List of usage examples for android.graphics.drawable Drawable isVisible
public final boolean isVisible()
From source file:Main.java
/** * Copies various properties from one drawable to the other. * @param to drawable to copy properties to * @param from drawable to copy properties from *//*from w w w. j av a2 s.c o m*/ public static void copyProperties(Drawable to, Drawable from) { if (from == null || to == null || to == from) { return; } to.setBounds(from.getBounds()); to.setChangingConfigurations(from.getChangingConfigurations()); to.setLevel(from.getLevel()); to.setVisible(from.isVisible(), /* restart */false); to.setState(from.getState()); }
From source file:android.support.v7.testutils.TestUtils.java
/** * This method takes a view and returns a single bitmap that is the layered combination * of background drawables of this view and all its ancestors. It can be used to abstract * away the specific implementation of a view hierarchy that is not exposed via class APIs * or a view hierarchy that depends on the platform version. Instead of hard-coded lookups * of particular inner implementations of such a view hierarchy that can break during * refactoring or on newer platform versions, calling this API returns a "combined" background * of the view.// w w w . j av a2s. co m * * For example, it is useful to get the combined background of a popup / dropdown without * delving into the inner implementation details of how that popup is implemented on a * particular platform version. */ public static Bitmap getCombinedBackgroundBitmap(View view) { final int bitmapWidth = view.getWidth(); final int bitmapHeight = view.getHeight(); // Create a bitmap final Bitmap bitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888); // Create a canvas that wraps the bitmap final Canvas canvas = new Canvas(bitmap); // As the draw pass starts at the top of view hierarchy, our first step is to traverse // the ancestor hierarchy of our view and collect a list of all ancestors with non-null // and visible backgrounds. At each step we're keeping track of the combined offsets // so that we can properly combine all of the visuals together in the next pass. List<View> ancestorsWithBackgrounds = new ArrayList<>(); List<Pair<Integer, Integer>> ancestorOffsets = new ArrayList<>(); int offsetX = 0; int offsetY = 0; while (true) { final Drawable backgroundDrawable = view.getBackground(); if ((backgroundDrawable != null) && backgroundDrawable.isVisible()) { ancestorsWithBackgrounds.add(view); ancestorOffsets.add(Pair.create(offsetX, offsetY)); } // Go to the parent ViewParent parent = view.getParent(); if (!(parent instanceof View)) { // We're done traversing the ancestor chain break; } // Update the offsets based on the location of current view in its parent's bounds offsetX += view.getLeft(); offsetY += view.getTop(); view = (View) parent; } // Now we're going to iterate over the collected ancestors in reverse order (starting from // the topmost ancestor) and draw their backgrounds into our combined bitmap. At each step // we are respecting the offsets of our original view in the coordinate system of the // currently drawn ancestor. final int layerCount = ancestorsWithBackgrounds.size(); for (int i = layerCount - 1; i >= 0; i--) { View ancestor = ancestorsWithBackgrounds.get(i); Pair<Integer, Integer> offsets = ancestorOffsets.get(i); canvas.translate(offsets.first, offsets.second); ancestor.getBackground().draw(canvas); canvas.translate(-offsets.first, -offsets.second); } return bitmap; }