Create a new OpenGL texture and set it up - Android android.opengl

Android examples for android.opengl:OpenGL Texture

Description

Create a new OpenGL texture and set it up

Demo Code

/**/*ww  w .  j  a v  a 2  s .c o m*/
 * Copyright 2015 Michael Leahy / TyphonRT, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
//package com.java2s;

import static android.opengl.GLES20.*;

public class Main {
    private static final ThreadLocal<int[]> s_CREATE_TEXTURE_ID = new ThreadLocal<int[]>();

    /**
     * Create a new texture and set it up
     */
    public static int createTexture(int internalFormat, int width,
            int height) {
        int[] texture = s_CREATE_TEXTURE_ID.get();
        if (texture == null) {
            texture = new int[1];
            s_CREATE_TEXTURE_ID.set(texture);
        }

        glGenTextures(1, texture, 0);
        glBindTexture(GL_TEXTURE_2D, texture[0]);

        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

        glBindTexture(GL_TEXTURE_2D, 0);

        return texture[0];
    }
}

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