Example usage for android.opengl GLES20 glDetachShader

List of usage examples for android.opengl GLES20 glDetachShader

Introduction

In this page you can find the example usage for android.opengl GLES20 glDetachShader.

Prototype

public static native void glDetachShader(int program, int shader);

Source Link

Usage

From source file:Main.java

public static int createProgram(String vertSrc, String fragSrc, String[] attributeNames, int[] attributeBinding,
        String[] uniformNames, int[] uniformBinding) {

    int program = GLES20.glCreateProgram();

    int status = 1;
    int[] vertSh = new int[1];
    int[] fragSh = new int[1];
    status *= compileShader(GLES20.GL_VERTEX_SHADER, vertSrc, vertSh);
    status *= compileShader(GLES20.GL_FRAGMENT_SHADER, fragSrc, fragSh);
    checkGLError("Compiling shaders");

    GLES20.glAttachShader(program, vertSh[0]);
    checkGLError("Attach shader");
    GLES20.glAttachShader(program, fragSh[0]);
    checkGLError("Attach shader fragment");

    //Bind attributes
    for (int i = 0; i < attributeNames.length; i++) {
        GLES20.glBindAttribLocation(program, attributeBinding[i], attributeNames[i]);
        checkGLError("Bind attribute: " + attributeNames[i]);
    }/*from  w  w w. j a v a2  s . co m*/
    status *= linkProgram(program);

    status *= validateProgram(program);

    //location of uniforms
    if (status > 0) {
        for (int i = 0; i < uniformNames.length; i++) {
            //         if (uniformsLocations.at(i).first.length()) {
            int loc = GLES20.glGetUniformLocation(program, uniformNames[i]);
            checkGLError("glGetUniformLocation - " + uniformNames[i]);
            if (loc < 0)
                Log.e(TAG, "Bad uniform " + uniformNames[i]);
            uniformBinding[i] = loc;
        }
    } else {
        GLES20.glDeleteProgram(program);
        program = 0;
    }

    if (vertSh[0] > 0) {
        GLES20.glDeleteShader(vertSh[0]);
        GLES20.glDetachShader(program, vertSh[0]);
    }
    if (fragSh[0] > 0) {
        GLES20.glDeleteShader(fragSh[0]);
        GLES20.glDetachShader(program, fragSh[0]);
    }
    checkGLError("Shaders deleted");
    return program;
}