Example usage for android.text TextPaint getFontMetricsInt

List of usage examples for android.text TextPaint getFontMetricsInt

Introduction

In this page you can find the example usage for android.text TextPaint getFontMetricsInt.

Prototype

public FontMetricsInt getFontMetricsInt() 

Source Link

Usage

From source file:com.android.contacts.common.list.ShortcutIntentBuilder.java

/**
 * Generates a phone number shortcut icon. Adds an overlay describing the type of the phone
 * number, and if there is a photo also adds the call action icon.
 *///  ww  w .  ja va 2s. com
private Bitmap generatePhoneNumberIcon(Drawable photo, int phoneType, String phoneLabel, int actionResId) {
    final Resources r = mContext.getResources();
    final float density = r.getDisplayMetrics().density;

    Bitmap phoneIcon = ((BitmapDrawable) r.getDrawableForDensity(actionResId, mIconDensity)).getBitmap();

    Bitmap icon = generateQuickContactIcon(photo);
    Canvas canvas = new Canvas(icon);

    // Copy in the photo
    Paint photoPaint = new Paint();
    photoPaint.setDither(true);
    photoPaint.setFilterBitmap(true);
    Rect dst = new Rect(0, 0, mIconSize, mIconSize);

    // Create an overlay for the phone number type
    CharSequence overlay = Phone.getTypeLabel(r, phoneType, phoneLabel);

    if (overlay != null) {
        TextPaint textPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DEV_KERN_TEXT_FLAG);
        textPaint.setTextSize(r.getDimension(R.dimen.shortcut_overlay_text_size));
        textPaint.setColor(r.getColor(R.color.textColorIconOverlay));
        textPaint.setShadowLayer(4f, 0, 2f, r.getColor(R.color.textColorIconOverlayShadow));

        final FontMetricsInt fmi = textPaint.getFontMetricsInt();

        // First fill in a darker background around the text to be drawn
        final Paint workPaint = new Paint();
        workPaint.setColor(mOverlayTextBackgroundColor);
        workPaint.setStyle(Paint.Style.FILL);
        final int textPadding = r.getDimensionPixelOffset(R.dimen.shortcut_overlay_text_background_padding);
        final int textBandHeight = (fmi.descent - fmi.ascent) + textPadding * 2;
        dst.set(0, mIconSize - textBandHeight, mIconSize, mIconSize);
        canvas.drawRect(dst, workPaint);

        overlay = TextUtils.ellipsize(overlay, textPaint, mIconSize, TruncateAt.END);
        final float textWidth = textPaint.measureText(overlay, 0, overlay.length());
        canvas.drawText(overlay, 0, overlay.length(), (mIconSize - textWidth) / 2,
                mIconSize - fmi.descent - textPadding, textPaint);
    }

    // Draw the phone action icon as an overlay
    Rect src = new Rect(0, 0, phoneIcon.getWidth(), phoneIcon.getHeight());
    int iconWidth = icon.getWidth();
    dst.set(iconWidth - ((int) (20 * density)), -1, iconWidth, ((int) (19 * density)));
    canvas.drawBitmap(phoneIcon, src, dst, photoPaint);

    canvas.setBitmap(null);

    return icon;
}

From source file:com.silentcircle.contacts.list.ShortcutIntentBuilder.java

/**
 * Generates a phone number shortcut icon. Adds an overlay describing the type of the phone
 * number, and if there is a photo also adds the call action icon.
 *///from   w w  w .jav  a 2 s . c om
private Bitmap generatePhoneNumberIcon(Drawable photo, int phoneType, String phoneLabel, int actionResId) {
    final Resources r = mContext.getResources();
    final float density = r.getDisplayMetrics().density;

    Bitmap phoneIcon = ((BitmapDrawable) r.getDrawableForDensity(actionResId, mIconDensity)).getBitmap();

    Bitmap icon = generateQuickContactIcon(photo);
    Canvas canvas = new Canvas(icon);

    // Copy in the photo
    Paint photoPaint = new Paint();
    photoPaint.setDither(true);
    photoPaint.setFilterBitmap(true);
    Rect dst = new Rect(0, 0, mIconSize, mIconSize);

    // Create an overlay for the phone number type
    CharSequence overlay = Phone.getTypeLabel(r, phoneType, phoneLabel);

    if (overlay != null) {
        TextPaint textPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DEV_KERN_TEXT_FLAG);
        textPaint.setTextSize(r.getDimension(R.dimen.shortcut_overlay_text_size));
        textPaint.setColor(ContextCompat.getColor(mContext, R.color.textColorIconOverlay));
        textPaint.setShadowLayer(4f, 0, 2f,
                ContextCompat.getColor(mContext, R.color.textColorIconOverlayShadow));

        final FontMetricsInt fmi = textPaint.getFontMetricsInt();

        // First fill in a darker background around the text to be drawn
        final Paint workPaint = new Paint();
        workPaint.setColor(mOverlayTextBackgroundColor);
        workPaint.setStyle(Paint.Style.FILL);
        final int textPadding = r.getDimensionPixelOffset(R.dimen.shortcut_overlay_text_background_padding);
        final int textBandHeight = (fmi.descent - fmi.ascent) + textPadding * 2;
        dst.set(0, mIconSize - textBandHeight, mIconSize, mIconSize);
        canvas.drawRect(dst, workPaint);

        overlay = TextUtils.ellipsize(overlay, textPaint, mIconSize, TruncateAt.END);
        final float textWidth = textPaint.measureText(overlay, 0, overlay.length());
        canvas.drawText(overlay, 0, overlay.length(), (mIconSize - textWidth) / 2,
                mIconSize - fmi.descent - textPadding, textPaint);
    }

    // Draw the phone action icon as an overlay
    Rect src = new Rect(0, 0, phoneIcon.getWidth(), phoneIcon.getHeight());
    int iconWidth = icon.getWidth();
    dst.set(iconWidth - ((int) (20 * density)), -1, iconWidth, ((int) (19 * density)));
    canvas.drawBitmap(phoneIcon, src, dst, photoPaint);

    canvas.setBitmap(null);

    return icon;
}

From source file:com.android.contacts.ShortcutIntentBuilder.java

/**
 * Generates a phone number shortcut icon. Adds an overlay describing the type of the phone
 * number, and if there is a photo also adds the call action icon.
 *//*ww  w .  j  a  v  a2 s  . co m*/
private Bitmap generatePhoneNumberIcon(Drawable photo, int phoneType, String phoneLabel, int actionResId) {
    final Resources r = mContext.getResources();
    final float density = r.getDisplayMetrics().density;

    final Drawable phoneDrawable = r.getDrawableForDensity(actionResId, mIconDensity);
    // These icons have the same height and width so either is fine for the size.
    final Bitmap phoneIcon = BitmapUtil.drawableToBitmap(phoneDrawable, phoneDrawable.getIntrinsicHeight());

    Bitmap icon = generateQuickContactIcon(photo);
    Canvas canvas = new Canvas(icon);

    // Copy in the photo
    Paint photoPaint = new Paint();
    photoPaint.setDither(true);
    photoPaint.setFilterBitmap(true);
    Rect dst = new Rect(0, 0, mIconSize, mIconSize);

    // Create an overlay for the phone number type if we're pre-O. O created shortcuts have the
    // app badge which overlaps the type overlay.
    CharSequence overlay = Phone.getTypeLabel(r, phoneType, phoneLabel);
    if (!BuildCompat.isAtLeastO() && overlay != null) {
        TextPaint textPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DEV_KERN_TEXT_FLAG);
        textPaint.setTextSize(r.getDimension(R.dimen.shortcut_overlay_text_size));
        textPaint.setColor(r.getColor(R.color.textColorIconOverlay));
        textPaint.setShadowLayer(4f, 0, 2f, r.getColor(R.color.textColorIconOverlayShadow));

        final FontMetricsInt fmi = textPaint.getFontMetricsInt();

        // First fill in a darker background around the text to be drawn
        final Paint workPaint = new Paint();
        workPaint.setColor(mOverlayTextBackgroundColor);
        workPaint.setStyle(Paint.Style.FILL);
        final int textPadding = r.getDimensionPixelOffset(R.dimen.shortcut_overlay_text_background_padding);
        final int textBandHeight = (fmi.descent - fmi.ascent) + textPadding * 2;
        dst.set(0, mIconSize - textBandHeight, mIconSize, mIconSize);
        canvas.drawRect(dst, workPaint);

        overlay = TextUtils.ellipsize(overlay, textPaint, mIconSize, TruncateAt.END);
        final float textWidth = textPaint.measureText(overlay, 0, overlay.length());
        canvas.drawText(overlay, 0, overlay.length(), (mIconSize - textWidth) / 2,
                mIconSize - fmi.descent - textPadding, textPaint);
    }

    // Draw the phone action icon as an overlay
    int iconWidth = icon.getWidth();
    if (BuildCompat.isAtLeastO()) {
        // On O we need to calculate where the phone icon goes slightly differently. The whole
        // canvas area is 108dp, a centered circle with a diameter of 66dp is the "safe zone".
        // So we start the drawing the phone icon at
        // 108dp - 21 dp (distance from right edge of safe zone to the edge of the canvas)
        // - 24 dp (size of the phone icon) on the x axis (left)
        // The y axis is simply 21dp for the distance to the safe zone (top).
        // See go/o-icons-eng for more details and a handy picture.
        final int left = (int) (mIconSize - (45 * density));
        final int top = (int) (21 * density);
        canvas.drawBitmap(phoneIcon, left, top, photoPaint);
    } else {
        dst.set(iconWidth - ((int) (20 * density)), -1, iconWidth, ((int) (19 * density)));
        canvas.drawBitmap(phoneIcon, null, dst, photoPaint);
    }

    canvas.setBitmap(null);
    return icon;
}