load opengl Program - Android android.opengl

Android examples for android.opengl:OpenGL

Description

load opengl Program

Demo Code

/*//from w  w w  .  j a  v  a 2s  .c o  m
 * Copyright (C) 2012 CyberAgent
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
//package com.java2s;

import android.opengl.GLES20;

import android.util.Log;

public class Main {
    public static int loadProgram(final String strVSource,
            final String strFSource) {
        int iVShader;
        int iFShader;
        int iProgId;
        int[] link = new int[1];
        iVShader = loadShader(strVSource, GLES20.GL_VERTEX_SHADER);
        if (iVShader == 0) {
            Log.d("Load Program", "Vertex Shader Failed");
            return 0;
        }
        iFShader = loadShader(strFSource, GLES20.GL_FRAGMENT_SHADER);
        if (iFShader == 0) {
            Log.d("Load Program", "Fragment Shader Failed");
            return 0;
        }

        iProgId = GLES20.glCreateProgram();

        GLES20.glAttachShader(iProgId, iVShader);
        GLES20.glAttachShader(iProgId, iFShader);

        GLES20.glLinkProgram(iProgId);

        GLES20.glGetProgramiv(iProgId, GLES20.GL_LINK_STATUS, link, 0);
        if (link[0] <= 0) {
            Log.d("Load Program", "Linking Failed");
            return 0;
        }
        GLES20.glDeleteShader(iVShader);
        GLES20.glDeleteShader(iFShader);
        return iProgId;
    }

    public static int loadShader(final String strSource, final int iType) {
        int[] compiled = new int[1];
        int iShader = GLES20.glCreateShader(iType);
        GLES20.glShaderSource(iShader, strSource);
        GLES20.glCompileShader(iShader);
        GLES20.glGetShaderiv(iShader, GLES20.GL_COMPILE_STATUS, compiled, 0);
        if (compiled[0] == 0) {
            Log.d("Load Shader Failed",
                    "Compilation\n" + GLES20.glGetShaderInfoLog(iShader));
            return 0;
        }
        return iShader;
    }
}

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