Example usage for android.graphics Bitmap copy

List of usage examples for android.graphics Bitmap copy

Introduction

In this page you can find the example usage for android.graphics Bitmap copy.

Prototype

public Bitmap copy(Config config, boolean isMutable) 

Source Link

Document

Tries to make a new bitmap based on the dimensions of this bitmap, setting the new bitmap's config to the one specified, and then copying this bitmap's pixels into the new bitmap.

Usage

From source file:com.todoroo.astrid.activity.FilterListFragment.java

public static Bitmap superImposeListIcon(Activity activity, Bitmap listingIcon, String listingTitle) {
    Bitmap emblem = listingIcon;/*from   www.j a va 2 s.  c o  m*/
    if (emblem == null)
        emblem = ((BitmapDrawable) activity.getResources()
                .getDrawable(TagService.getDefaultImageIDForTag(listingTitle))).getBitmap();

    // create icon by superimposing astrid w/ icon
    DisplayMetrics metrics = new DisplayMetrics();
    activity.getWindowManager().getDefaultDisplay().getMetrics(metrics);
    Bitmap bitmap = ((BitmapDrawable) activity.getResources().getDrawable(R.drawable.icon_blank)).getBitmap();
    bitmap = bitmap.copy(bitmap.getConfig(), true);
    Canvas canvas = new Canvas(bitmap);
    int dimension = 22;
    canvas.drawBitmap(emblem, new Rect(0, 0, emblem.getWidth(), emblem.getHeight()),
            new Rect(bitmap.getWidth() - dimension, bitmap.getHeight() - dimension, bitmap.getWidth(),
                    bitmap.getHeight()),
            null);
    return bitmap;
}

From source file:Main.java

/**
 * /*from w w w. j a  v a2 s. c om*/
 * @return Bitmap's RGBA byte array
 */
public static byte[] getImageRGBA(Bitmap inputBitmap) {
    Config config = inputBitmap.getConfig();
    ByteBuffer buffer;

    Bitmap bitmap;
    /**
     * if bitmap size is not 32*32 create scaled bitmap
     */

    if (inputBitmap.getWidth() != 32 || inputBitmap.getHeight() != 32) {
        Log.d(TAG, "bitmap resized to 32x32");
        bitmap = Bitmap.createScaledBitmap(inputBitmap, 32, 32, false);
    } else {
        bitmap = inputBitmap;
    }
    /**
     * if bitmap is not ARGB_8888 format, copy bitmap with ARGB_8888 format
     */
    if (!config.equals(Bitmap.Config.ARGB_8888)) {
        Bitmap bitmapARBG = bitmap.copy(Bitmap.Config.ARGB_8888, false);
        buffer = ByteBuffer.allocate(bitmapARBG.getByteCount());
        bitmapARBG.copyPixelsToBuffer(buffer);
        bitmapARBG.recycle();
    } else {
        buffer = ByteBuffer.allocate(bitmap.getByteCount());
        bitmap.copyPixelsToBuffer(buffer);
    }
    return buffer.array();
}

From source file:Main.java

public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {
    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    if (radius < 1) {
        return (null);
    }/*from   w w  w  .ja v  a  2s.co m*/
    int w = bitmap.getWidth();
    int h = bitmap.getHeight();
    int[] pix = new int[w * h];
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);
    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;

    int vmin[] = new int[Math.max(w, h)];
    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int temp = 256 * divsum;
    int dv[] = new int[temp];
    for (i = 0; i < temp; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];

    int stackpointer;

    int stackstart;

    int[] sir;

    int rbs;

    int r1 = radius + 1;

    int routsum, goutsum, boutsum;

    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {

        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

        for (i = -radius; i <= radius; i++) {

            p = pix[yi + Math.min(wm, Math.max(i, 0))];

            sir = stack[i + radius];

            sir[0] = (p & 0xff0000) >> 16;

            sir[1] = (p & 0x00ff00) >> 8;

            sir[2] = (p & 0x0000ff);

            rbs = r1 - Math.abs(i);

            rsum += sir[0] * rbs;

            gsum += sir[1] * rbs;

            bsum += sir[2] * rbs;

            if (i > 0) {

                rinsum += sir[0];

                ginsum += sir[1];

                binsum += sir[2];

            } else {

                routsum += sir[0];

                goutsum += sir[1];

                boutsum += sir[2];

            }

        }

        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];

            g[yi] = dv[gsum];

            b[yi] = dv[bsum];

            rsum -= routsum;

            gsum -= goutsum;

            bsum -= boutsum;

            stackstart = stackpointer - radius + div;

            sir = stack[stackstart % div];

            routsum -= sir[0];

            goutsum -= sir[1];

            boutsum -= sir[2];

            if (y == 0) {

                vmin[x] = Math.min(x + radius + 1, wm);

            }

            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;

            sir[1] = (p & 0x00ff00) >> 8;

            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];

            ginsum += sir[1];

            binsum += sir[2];

            rsum += rinsum;

            gsum += ginsum;

            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;

            sir = stack[(stackpointer) % div];

            routsum += sir[0];

            goutsum += sir[1];

            boutsum += sir[2];

            rinsum -= sir[0];

            ginsum -= sir[1];

            binsum -= sir[2];

            yi++;

        }

        yw += w;

    }

    for (x = 0; x < w; x++) {

        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

        yp = -radius * w;

        for (i = -radius; i <= radius; i++) {

            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];

            sir[1] = g[yi];

            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;

            gsum += g[yi] * rbs;

            bsum += b[yi] * rbs;

            if (i > 0) {

                rinsum += sir[0];

                ginsum += sir[1];

                binsum += sir[2];

            } else {

                routsum += sir[0];

                goutsum += sir[1];

                boutsum += sir[2];

            }

            if (i < hm) {

                yp += w;

            }

        }

        yi = x;

        stackpointer = radius;

        for (y = 0; y < h; y++) {

            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16)

                    | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;

            gsum -= goutsum;

            bsum -= boutsum;

            stackstart = stackpointer - radius + div;

            sir = stack[stackstart % div];

            routsum -= sir[0];

            goutsum -= sir[1];

            boutsum -= sir[2];

            if (x == 0) {

                vmin[y] = Math.min(y + r1, hm) * w;

            }

            p = x + vmin[y];

            sir[0] = r[p];

            sir[1] = g[p];

            sir[2] = b[p];

            rinsum += sir[0];

            ginsum += sir[1];

            binsum += sir[2];

            rsum += rinsum;

            gsum += ginsum;

            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;

            sir = stack[stackpointer];

            routsum += sir[0];

            goutsum += sir[1];

            boutsum += sir[2];

            rinsum -= sir[0];

            ginsum -= sir[1];

            binsum -= sir[2];

            yi += w;

        }

    }

    bitmap.setPixels(pix, 0, w, 0, 0, w, h);

    return (bitmap);

}

From source file:Main.java

/**
 * http://stackoverflow.com/questions/2067955/fast-bitmap-blur-for-android-sdk
 * http://incubator.quasimondo.com///w  ww .  ja v a  2  s . c  o m
 *
 * @param sentBitmap
 * @param scale
 * @param radius
 * @return
 */
public static Bitmap fastBlur(Bitmap sentBitmap, float scale, int radius) {
    int width = Math.round(sentBitmap.getWidth() * scale);
    int height = Math.round(sentBitmap.getHeight() * scale);
    sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false);

    Bitmap img = sentBitmap.copy(sentBitmap.getConfig(), true);

    if (radius < 1) {
        return null;
    }
    int w = img.getWidth();
    int h = img.getHeight();

    int[] pix = new int[w * h];
    img.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            pix[yi] = 0xff000000 | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    img.setPixels(pix, 0, w, 0, 0, w, h);

    return img;
}

From source file:Main.java

public static Bitmap fastblur(Bitmap sentBitmap, int radius) {
    int width = Math.round(sentBitmap.getWidth());
    int height = Math.round(sentBitmap.getHeight());
    sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false);

    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

    if (radius < 1) {
        return (null);
    }//from   w  ww . j av  a2s . c  o m

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int a[] = new int[wh];
    int rsum, gsum, bsum, asum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][4];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum, aoutsum;
    int rinsum, ginsum, binsum, ainsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            sir[3] = 0xff & (p >> 24);

            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            asum += sir[3] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
                ainsum += sir[3];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
                aoutsum += sir[3];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];
            a[yi] = dv[asum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;
            asum -= aoutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];
            aoutsum -= sir[3];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            sir[3] = 0xff & (p >> 24);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];
            ainsum += sir[3];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;
            asum += ainsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];
            aoutsum += sir[3];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];
            ainsum -= sir[3];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];
            sir[3] = a[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;
            asum += a[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
                ainsum += sir[3];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
                aoutsum += sir[3];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            pix[yi] = (dv[asum] << 24) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;
            asum -= aoutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];
            aoutsum -= sir[3];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];
            sir[3] = a[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];
            ainsum += sir[3];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;
            asum += ainsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];
            aoutsum += sir[3];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];
            ainsum -= sir[3];

            yi += w;
        }
    }
    bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    return (bitmap);
}

From source file:com.dunrite.xpaper.utility.Utils.java

/**
 * TODO: DEPRECATE//  www .  j a v  a  2  s . c  om
 * Combines two images into one while also coloring each separate image
 *
 * @param background the main background drawable
 * @param foreground the drawable in the front of the background]
 * @param context current context
 * @return colorized and combined drawable
 *
 * can add a 3rd parameter 'String loc' if you want to save the new image.
 * left some code to do that at the bottom
 */
public static Drawable combineImages(Drawable background, Drawable foreground, Drawable deviceMisc, int color1,
        int color2, String type, Context context) {
    Bitmap cs;
    Bitmap device = null;
    int width;
    int height;

    //convert from drawable to bitmap
    Bitmap back = ((BitmapDrawable) background).getBitmap();
    back = back.copy(Bitmap.Config.ARGB_8888, true);

    Bitmap x = ((BitmapDrawable) foreground).getBitmap();
    x = x.copy(Bitmap.Config.ARGB_8888, true);

    if (type.equals("device")) {
        device = ((BitmapDrawable) deviceMisc).getBitmap();
        device = device.copy(Bitmap.Config.ARGB_8888, true);
    }
    //initialize Canvas
    if (type.equals("preview") || type.equals("device")) {
        width = back.getWidth() / 2;
        height = back.getHeight() / 2;
    } else {
        width = back.getWidth();
        height = back.getHeight();
    }
    cs = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas comboImage = new Canvas(cs);

    //Filter for Background
    Paint paint1 = new Paint();
    paint1.setFilterBitmap(false);
    paint1.setColorFilter(new PorterDuffColorFilter(color1, PorterDuff.Mode.SRC_ATOP));

    //Filter for Foreground
    Paint paint2 = new Paint();
    paint2.setFilterBitmap(false);
    paint2.setColorFilter(new PorterDuffColorFilter(color2, PorterDuff.Mode.SRC_ATOP));

    //Draw both images
    if (type.equals("preview") || type.equals("device")) {
        if (type.equals("device"))
            comboImage.drawBitmap(
                    Bitmap.createScaledBitmap(device, device.getWidth() / 2, device.getHeight() / 2, true), 0,
                    0, null);
        comboImage.drawBitmap(Bitmap.createScaledBitmap(back, back.getWidth() / 2, back.getHeight() / 2, true),
                0, 0, paint1);
        comboImage.drawBitmap(Bitmap.createScaledBitmap(x, x.getWidth() / 2, x.getHeight() / 2, true), 0, 0,
                paint2);
    } else {
        comboImage.drawBitmap(back, 0, 0, paint1);
        comboImage.drawBitmap(x, 0, 0, paint2);
    }

    return new BitmapDrawable(context.getResources(), cs);
}

From source file:Main.java

/**
 * Stack Blur v1.0 from//from w  w  w.j a va 2 s.  c  o m
 * http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
 * Java Author: Mario Klingemann <mario at quasimondo.com>
 * http://incubator.quasimondo.com
 * <p/>
 * created Feburary 29, 2004
 * Android port : Yahel Bouaziz <yahel at kayenko.com>
 * http://www.kayenko.com
 * ported april 5th, 2012
 * <p/>
 * This is a compromise between Gaussian Blur and Box blur
 * It creates much better looking blurs than Box Blur, but is
 * 7x faster than my Gaussian Blur implementation.
 * <p/>
 * I called it Stack Blur because this describes best how this
 * filter works internally: it creates a kind of moving stack
 * of colors whilst scanning through the image. Thereby it
 * just has to add one new block of color to the right side
 * of the stack and remove the leftmost color. The remaining
 * colors on the topmost layer of the stack are either added on
 * or reduced by one, depending on if they are on the right or
 * on the left side of the stack.
 * <p/>
 * If you are using this algorithm in your code please add
 * the following line:
 * Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
 */

public static Bitmap fastblur(Bitmap sentBitmap, float scale, int radius) {

    int width = Math.round(sentBitmap.getWidth() * scale);
    int height = Math.round(sentBitmap.getHeight() * scale);
    sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false);

    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

    if (radius < 1) {
        return (null);
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    Log.e("pix", w + " " + h + " " + pix.length);
    bitmap.setPixels(pix, 0, w, 0, 0, w, h);

    return (bitmap);
}

From source file:com.dunrite.xpaper.utility.Utils.java

public static Drawable combineImages2(Drawable background, Drawable foreground, Drawable deviceMisc,
        int backgroundCol, int foregroundCol, String type, Context context) {
    Bitmap cs;//w  ww . ja va 2  s. co  m
    Bitmap device = null;
    int width;
    int height;

    //TEXTURE TESTING
    String textureLocation = "";
    Bitmap foregroundTexture = null;
    //TODO: will need some type of way to know which location to put the texture (foreground/background/both)
    //        String textureLocation = "foreground";
    //        type = "";
    //TODO: will need some type of way to know which foreground texture drawable to pull from
    //        Bitmap foregroundTexture = ((BitmapDrawable) ContextCompat.getDrawable(context, R.drawable.texture_bamboo)).getBitmap();
    //        foregroundTexture = foregroundTexture.copy(Bitmap.Config.ARGB_8888, true);

    //convert from drawable to bitmap
    Bitmap back = ((BitmapDrawable) background).getBitmap();
    back = back.copy(Bitmap.Config.ARGB_8888, true);

    Bitmap fore = ((BitmapDrawable) foreground).getBitmap();
    fore = fore.copy(Bitmap.Config.ARGB_8888, true);

    if (type.equals("device")) {
        device = ((BitmapDrawable) deviceMisc).getBitmap();
        device = device.copy(Bitmap.Config.ARGB_8888, true);
    }
    //initialize Canvas
    if (type.equals("preview") || type.equals("device")) {
        width = back.getWidth() / 2;
        height = back.getHeight() / 2;
    } else {
        width = back.getWidth();
        height = back.getHeight();
    }
    cs = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas comboImage = new Canvas(cs);

    Paint paint1 = new Paint();
    paint1.setFilterBitmap(false);
    //Filter for Background
    if (textureLocation.equals("background") || textureLocation.equals("both")) {
        paint1.setColorFilter(new PorterDuffColorFilter(backgroundCol, PorterDuff.Mode.DST_ATOP));
    } else {
        paint1.setColorFilter(new PorterDuffColorFilter(backgroundCol, PorterDuff.Mode.SRC_ATOP));
    }

    //Filter for Foreground
    Paint paint2 = new Paint();
    paint2.setFilterBitmap(false);
    if (textureLocation.equals("foreground") || textureLocation.equals("both")) {
        //DIFFICULT CASE
        //create new canvas to combine
        Canvas foreCanvas = new Canvas(fore);

        //set up paint for texture
        Paint paintTexture = new Paint();
        paintTexture.setFilterBitmap(false);
        paintTexture.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

        //draw our combination
        foreCanvas.drawBitmap(foregroundTexture, 0, 0, paintTexture);

        //set up theme for outer image
        paint2.setColorFilter(new PorterDuffColorFilter(foregroundCol, PorterDuff.Mode.DST_IN));
    } else {
        paint2.setColorFilter(new PorterDuffColorFilter(foregroundCol, PorterDuff.Mode.SRC_ATOP));
    }

    //Draw both images
    if (type.equals("preview") || type.equals("device")) {
        if (type.equals("device") && device != null) {
            comboImage.drawBitmap(
                    Bitmap.createScaledBitmap(device, device.getWidth() / 2, device.getHeight() / 2, true), 0,
                    0, null);
            device.recycle();
        }
        comboImage.drawBitmap(Bitmap.createScaledBitmap(back, back.getWidth() / 2, back.getHeight() / 2, true),
                0, 0, paint1);
        comboImage.drawBitmap(Bitmap.createScaledBitmap(fore, fore.getWidth() / 2, fore.getHeight() / 2, true),
                0, 0, paint2);

    } else {
        comboImage.drawBitmap(back, 0, 0, paint1);
        comboImage.drawBitmap(fore, 0, 0, paint2);
    }
    back.recycle();
    fore.recycle();

    return new BitmapDrawable(context.getResources(), cs);
}

From source file:com.balieiro.facebook.FriendItem.java

/**
  * The credit of the image processing performed by this method belongs
  * to the author of this site://from   w  w  w . j  a  v a2s.  c o  m
  * http://www.piwai.info/transparent-jpegs-done-right/
  * There is an amazing explanation on how to perform this kind of 
  * images transformations.
  */
private static Bitmap getRoundedBitmap(Bitmap source, int pictureMask) {

    BitmapFactory.Options options = new BitmapFactory.Options();
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
        // Starting with Honeycomb, we can load the bitmap as mutable.
        options.inMutable = true;
    }
    // We could also use ARGB_4444, but not RGB_565 (we need an alpha layer).
    options.inPreferredConfig = Bitmap.Config.ARGB_8888;
    Bitmap bitmap;
    if (source.isMutable()) {
        bitmap = source;
    } else {
        bitmap = source.copy(Bitmap.Config.ARGB_8888, true);
        source.recycle();
    }
    // The bitmap is opaque, we need to enable alpha compositing.
    bitmap.setHasAlpha(true);

    Canvas canvas = new Canvas(bitmap);
    Bitmap mask = BitmapFactory.decodeResource(MyFacebookApp.getContext().getResources(), pictureMask);
    Paint paint = new Paint();
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
    canvas.drawBitmap(mask, 0, 0, paint);
    // We do not need the mask bitmap anymore.
    mask.recycle();

    return bitmap;
}

From source file:Main.java

@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
public static Bitmap fastblur(Context context, Bitmap sentBitmap, float radius) {

    if (Build.VERSION.SDK_INT > 16 && (!Build.MODEL.contains("google_sdk") && !Build.MODEL.contains("Emulator")
            && !Build.MODEL.contains("Android SDK") && !Build.FINGERPRINT.contains("vbox86p"))) {
        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        final RenderScript rs = RenderScript.create(context);
        final Allocation input = Allocation.createFromBitmap(rs, sentBitmap,
                Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
        final Allocation output = Allocation.createTyped(rs, input.getType());
        final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        script.setRadius(radius /* e.g. 3.f */);
        script.setInput(input);//w  w  w  .  j av  a  2 s. c  om
        script.forEach(output);
        output.copyTo(bitmap);
        return bitmap;
    }

    radius *= 0.1;
    return blurfast(sentBitmap, (int) radius);

    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    //
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com
    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012

    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.
    //
    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.
    //
    // If you are using this algorithm in your code please add
    // the following line:
    //
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

    /*        try {
     Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
            
     radius *= 0.8;
     if (radius < 1) {
     return (null);
     }
            
     int w = bitmap.getWidth();
     int h = bitmap.getHeight();
            
     int[] pix = new int[w * h];
     Log.e("pix", w + " " + h + " " + pix.length);
     bitmap.getPixels(pix, 0, w, 0, 0, w, h);
            
     int wm = w - 1;
     int hm = h - 1;
     int wh = w * h;
     int div = (int) (radius + radius + 1);
            
     int r[] = new int[wh];
     int g[] = new int[wh];
     int b[] = new int[wh];
     int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
     int vmin[] = new int[Math.max(w, h)];
            
     int divsum = (div + 1) >> 1;
     divsum *= divsum;
     int dv[] = new int[256 * divsum];
     for (i = 0; i < 256 * divsum; i++) {
     dv[i] = (i / divsum);
     }
            
     yw = yi = 0;
            
     int[][] stack = new int[div][3];
     int stackpointer;
     int stackstart;
     int[] sir;
     int rbs;
     int r1 = (int) (radius + 1);
     int routsum, goutsum, boutsum;
     int rinsum, ginsum, binsum;
            
     for (y = 0; y < h; y++) {
     rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
     for (i = (int) -radius; i <= radius; i++) {
     p = pix[yi + Math.min(wm, Math.max(i, 0))];
     sir = stack[((int) (i + radius))];
     sir[0] = (p & 0xff0000) >> 16;
     sir[1] = (p & 0x00ff00) >> 8;
     sir[2] = (p & 0x0000ff);
     rbs = r1 - Math.abs(i);
     rsum += sir[0] * rbs;
     gsum += sir[1] * rbs;
     bsum += sir[2] * rbs;
     if (i > 0) {
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
     } else {
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
     }
     }
     stackpointer = (int) radius;
            
     for (x = 0; x < w; x++) {
            
     r[yi] = dv[rsum];
     g[yi] = dv[gsum];
     b[yi] = dv[bsum];
            
     rsum -= routsum;
     gsum -= goutsum;
     bsum -= boutsum;
            
     stackstart = (int) (stackpointer - radius + div);
     sir = stack[stackstart % div];
            
     routsum -= sir[0];
     goutsum -= sir[1];
     boutsum -= sir[2];
            
     if (y == 0) {
     vmin[x] = (int) Math.min(x + radius + 1, wm);
     }
     p = pix[yw + vmin[x]];
            
     sir[0] = (p & 0xff0000) >> 16;
     sir[1] = (p & 0x00ff00) >> 8;
     sir[2] = (p & 0x0000ff);
            
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
            
     rsum += rinsum;
     gsum += ginsum;
     bsum += binsum;
            
     stackpointer = (stackpointer + 1) % div;
     sir = stack[(stackpointer) % div];
            
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
            
     rinsum -= sir[0];
     ginsum -= sir[1];
     binsum -= sir[2];
            
     yi++;
     }
     yw += w;
     }
     for (x = 0; x < w; x++) {
     rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
     yp = (int) (-radius * w);
     for (i = (int) -radius; i <= radius; i++) {
     yi = Math.max(0, yp) + x;
            
     sir = stack[((int) (i + radius))];
            
     sir[0] = r[yi];
     sir[1] = g[yi];
     sir[2] = b[yi];
            
     rbs = r1 - Math.abs(i);
            
     rsum += r[yi] * rbs;
     gsum += g[yi] * rbs;
     bsum += b[yi] * rbs;
            
     if (i > 0) {
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
     } else {
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
     }
            
     if (i < hm) {
     yp += w;
     }
     }
     yi = x;
     stackpointer = (int) radius;
     for (y = 0; y < h; y++) {
     // Preserve alpha channel: ( 0xff000000 & pix[yi] )
     pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
            
     rsum -= routsum;
     gsum -= goutsum;
     bsum -= boutsum;
            
     stackstart = (int) (stackpointer - radius + div);
     sir = stack[stackstart % div];
            
     routsum -= sir[0];
     goutsum -= sir[1];
     boutsum -= sir[2];
            
     if (x == 0) {
     vmin[y] = Math.min(y + r1, hm) * w;
     }
     p = x + vmin[y];
            
     sir[0] = r[p];
     sir[1] = g[p];
     sir[2] = b[p];
            
     rinsum += sir[0];
     ginsum += sir[1];
     binsum += sir[2];
            
     rsum += rinsum;
     gsum += ginsum;
     bsum += binsum;
            
     stackpointer = (stackpointer + 1) % div;
     sir = stack[stackpointer];
            
     routsum += sir[0];
     goutsum += sir[1];
     boutsum += sir[2];
            
     rinsum -= sir[0];
     ginsum -= sir[1];
     binsum -= sir[2];
            
     yi += w;
     }
     }
            
     bitmap.setPixels(pix, 0, w, 0, 0, w, h);
     return (bitmap);
     } catch (OutOfMemoryError ex) {
     return sentBitmap;
     }*/
}