitmap such that when it is
         * upscaled to fit the ImageView, the upscaling operation is a lot faster since
         * it uses internal optimizations to fit the ImageView.
         * */
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
            BitmapDrawable bitmapDrawable = new BitmapDrawable(
                    context.getResources(), pixelatedBitmap);
            bitmapDrawable.setFilterBitmap(false);
            return bitmapDrawable;
        } else {
            Bitmap upscaled = Bitmap.createScaledBitmap(pixelatedBitmap,
                    width, height, false);
            return new BitmapDrawable(context.getResources(), upscaled);
        }
    }

    public static final float DEFAULT_BLUR_RADIUS = 12f;

    public static Bitmap fastblur(Context context, Bitmap sentBitmap) {
        return fastblur(context, sentBitmap, DEFAULT_BLUR_RADIUS);
    }

    @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
    public static Bitmap fastblur(Context context, Bitmap sentBitmap,
            float radius) {

        if (Build.VERSION.SDK_INT > 16
                && (!Build.MODEL.contains("google_sdk")
                        && !Build.MODEL.contains("Emulator")
                        && !Build.MODEL.contains("Android SDK") && !Build.FINGERPRINT
                            .contains("vbox86p"))) {
            Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

            final RenderScript rs = RenderScript.create(context);
            final Allocation input = Allocation.createFromBitmap(rs,
                    sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
                    Allocation.USAGE_SCRIPT);
            final Allocation output = Allocation.createTyped(rs,
                    input.getType());
            final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(
                    rs, Element.U8_4(rs));
            script.setRadius(radius /* e.g. 3.f */);
            script.setInput(input);
            script.forEach(output);
            output.copyTo(bitmap);
            return bitmap;
        }

        radius *= 0.1;
        return blurfast(sentBitmap, (int) radius);

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        /*        try {
         Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

         radius *= 0.8;
         if (radius < 1) {
         return (null);
         }

         int w = bitmap.getWidth();
         int h = bitmap.getHeight();

         int[] pix = new int[w * h];
         Log.e("pix", w + " " + h + " " + pix.length);
         bitmap.getPixels(pix, 0, w, 0, 0, w, h);

         int wm = w - 1;
         int hm = h - 1;
         int wh = w * h;
         int div = (int) (radius + radius + 1);

         int r[] = new int[wh];
         int g[] = new int[wh];
         int b[] = new int[wh];
         int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
         int vmin[] = new int[Math.max(w, h)];

         int divsum = (div + 1) >> 1;
         divsum *= divsum;
         int dv[] = new int[256 * divsum];
         for (i = 0; i < 256 * divsum; i++) {
         dv[i] = (i / divsum);
         }

         yw = yi = 0;

         int[][] stack = new int[div][3];
         int stackpointer;
         int stackstart;
         int[] sir;
         int rbs;
         int r1 = (int) (radius + 1);
         int routsum, goutsum, boutsum;
         int rinsum, ginsum, binsum;

         for (y = 0; y < h; y++) {
         rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
         for (i = (int) -radius; i <= radius; i++) {
         p = pix[yi + Math.min(wm, Math.max(i, 0))];
         sir = stack[((int) (i + radius))];
         sir[0] = (p & 0xff0000) >> 16;
         sir[1] = (p & 0x00ff00) >> 8;
         sir[2] = (p & 0x0000ff);
         rbs = r1 - Math.abs(i);
         rsum += sir[0] * rbs;
         gsum += sir[1] * rbs;
         bsum += sir[2] * rbs;
         if (i > 0) {
         rinsum += sir[0];
         ginsum += sir[1];
         binsum += sir[2];
         } else {
         routsum += sir[0];
         goutsum += sir[1];
         boutsum += sir[2];
         }
         }
         stackpointer = (int) radius;

         for (x = 0; x < w; x++) {

         r[yi] = dv[rsum];
         g[yi] = dv[gsum];
         b[yi] = dv[bsum];

         rsum -= routsum;
         gsum -= goutsum;
         bsum -= boutsum;

         stackstart = (int) (stackpointer - radius + div);
         sir = stack[stackstart % div];

         routsum -= sir[0];
         goutsum -= sir[1];
         boutsum -= sir[2];

         if (y == 0) {
         vmin[x] = (int) Math.min(x + radius + 1, wm);
         }
         p = pix[yw + vmin[x]];

         sir[0] = (p & 0xff0000) >> 16;
         sir[1] = (p & 0x00ff00) >> 8;
         sir[2] = (p & 0x0000ff);

         rinsum += sir[0];
         ginsum += sir[1];
         binsum += sir[2];

         rsum += rinsum;
         gsum += ginsum;
         bsum += binsum;

         stackpointer = (stackpointer + 1) % div;
         sir = stack[(stackpointer) % div];

         routsum += sir[0];
         goutsum += sir[1];
         boutsum += sir[2];

         rinsum -= sir[0];
         ginsum -= sir[1];
         binsum -= sir[2];

         yi++;
         }
         yw += w;
         }
         for (x = 0; x < w; x++) {
         rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
         yp = (int) (-radius * w);
         for (i = (int) -radius; i <= radius; i++) {
         yi = Math.max(0, yp) + x;

         sir = stack[((int) (i + radius))];

         sir[0] = r[yi];
         sir[1] = g[yi];
         sir[2] = b[yi];

         rbs = r1 - Math.abs(i);

         rsum += r[yi] * rbs;
         gsum += g[yi] * rbs;
         bsum += b[yi] * rbs;

         if (i > 0) {
         rinsum += sir[0];
         ginsum += sir[1];
         binsum += sir[2];
         } else {
         routsum += sir[0];
         goutsum += sir[1];
         boutsum += sir[2];
         }

         if (i < hm) {
         yp += w;
         }
         }
         yi = x;
         stackpointer = (int) radius;
         for (y = 0; y < h; y++) {
         // Preserve alpha channel: ( 0xff000000 & pix[yi] )
         pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

         rsum -= routsum;
         gsum -= goutsum;
         bsum -= boutsum;

         stackstart = (int) (stackpointer - radius + div);
         sir = stack[stackstart % div];

         routsum -= sir[0];
         goutsum -= sir[1];
         boutsum -= sir[2];

         if (x == 0) {
         vmin[y] = Math.min(y + r1, hm) * w;
         }
         p = x + vmin[y];

         sir[0] = r[p];
         sir[1] = g[p];
         sir[2] = b[p];

         rinsum += sir[0];
         ginsum += sir[1];
         binsum += sir[2];

         rsum += rinsum;
         gsum += ginsum;
         bsum += binsum;

         stackpointer = (stackpointer + 1) % div;
         sir = stack[stackpointer];

         routsum += sir[0];
         goutsum += sir[1];
         boutsum += sir[2];

         rinsum -= sir[0];
         ginsum -= sir[1];
         binsum -= sir[2];

         yi += w;
         }
         }

         bitmap.setPixels(pix, 0, w, 0, 0, w, h);
         return (bitmap);
         } catch (OutOfMemoryError ex) {
         return sentBitmap;
         }*/
    }

    static Bitmap blurfast(Bitmap bmp, int radius) {
        try {
            Bitmap bitmap = bmp.copy(bmp.getConfig(), true);
            int w = bmp.getWidth();
            int h = bmp.getHeight();
            int[] pix = new int[w * h];
            bmp.getPixels(pix, 0, w, 0, 0, w, h);

            for (int r = radius; r >= 1; r /= 2) {
                for (int i = r; i < h - r; i++) {
                    for (int j = r; j < w - r; j++) {
                        int tl = pix[(i - r) * w + j - r];
                        int tr = pix[(i - r) * w + j + r];
                        int tc = pix[(i - r) * w + j];
                        int bl = pix[(i + r) * w + j - r];
                        int br = pix[(i + r) * w + j + r];
                        int bc = pix[(i + r) * w + j];
                        int cl = pix[i * w + j - r];
                        int cr = pix[i * w + j + r];

                        pix[(i * w) + j] = 0xFF000000
                                | (((tl & 0xFF) + (tr & 0xFF) + (tc & 0xFF)
                                        + (bl & 0xFF) + (br & 0xFF)
                                        + (bc & 0xFF) + (cl & 0xFF) + (cr & 0xFF)) >> 3)
                                & 0xFF
                                | (((tl & 0xFF00) + (tr & 0xFF00)
                                        + (tc & 0xFF00) + (bl & 0xFF00)
                                        + (br & 0xFF00) + (bc & 0xFF00)
                                        + (cl & 0xFF00) + (cr & 0xFF00)) >> 3)
                                & 0xFF00
                                | (((tl & 0xFF0000) + (tr & 0xFF0000)
                                        + (tc & 0xFF0000) + (bl & 0xFF0000)
                                        + (br & 0xFF0000) + (bc & 0xFF0000)
                                        + (cl & 0xFF0000) + (cr & 0xFF0000)) >> 3)
                                & 0xFF0000;
                    }
                }
            }
            bitmap.setPixels(pix, 0, w, 0, 0, w, h);
            return bitmap;
        } catch (Exception e) {
            return bmp;
        }
    }
}

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