List of usage examples for android.renderscript RenderScript destroy
public void destroy()
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap) { Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); blurScript.setRadius(8f);/*from w ww. j a v a2 s . c o m*/ blurScript.setInput(allIn); blurScript.forEach(allOut); allOut.copyTo(outBitmap); bitmap.recycle(); rs.destroy(); return outBitmap; }
From source file:Main.java
public static void blur(Context context, Bitmap bkg, View view, int width, int height) { float radius = 20; Log.i("hulixia", bkg.getWidth() + "w,h" + bkg.getDensity()); Bitmap overlay = Bitmap.createBitmap(bkg.getWidth(), bkg.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft(), -view.getTop()); canvas.drawBitmap(bkg, 0, 0, null);// w w w .j a v a 2 s. c om RenderScript rs = RenderScript.create(context); Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(overlay); view.setBackground(new BitmapDrawable(context.getResources(), overlay)); rs.destroy(); }
From source file:Main.java
/** * https://futurestud.io/blog/how-to-blur-images-efficiently-with-androids-renderscript * https://developer.xamarin.com/recipes/android/other_ux/drawing/blur_an_image_with_renderscript/ * * @param context//from w ww. jav a 2s.co m * @param image original bitmap * @param width output bitmap width * @param height output bitmap height * @param blurRadius blur radius ; blurRadius in section (0,25] * @return */ @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap image, int width, int height, int blurRadius) { Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius(blurRadius); theIntrinsic.setInput(tmpIn); theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); rs.destroy(); return outputBitmap; }
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap, float radius) { Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, bitmap); blurScript.setRadius(radius);/*from ww w . j a v a2 s. c om*/ blurScript.setInput(allIn); blurScript.forEach(allOut); allOut.copyTo(outBitmap); bitmap.recycle(); rs.destroy(); return outBitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap fastBlur(Context context, Bitmap bm, int radius) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { Bitmap bitmap = bm.copy(bm.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, bm, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius);/*from ww w. j a v a 2s .c o m*/ script.setInput(input); script.forEach(output); output.copyTo(bitmap); // clean up renderscript resources rs.destroy(); input.destroy(); output.destroy(); script.destroy(); return bitmap; } return null; }
From source file:com.hellofyc.base.util.ViewUtils.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) static void blur(Context context, View view) { view.buildDrawingCache();/*w w w .j a v a 2 s. co m*/ Bitmap srcBitmap = view.getDrawingCache(); float radius = 20f; Bitmap overlay = Bitmap.createBitmap(view.getMeasuredWidth(), view.getMeasuredHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft(), -view.getTop()); canvas.drawBitmap(srcBitmap, 0, 0, null); RenderScript script = RenderScript.create(context); Allocation allocation = Allocation.createFromBitmap(script, overlay); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(script, allocation.getElement()); blur.setInput(allocation); blur.setRadius(radius); blur.forEach(allocation); allocation.copyTo(overlay); view.setBackground(new BitmapDrawable(context.getResources(), overlay)); script.destroy(); }
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap, float blur) { Bitmap bitmapCopy = bitmap.copy(bitmap.getConfig(), false); //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = (Bitmap.createBitmap(bitmapCopy.getWidth(), bitmapCopy.getHeight(), Bitmap.Config.ARGB_8888));//from w ww.j av a 2 s . c om //Instantiate a new Renderscript RenderScript rs = RenderScript.create(context); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the in/out Allocations with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmapCopy); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(blur); //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); bitmapCopy.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }
From source file:Main.java
public static Bitmap blurBitmap(Bitmap bitmap, Context context) { //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(context); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(25.f);/*from w w w . jav a 2 s.c om*/ //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap bitmap) { //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(context); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(25.f);/*from w w w.j a v a2s.co m*/ //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }