Template Queue class definition derived from class List - C++ Data Structure

C++ examples for Data Structure:Queue

Description

Template Queue class definition derived from class List

Demo Code

#include <iostream>

template <typename NODETYPE>
class List;/*from   w  w  w.  j  a v a 2 s.c om*/

template <typename NODETYPE>
class ListNode {
    friend class List<NODETYPE>;  // make List a friend

 public:
    explicit ListNode(const NODETYPE &);

    NODETYPE getData() const;

 private:
    NODETYPE data;
    ListNode<NODETYPE> *nextPtr;
};

template <typename NODETYPE>
ListNode<NODETYPE>::ListNode(const NODETYPE &info) : data(info), nextPtr(0) {}

template <typename NODETYPE>
NODETYPE ListNode<NODETYPE>::getData() const {
    return data;
}


template <typename NODETYPE>
class List {
 public:
    List();
    ~List();

    void insertAtFront(const NODETYPE &);
    void insertAtBack(const NODETYPE &);
    bool removeFromFront(NODETYPE &);
    bool removeFromBack(NODETYPE &);
    bool isEmpty() const;
    void print() const;

 private:
    ListNode<NODETYPE> *firstPtr;  // pointer to first node
    ListNode<NODETYPE> *lastPtr;   // pointer to last node

    // utility function to allocate new node
    ListNode<NODETYPE> *getNewNode(const NODETYPE &);
};

template <typename NODETYPE>
List<NODETYPE>::List() : firstPtr(0), lastPtr(0) {}

template <typename NODETYPE>
List<NODETYPE>::~List() {
    if (!isEmpty()) {
        std::cout << "Destroying Nodes...\n";
        ListNode<NODETYPE> *currentPtr = firstPtr;

        while (currentPtr != 0) {
            ListNode<NODETYPE> *tempPtr = currentPtr;
            std::cout << tempPtr->data << '\n';
            currentPtr = currentPtr->nextPtr;
            delete tempPtr;
        }
    }
}

template <typename NODETYPE>
void List<NODETYPE>::insertAtFront(const NODETYPE &value) {
    ListNode<NODETYPE> *newPtr = getNewNode(value);

    if (isEmpty())
        firstPtr = lastPtr = newPtr;  // new list only has one node
    else {
        newPtr->nextPtr = firstPtr;  // point new node to previous list node
        firstPtr = newPtr;
    }
}

template <typename NODETYPE>
void List<NODETYPE>::insertAtBack(const NODETYPE &value) {
    ListNode<NODETYPE> *newPtr = getNewNode(value);

    if (isEmpty())
        firstPtr = lastPtr = newPtr;  // new list has only one node
    else {
        lastPtr->nextPtr = newPtr;
        lastPtr = newPtr;
    }
}

template <typename NODETYPE>
bool List<NODETYPE>::removeFromFront(NODETYPE &value) {
    if (isEmpty())  // list is empty
        return false;
    else {
        ListNode<NODETYPE> *tempPtr = firstPtr;

        if (firstPtr == lastPtr)
            firstPtr = lastPtr = 0;  // no nodes remain after removal
        else
            firstPtr = firstPtr->nextPtr;  // point to previous 2nd node

        value = tempPtr->data;
        delete tempPtr;

        return true;
    }
}

template <typename NODETYPE>
bool List<NODETYPE>::removeFromBack(NODETYPE &value) {
    if (isEmpty())  // list is empty
        return false;
    else {
        ListNode<NODETYPE> *tempPtr = lastPtr;

        if (firstPtr == lastPtr)     // list has one element
            firstPtr = lastPtr = 0;  // no nodes remain after removal
        else {
            ListNode<NODETYPE> *currentPtr = firstPtr;

            // locate second to last element
            while (currentPtr->nextPtr != lastPtr)
                currentPtr = currentPtr->nextPtr;  // move to next node

            lastPtr = currentPtr;     // remove last node
            currentPtr->nextPtr = 0;  // this is now the last node
        }

        value = tempPtr->data;
        delete tempPtr;
        return true;
    }
}

template <typename NODETYPE>
bool List<NODETYPE>::isEmpty() const {
    return firstPtr == 0;
}

template <typename NODETYPE>
ListNode<NODETYPE> *List<NODETYPE>::getNewNode(const NODETYPE &value) {
    return new ListNode<NODETYPE>(value);
}

template <typename NODETYPE>
void List<NODETYPE>::print() const {
    if (isEmpty()) {
        std::cout << "The list is empty\n\n";
        return;
    }

    ListNode<NODETYPE> *currentPtr = firstPtr;

    std::cout << "The list is: ";

    while (currentPtr != 0) {
        std::cout << currentPtr->data << ' ';
        currentPtr = currentPtr->nextPtr;
    }

    std::cout << "\n\n";
}


template <typename QUEUETYPE>
class Queue : private List<QUEUETYPE> {
 public:
    void enqueue(const QUEUETYPE &data) { this->insertAtBack(data); }
    bool dequeue(QUEUETYPE &data) { return this->removeFromFront(data); }
    bool isQueueEmpty() const { return this->isEmpty(); }
    void printQueue() const { this->print(); }
};


#include <iostream>

int main(int argc, const char* argv[]) {
    Queue<int> intQueue;

    std::cout << "processing an integer Queue" << std::endl;

    for (int i = 0; i < 3; ++i) {
        intQueue.enqueue(i);
        intQueue.printQueue();
    }

    int dequeueInteger;  // store dequeued integer

    while (!intQueue.isQueueEmpty()) {
        intQueue.dequeue(dequeueInteger);
        std::cout << dequeueInteger << " dequeued" << std::endl;
        intQueue.printQueue();
    }

    Queue<double> doubleQueue;

    double value = 1.1f;

    std::cout << "processing a double queue" << std::endl;

    // enqueue floating-point values onto doubleQueue
    for (int i = 0; i < 3; ++i) {
        doubleQueue.enqueue(value);
        doubleQueue.printQueue();
        value += 1.1f;
    }

    double dequeueDouble;  // store dequeued double

    // dequeue floating-point values from doubleQueue
    while (!doubleQueue.isQueueEmpty()) {
        doubleQueue.dequeue(dequeueDouble);
        std::cout << dequeueDouble << " dequeued" << std::endl;
        doubleQueue.printQueue();
    }

    return 0;
}

Result


Related Tutorials