Example usage for android.graphics Matrix MSKEW_X

List of usage examples for android.graphics Matrix MSKEW_X

Introduction

In this page you can find the example usage for android.graphics Matrix MSKEW_X.

Prototype

int MSKEW_X

To view the source code for android.graphics Matrix MSKEW_X.

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Usage

From source file:Main.java

@SuppressWarnings("unused")
public static int getMatrixRotateDegrees(Matrix matrix) {
    synchronized (MATRIX_VALUES) {
        matrix.getValues(MATRIX_VALUES);
        final float skewX = MATRIX_VALUES[Matrix.MSKEW_X];
        final float scaleX = MATRIX_VALUES[Matrix.MSCALE_X];
        //noinspection SuspiciousNameCombination
        final int degrees = (int) Math.round(Math.atan2(skewX, scaleX) * (180 / Math.PI));
        if (degrees < 0) {
            return Math.abs(degrees);
        } else if (degrees > 0) {
            return 360 - degrees;
        } else {//from   w w  w  .j a va  2s.  c o m
            return 0;
        }
    }
}

From source file:android.support.graphics.drawable.VectorDrawableCompat.java

@Override
public void draw(Canvas canvas) {
    if (mDelegateDrawable != null) {
        mDelegateDrawable.draw(canvas);//from  w w  w  .  ja  va2  s  . com
        return;
    }
    // We will offset the bounds for drawBitmap, so copyBounds() here instead
    // of getBounds().
    copyBounds(mTmpBounds);
    if (mTmpBounds.width() <= 0 || mTmpBounds.height() <= 0) {
        // Nothing to draw
        return;
    }

    // Color filters always override tint filters.
    final ColorFilter colorFilter = (mColorFilter == null ? mTintFilter : mColorFilter);

    // The imageView can scale the canvas in different ways, in order to
    // avoid blurry scaling, we have to draw into a bitmap with exact pixel
    // size first. This bitmap size is determined by the bounds and the
    // canvas scale.
    canvas.getMatrix(mTmpMatrix);
    mTmpMatrix.getValues(mTmpFloats);
    float canvasScaleX = Math.abs(mTmpFloats[Matrix.MSCALE_X]);
    float canvasScaleY = Math.abs(mTmpFloats[Matrix.MSCALE_Y]);

    float canvasSkewX = Math.abs(mTmpFloats[Matrix.MSKEW_X]);
    float canvasSkewY = Math.abs(mTmpFloats[Matrix.MSKEW_Y]);

    // When there is any rotation / skew, then the scale value is not valid.
    if (canvasSkewX != 0 || canvasSkewY != 0) {
        canvasScaleX = 1.0f;
        canvasScaleY = 1.0f;
    }

    int scaledWidth = (int) (mTmpBounds.width() * canvasScaleX);
    int scaledHeight = (int) (mTmpBounds.height() * canvasScaleY);
    scaledWidth = Math.min(MAX_CACHED_BITMAP_SIZE, scaledWidth);
    scaledHeight = Math.min(MAX_CACHED_BITMAP_SIZE, scaledHeight);

    if (scaledWidth <= 0 || scaledHeight <= 0) {
        return;
    }

    final int saveCount = canvas.save();
    canvas.translate(mTmpBounds.left, mTmpBounds.top);

    // Handle RTL mirroring.
    final boolean needMirroring = needMirroring();
    if (needMirroring) {
        canvas.translate(mTmpBounds.width(), 0);
        canvas.scale(-1.0f, 1.0f);
    }

    // At this point, canvas has been translated to the right position.
    // And we use this bound for the destination rect for the drawBitmap, so
    // we offset to (0, 0);
    mTmpBounds.offsetTo(0, 0);

    mVectorState.createCachedBitmapIfNeeded(scaledWidth, scaledHeight);
    if (!mAllowCaching) {
        mVectorState.updateCachedBitmap(scaledWidth, scaledHeight);
    } else {
        if (!mVectorState.canReuseCache()) {
            mVectorState.updateCachedBitmap(scaledWidth, scaledHeight);
            mVectorState.updateCacheStates();
        }
    }
    mVectorState.drawCachedBitmapWithRootAlpha(canvas, colorFilter, mTmpBounds);
    canvas.restoreToCount(saveCount);
}

From source file:it.mb.whatshare.Utils.java

/**
 * Applies the transformations stored in the array of float values to the
 * argument list of points./*from  ww  w.j ava  2 s.  com*/
 * 
 * <p>
 * The float array can be obtained starting from a {@link Matrix} object by
 * calling <blockquote>
 * 
 * <pre>
 * Matrix myMatrix;
 * float[] matrixValues = new float[9];
 * myMatrix.getValues(matrixValues);
 * </pre>
 * 
 * </blockquote>
 * 
 * @param matrixValues
 *            the values to apply to all points in the list
 * @param points
 *            a list of points to which the transformations in the array
 *            will be applied
 */
public static void applyMatrix(float[] matrixValues, List<PointF> points) {
    // variable names are the same used by Skia library
    final float tx = matrixValues[Matrix.MTRANS_X];
    final float ty = matrixValues[Matrix.MTRANS_Y];
    final float mx = matrixValues[Matrix.MSCALE_X];
    final float my = matrixValues[Matrix.MSCALE_Y];
    final float kx = matrixValues[Matrix.MSKEW_X];
    final float ky = matrixValues[Matrix.MSKEW_Y];
    /*
     * if rotation: skia messes up with the matrix, so sx and sy actually
     * store cosV, rx and ry store -sinV and sinV
     */
    for (PointF point : points) {
        final float originalY = point.y;
        point.y = point.x * ky + (point.y * my) + ty;
        point.x = point.x * mx + (originalY * kx) + tx;
    }
}