Example usage for android.graphics Rect width

List of usage examples for android.graphics Rect width

Introduction

In this page you can find the example usage for android.graphics Rect width.

Prototype

public final int width() 

Source Link

Usage

From source file:Main.java

/**
 * The most useful answer about text drawing ever. http://stackoverflow.com/a/32081250
 *///from w  w w  .jav  a  2 s .  c om
@Nullable
public static Bitmap createTypefaceBitmap(final Context context, @NonNull final String text, final int color,
        final float textSizePx) {
    final Typeface robotoMedium = Typeface.createFromAsset(context.getAssets(), "fonts/Roboto-Medium.ttf");

    final Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setSubpixelText(true);
    paint.setTypeface(robotoMedium);
    paint.setStyle(Paint.Style.FILL);
    paint.setColor(color);
    paint.setTextSize(textSizePx);

    final Rect bounds = new Rect();
    paint.getTextBounds(text, 0, text.length(), bounds);

    Bitmap bitmap = null;
    if (!bounds.isEmpty()) {
        final int width = bounds.width();
        final int height = bounds.height();

        bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_4444);

        final float x = bounds.left;
        final float y = height - bounds.bottom;

        final Canvas canvas = new Canvas(bitmap);
        canvas.drawText(text, x, y, paint);
    }

    return bitmap;
}

From source file:Main.java

public static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, boolean scaleUp,
        boolean fitInScreen) {
    if (fitInScreen) {
        source = scaleTo(scaler, source, targetWidth, targetHeight, true);
    }/*from  w  ww.  j a v  a2  s  .c  om*/
    int deltaX = source.getWidth() - targetWidth;
    int deltaY = source.getHeight() - targetHeight;
    if ((!scaleUp || fitInScreen) && (deltaX < 0 || deltaY < 0)) {
        Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(b2);

        int deltaXHalf = Math.max(0, deltaX / 2);
        int deltaYHalf = Math.max(0, deltaY / 2);
        Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                deltaYHalf + Math.min(targetHeight, source.getHeight()));
        int dstX = (targetWidth - src.width()) / 2;
        int dstY = (targetHeight - src.height()) / 2;
        Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
        c.drawBitmap(source, src, dst, null);
        source.recycle();
        return b2;
    }

    Bitmap b1 = scaleTo(scaler, source, targetWidth, targetHeight, false);

    int dx1 = Math.max(0, b1.getWidth() - targetWidth);
    int dy1 = Math.max(0, b1.getHeight() - targetHeight);

    Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight);
    b1.recycle();

    return b2;
}

From source file:Main.java

private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) {
    boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0;
    boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0;

    int deltaX = source.getWidth() - targetWidth;
    int deltaY = source.getHeight() - targetHeight;
    if (!scaleUp && (deltaX < 0 || deltaY < 0)) {
        Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(b2);

        int deltaXHalf = Math.max(0, deltaX / 2);
        int deltaYHalf = Math.max(0, deltaY / 2);
        Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                deltaYHalf + Math.min(targetHeight, source.getHeight()));
        int dstX = (targetWidth - src.width()) / 2;
        int dstY = (targetHeight - src.height()) / 2;
        Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
        c.drawBitmap(source, src, dst, null);
        if (recycle)
            source.recycle();/*from w  w w.ja  va  2 s  .  c  o  m*/
        return b2;
    }

    float bitmapWidthF = source.getWidth();
    float bitmapHeightF = source.getHeight();
    float bitmapAspect = bitmapWidthF / bitmapHeightF;
    float viewAspect = (float) targetWidth / targetHeight;

    float scale = bitmapAspect > viewAspect ? targetHeight / bitmapHeightF : targetWidth / bitmapWidthF;
    if (scale < .9F || scale > 1F)
        scaler.setScale(scale, scale);
    else
        scaler = null;

    Bitmap b1;
    if (scaler != null)
        b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true);
    else
        b1 = source;

    if (recycle && b1 != source)
        source.recycle();

    int dx1 = Math.max(0, b1.getWidth() - targetWidth);
    int dy1 = Math.max(0, b1.getHeight() - targetHeight);

    Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight);

    if (b2 != b1 && (recycle || b1 != source))
        b1.recycle();

    return b2;
}

From source file:Main.java

public static int drawIn(Canvas canvas, Bitmap bitmap, Rect display, int x) {
    if (bitmap != null) {
        Rect source = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
        display = new Rect(display.left + x, display.top + x, display.right - x, display.bottom - x);
        canvas.drawBitmap(bitmap, source, display, null);
        return x + display.width();
    }/*ww w .jav  a 2s  .com*/
    return 0;
}

From source file:Main.java

public static Bitmap drawTextCenterToBitmap(Bitmap bitmap, String text, int textSize, int textColor) {
    android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig();
    // set default bitmap config if none
    if (bitmapConfig == null) {
        bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
    }//from  w w  w  . j a v a2s  .  co m
    // resource bitmaps are imutable,
    // so we need to convert it to mutable one
    bitmap = bitmap.copy(bitmapConfig, true);

    Canvas canvas = new Canvas(bitmap);
    // new antialised Paint
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    // text color - #3D3D3D
    paint.setColor(textColor);
    // text size in pixels
    paint.setTextSize(textSize);
    // text shadow
    paint.setShadowLayer(1f, 0f, 1f, Color.WHITE);

    // draw text to the Canvas center
    Rect bounds = new Rect();
    paint.getTextBounds(text, 0, text.length(), bounds);
    //int x = (bitmap.getWidth() - bounds.width()) / 2;
    //int y = (bitmap.getHeight() + bounds.height()) / 2;
    //draw  text  to the bottom
    int x = (bitmap.getWidth() - bounds.width()) / 10 * 5;
    int y = (bitmap.getHeight() + bounds.height()) / 10 * 5;
    canvas.drawText(text, x, y, paint);

    return bitmap;
}

From source file:Main.java

public static Bitmap getFocusedBitmap(Context context, Camera camera, Bitmap bmp, Rect box) {
    Point CamRes = getCameraResolution(context, camera);
    Point ScrRes = getScreenResolution(context);

    int SW = ScrRes.x;
    int SH = ScrRes.y;

    int RW = box.width();
    int RH = box.height();
    int RL = box.left;
    int RT = box.top;

    float RSW = (float) (RW * Math.pow(SW, -1));
    float RSH = (float) (RH * Math.pow(SH, -1));

    float RSL = (float) (RL * Math.pow(SW, -1));
    float RST = (float) (RT * Math.pow(SH, -1));

    int CW = CamRes.x;
    int CH = CamRes.y;

    if (CW > CH)
        bmp = rotateBitmap(bmp, 90);/*from www  . j  a  va  2  s .  c om*/

    int BW = bmp.getWidth();
    int BH = bmp.getHeight();

    int RBL = (int) (RSL * BW);
    int RBT = (int) (RST * BH);

    int RBW = (int) (RSW * BW);
    int RBH = (int) (RSH * BH);

    Bitmap res = Bitmap.createBitmap(bmp, RBL, RBT, RBW, RBH);
    bmp.recycle();

    return res;
}

From source file:Main.java

public static Bitmap drawTextToBitmap(Context gContext, int gResId, String gText) {
    Resources resources = gContext.getResources();
    float scale = resources.getDisplayMetrics().density;
    Bitmap bitmap = BitmapFactory.decodeResource(resources, gResId);

    Bitmap.Config bitmapConfig = bitmap.getConfig();
    // set default bitmap config if none
    if (bitmapConfig == null) {
        bitmapConfig = Bitmap.Config.ARGB_8888;
    }/*www.j  a  va 2 s.  co m*/
    // resource bitmaps are imutable,
    // so we need to convert it to mutable one
    bitmap = bitmap.copy(bitmapConfig, true);

    Canvas canvas = new Canvas(bitmap);
    // new antialised Paint
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    // text color - #808080
    paint.setColor(Color.rgb(127, 127, 127));
    // text size in pixels
    paint.setTextSize((int) (14 * scale * 5));
    // text shadow
    paint.setShadowLayer(1f, 0f, 1f, Color.WHITE);

    // draw text to the Canvas center
    Rect bounds = new Rect();
    paint.getTextBounds(gText, 0, gText.length(), bounds);
    //      int x = (bitmap.getWidth() - bounds.width()) / 2;
    //      int y = (bitmap.getHeight() + bounds.height()) / 2;
    //draw  text  to the bottom
    int x = (bitmap.getWidth() - bounds.width()) / 10 * 9;
    int y = (bitmap.getHeight() + bounds.height()) / 10 * 9;
    canvas.drawText(gText, x, y, paint);

    return bitmap;
}

From source file:Main.java

/**
 * Transform source Bitmap to targeted width and height.
 *//*from   w w  w  .  ja va 2 s. c  o m*/
private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) {
    boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0;
    boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0;

    int deltaX = source.getWidth() - targetWidth;
    int deltaY = source.getHeight() - targetHeight;
    if (!scaleUp && (deltaX < 0 || deltaY < 0)) {
        /*
         * In this case the bitmap is smaller, at least in one dimension,
         * than the target.  Transform it by placing as much of the image
         * as possible into the target and leaving the top/bottom or
         * left/right (or both) black.
         */
        Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(b2);

        int deltaXHalf = Math.max(0, deltaX / 2);
        int deltaYHalf = Math.max(0, deltaY / 2);
        Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                deltaYHalf + Math.min(targetHeight, source.getHeight()));
        int dstX = (targetWidth - src.width()) / 2;
        int dstY = (targetHeight - src.height()) / 2;
        Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
        c.drawBitmap(source, src, dst, null);
        if (recycle) {
            source.recycle();
        }
        c.setBitmap(null);
        return b2;
    }
    float bitmapWidthF = source.getWidth();
    float bitmapHeightF = source.getHeight();

    float bitmapAspect = bitmapWidthF / bitmapHeightF;
    float viewAspect = (float) targetWidth / targetHeight;

    if (bitmapAspect > viewAspect) {
        float scale = targetHeight / bitmapHeightF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    } else {
        float scale = targetWidth / bitmapWidthF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    }

    Bitmap b1;
    if (scaler != null) {
        // this is used for minithumb and crop, so we want to filter here.
        b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true);
    } else {
        b1 = source;
    }

    if (recycle && b1 != source) {
        source.recycle();
    }

    int dx1 = Math.max(0, b1.getWidth() - targetWidth);
    int dy1 = Math.max(0, b1.getHeight() - targetHeight);

    Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, 0, targetWidth, targetHeight);

    if (b2 != b1) {
        if (recycle || b1 != source) {
            b1.recycle();
        }
    }

    return b2;
}

From source file:Main.java

public static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, boolean scaleUp,
        boolean recycle) {
    int deltaX = source.getWidth() - targetWidth;
    int deltaY = source.getHeight() - targetHeight;
    if (!scaleUp && (deltaX < 0 || deltaY < 0)) {
        /*//w w  w .j av  a2 s .co m
         * In this case the bitmap is smaller, at least in one dimension,
         * than the target.  Transform it by placing as much of the image
         * as possible into the target and leaving the top/bottom or
         * left/right (or both) black.
         */
        Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(b2);

        int deltaXHalf = Math.max(0, deltaX / 2);
        int deltaYHalf = Math.max(0, deltaY / 2);
        Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                deltaYHalf + Math.min(targetHeight, source.getHeight()));
        int dstX = (targetWidth - src.width()) / 2;
        int dstY = (targetHeight - src.height()) / 2;
        Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
        c.drawBitmap(source, src, dst, null);
        if (recycle) {
            source.recycle();
        }
        return b2;
    }
    float bitmapWidthF = source.getWidth();
    float bitmapHeightF = source.getHeight();

    float bitmapAspect = bitmapWidthF / bitmapHeightF;
    float viewAspect = (float) targetWidth / targetHeight;

    if (bitmapAspect > viewAspect) {
        float scale = targetHeight / bitmapHeightF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    } else {
        float scale = targetWidth / bitmapWidthF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    }

    Bitmap b1;
    if (scaler != null) {
        // this is used for minithumb and crop, so we want to filter here.
        b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true);
    } else {
        b1 = source;
    }

    if (recycle && b1 != source) {
        source.recycle();
    }

    int dx1 = Math.max(0, b1.getWidth() - targetWidth);
    int dy1 = Math.max(0, b1.getHeight() - targetHeight);

    Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight);

    if (b2 != b1) {
        if (recycle || b1 != source) {
            b1.recycle();
        }
    }

    return b2;
}

From source file:Main.java

/**
 * Transform source Bitmap to targeted width and height.
 *//*from  w w  w.j a va 2  s.c  o m*/
private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) {
    boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0;
    boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0;

    int deltaX = source.getWidth() - targetWidth;
    int deltaY = source.getHeight() - targetHeight;
    if (!scaleUp && (deltaX < 0 || deltaY < 0)) {
        /*
         * In this case the bitmap is smaller, at least in one dimension,
         * than the target. Transform it by placing as much of the image as
         * possible into the target and leaving the top/bottom or left/right
         * (or both) black.
         */
        Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
        Canvas c = new Canvas(b2);

        int deltaXHalf = Math.max(0, deltaX / 2);
        int deltaYHalf = Math.max(0, deltaY / 2);
        Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                deltaYHalf + Math.min(targetHeight, source.getHeight()));
        int dstX = (targetWidth - src.width()) / 2;
        int dstY = (targetHeight - src.height()) / 2;
        Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
        c.drawBitmap(source, src, dst, null);
        if (recycle) {
            source.recycle();
        }
        c.setBitmap(null);
        return b2;
    }
    float bitmapWidthF = source.getWidth();
    float bitmapHeightF = source.getHeight();

    float bitmapAspect = bitmapWidthF / bitmapHeightF;
    float viewAspect = (float) targetWidth / targetHeight;

    if (bitmapAspect > viewAspect) {
        float scale = targetHeight / bitmapHeightF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    } else {
        float scale = targetWidth / bitmapWidthF;
        if (scale < .9F || scale > 1F) {
            scaler.setScale(scale, scale);
        } else {
            scaler = null;
        }
    }

    Bitmap b1;
    if (scaler != null) {
        // this is used for minithumb and crop, so we want to filter here.
        b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true);
    } else {
        b1 = source;
    }

    if (recycle && b1 != source) {
        source.recycle();
    }

    int dx1 = Math.max(0, b1.getWidth() - targetWidth);
    int dy1 = Math.max(0, b1.getHeight() - targetHeight);

    Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight);

    if (b2 != b1) {
        if (recycle || b1 != source) {
            b1.recycle();
        }
    }

    return b2;
}