Example usage for android.graphics ComposeShader ComposeShader

List of usage examples for android.graphics ComposeShader ComposeShader

Introduction

In this page you can find the example usage for android.graphics ComposeShader ComposeShader.

Prototype

private ComposeShader(Shader shaderA, Shader shaderB, int nativeMode) 

Source Link

Usage

From source file:github.madmarty.madsonic.util.ImageLoader.java

private Bitmap createReflection(Bitmap originalImage) {

    //   int reflectionH = 80;

    int width = originalImage.getWidth();
    int height = originalImage.getHeight();

    // Height of reflection
    int reflectionHeight = height / 2;

    // The gap we want between the reflection and the original image
    final int reflectionGap = 4;

    // Create a new bitmap with same width but taller to fit reflection
    Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + reflectionHeight),
            Bitmap.Config.ARGB_8888);/*from w ww  .  j  ava2  s  . com*/

    //// ----

    Bitmap reflection = Bitmap.createBitmap(width, reflectionHeight, Bitmap.Config.ARGB_8888);
    Bitmap blurryBitmap = Bitmap.createBitmap(originalImage, 0, height - reflectionHeight, height,
            reflectionHeight);

    // cheap and easy scaling algorithm; down-scale it, then
    // upscale it. The filtering during the scale operations
    // will blur the resulting image
    blurryBitmap = Bitmap
            .createScaledBitmap(
                    Bitmap.createScaledBitmap(blurryBitmap, blurryBitmap.getWidth() / 2,
                            blurryBitmap.getHeight() / 2, true),
                    blurryBitmap.getWidth(), blurryBitmap.getHeight(), true);

    // This shadier will hold a cropped, inverted,
    // blurry version of the original image
    BitmapShader bitmapShader = new BitmapShader(blurryBitmap, TileMode.CLAMP, TileMode.CLAMP);
    Matrix invertMatrix = new Matrix();
    invertMatrix.setScale(1f, -1f);
    invertMatrix.preTranslate(0, -reflectionHeight);
    bitmapShader.setLocalMatrix(invertMatrix);

    // This shader holds an alpha gradient
    Shader alphaGradient = new LinearGradient(0, 0, 0, reflectionHeight, 0x80ffffff, 0x00000000,
            TileMode.CLAMP);

    // This shader combines the previous two, resulting in a
    // blurred, fading reflection
    ComposeShader compositor = new ComposeShader(bitmapShader, alphaGradient, PorterDuff.Mode.DST_IN);

    Paint reflectionPaint = new Paint();
    reflectionPaint.setShader(compositor);

    // Draw the reflection into the bitmap that we will return
    Canvas canvas = new Canvas(reflection);
    canvas.drawRect(0, 0, reflection.getWidth(), reflection.getHeight(), reflectionPaint);

    /// -----

    // Create a new Canvas with the bitmap that's big enough for
    // the image plus gap plus reflection
    Canvas finalcanvas = new Canvas(bitmapWithReflection);

    // Draw in the original image
    finalcanvas.drawBitmap(originalImage, 0, 0, null);

    // Draw in the gap
    Paint defaultPaint = new Paint();

    // transparent gap
    defaultPaint.setColor(0);

    finalcanvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);

    // Draw in the reflection
    finalcanvas.drawBitmap(reflection, 0, height + reflectionGap, null);

    return bitmapWithReflection;
}

From source file:de.vanita5.twittnuker.view.ColorPickerView.java

private void drawSatValPanel(final Canvas canvas) {

    final RectF rect = mSatValRect;

    if (BORDER_WIDTH_PX > 0) {
        mBorderPaint.setColor(mBorderColor);
        canvas.drawRect(mDrawingRect.left, mDrawingRect.top, rect.right + BORDER_WIDTH_PX,
                rect.bottom + BORDER_WIDTH_PX, mBorderPaint);
    }/*from  www.j av a2s  .c  o  m*/

    if (mValShader == null) {
        mValShader = new LinearGradient(rect.left, rect.top, rect.left, rect.bottom, 0xffffffff, 0xff000000,
                TileMode.CLAMP);
    }

    final int rgb = Color.HSVToColor(new float[] { mHue, 1f, 1f });

    mSatShader = new LinearGradient(rect.left, rect.top, rect.right, rect.top, 0xffffffff, rgb, TileMode.CLAMP);
    final ComposeShader mShader = new ComposeShader(mValShader, mSatShader, PorterDuff.Mode.MULTIPLY);
    mSatValPaint.setShader(mShader);

    canvas.drawRect(rect, mSatValPaint);

    final Point p = satValToPoint(mSat, mVal);

    mSatValTrackerPaint.setColor(0xff000000);
    canvas.drawCircle(p.x, p.y, PALETTE_CIRCLE_TRACKER_RADIUS - 1f * mDensity, mSatValTrackerPaint);

    mSatValTrackerPaint.setColor(0xffdddddd);
    canvas.drawCircle(p.x, p.y, PALETTE_CIRCLE_TRACKER_RADIUS, mSatValTrackerPaint);

}