Example usage for android.view MotionEvent getSource

List of usage examples for android.view MotionEvent getSource

Introduction

In this page you can find the example usage for android.view MotionEvent getSource.

Prototype

@Override
public final int getSource() 

Source Link

Usage

From source file:foam.jellyfish.StarwispActivity.java

@Override
public boolean onGenericMotionEvent(final MotionEvent event) {
    //Get the player #
    int player = OuyaController.getPlayerNumByDeviceId(event.getDeviceId());

    Log.i("starwisp", "ogme");

    // Joystick//from   ww w. j a  va  2s  .  co m
    if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
        //Get all the axis for the event
        float LS_X = event.getAxisValue(OuyaController.AXIS_LS_X);
        float LS_Y = event.getAxisValue(OuyaController.AXIS_LS_Y);

        float RS_X = event.getAxisValue(OuyaController.AXIS_RS_X);
        float RS_Y = event.getAxisValue(OuyaController.AXIS_RS_Y);
        float L2 = event.getAxisValue(OuyaController.AXIS_L2);
        float R2 = event.getAxisValue(OuyaController.AXIS_R2);

        Log.i("starwisp", "controller " + LS_X + " " + LS_Y + RS_X + " " + RS_Y + L2 + " " + R2);

        Scheme.eval("(on-fling " + LS_X * -500 + " " + LS_Y * -500 + ")");
    }

    //Touchpad
    if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0) {
        //Print the pixel coordinates of the cursor
        Log.i("starwisp", "Cursor X: " + event.getX() + "Cursor Y: " + event.getY());
    }

    return true;
}

From source file:com.example.android.visualgamecontroller.FullscreenActivity.java

/**
 * Get centered position for axis input by considering flat area.
 * // w  w w . jav a2  s .c  o m
 * @param event
 * @param device
 * @param axis
 * @return
 */
private float getCenteredAxis(MotionEvent event, InputDevice device, int axis) {
    InputDevice.MotionRange range = device.getMotionRange(axis, event.getSource());

    // A joystick at rest does not always report an absolute position of
    // (0,0). Use the getFlat() method to determine the range of values
    // bounding the joystick axis center.
    if (range != null) {
        float flat = range.getFlat();
        float value = event.getAxisValue(axis);

        // Ignore axis values that are within the 'flat' region of the
        // joystick axis center.
        if (Math.abs(value) > flat) {
            return value;
        }
    }
    return 0;
}

From source file:com.afayear.android.client.view.TabPageIndicator.java

@Override
public boolean onGenericMotionEvent(final MotionEvent event) {
    if (Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB_MR1)
        return false;
    if (mTabProvider == null)
        return false;
    if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0) {
        switch (event.getAction()) {
        case MotionEvent.ACTION_SCROLL: {
            final float vscroll = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
            if (vscroll < 0) {
                if (mCurrentItem + 1 < mTabProvider.getCount()) {
                    setCurrentItem(mCurrentItem + 1);
                }/* w w  w .j  a va 2s.co  m*/
            } else if (vscroll > 0) {
                if (mCurrentItem - 1 >= 0) {
                    setCurrentItem(mCurrentItem - 1);
                }
            }
        }
        }
    }
    return true;
}

From source file:com.amazon.appstream.sampleclient.SampleClientActivity.java

/**
 * A "generic motion event" includes joystick and mouse motion
 * when the mouse button isn't down. In our simple sample, we're
 * not handling the joystick, but this is where any such code
 * would live./* ww w .j  av a2s .co  m*/
 *
 * This will only ever be called in HONEYCOMB_MR1 (12) or later, so I'm marking the
 * function using \@TargetApi to allow it to call the super.
 */
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR1)
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event) {
    if (event.getSource() == InputDevice.SOURCE_MOUSE) {
        event.getPointerCoords(0, mCoordHolder);
        switch (event.getAction()) {
        case MotionEvent.ACTION_HOVER_MOVE:
            AppStreamInterface.mouseEvent((int) mCoordHolder.x, (int) mCoordHolder.y, 0);
            break;

        default:
            return super.dispatchGenericMotionEvent(event);
        }
        return true;
    }
    return super.dispatchGenericMotionEvent(event);
}

From source file:com.thalmic.android.sample.helloworld.HelloWorldActivity.java

public boolean onGenericMotionEvent(MotionEvent event) {

    // Check that the event came from a game controller
    if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
            && event.getAction() == MotionEvent.ACTION_MOVE) {

        // Process all historical movement samples in the batch
        final int historySize = event.getHistorySize();

        // Process the movements starting from the
        // earliest historical position in the batch
        for (int i = 0; i < historySize; i++) {
            // Process the event at historical position i
            processJoystickInput(event, i);
        }/* ww  w. j  a va 2 s  .  co  m*/

        // Process the current movement sample in the batch (position -1)
        processJoystickInput(event, -1);
        return true;
    }
    return super.onGenericMotionEvent(event);
}

From source file:com.amazon.appstream.fireclient.FireClientActivity.java

/**
 * A "generic motion event" includes joystick and mouse motion
 * when the mouse button isn't down. In our simple sample, we're
 * not handling the joystick, but this is where any such code
 * would live./* w ww . ja  v  a2s.c om*/
 *
 * This will only ever be called in HONEYCOMB_MR1 (12) or later, so I'm marking the
 * function using \@TargetApi to allow it to call the super.
 */
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR1)
@Override
public boolean dispatchGenericMotionEvent(MotionEvent event) {
    if (event.getSource() == InputDevice.SOURCE_MOUSE) {
        event.getPointerCoords(0, mCoordHolder);
        switch (event.getAction()) {
        case MotionEvent.ACTION_HOVER_MOVE:
            AppStreamInterface.mouseEvent((int) mCoordHolder.x, (int) mCoordHolder.y, 0);
            break;

        default:
            return super.dispatchGenericMotionEvent(event);
        }
        return true;
    } else if (event.getSource() == InputDevice.SOURCE_JOYSTICK) {
        Log.v(TAG, "Joystick event:" + event.toString());

        if (!mInitializedJoystick) {
            mInitializedJoystick = true;

            InputDevice joystick = InputDevice.getDevice(event.getDeviceId());
            InputDevice.MotionRange lThumbX = joystick.getMotionRange(MotionEvent.AXIS_X,
                    InputDevice.SOURCE_JOYSTICK);
            InputDevice.MotionRange lThumbY = joystick.getMotionRange(MotionEvent.AXIS_Y,
                    InputDevice.SOURCE_JOYSTICK);
            InputDevice.MotionRange rThumbX = joystick.getMotionRange(MotionEvent.AXIS_Z);
            InputDevice.MotionRange rThumbY = joystick.getMotionRange(MotionEvent.AXIS_RZ);
            InputDevice.MotionRange rTrigger = joystick.getMotionRange(MotionEvent.AXIS_GAS);
            if (rTrigger == null) {
                rTrigger = joystick.getMotionRange(MotionEvent.AXIS_RTRIGGER);
                mRTrigger = MotionEvent.AXIS_RTRIGGER;
            }

            InputDevice.MotionRange lTrigger = joystick.getMotionRange(MotionEvent.AXIS_BRAKE);
            if (lTrigger == null) {
                lTrigger = joystick.getMotionRange(MotionEvent.AXIS_LTRIGGER);
                mLTrigger = MotionEvent.AXIS_LTRIGGER;
            }

            List<InputDevice.MotionRange> ranges = joystick.getMotionRanges();

            InputDevice.MotionRange dPad = null;
            String name = joystick.getName();

            /*
            The Amazon Fire Game Controller follows the NVidia standard of sending
            AXIS_HAT_X/AXIS_HAT_Y results when the user hits the D-Pad. Only if we
            return false from dispatchGenericMotionEvent() will it then send
            DPAD keycodes.
                    
            But the most popular Android joystick on the market at this time, the
            Nyko Playpad Pro, returns AXIS_HAT_X/AXIS_HAT_Y results when the left
            analog stick hits its extremes, meaning that the analog stick will
            generate DPAD keys if we return false. The Nyko generates DPAD keys
            directly for the DPAD controller.
                    
            So we have two incompatible standards fighting with each other. Probably
            the safest thing to do would be to ask the user to press on their DPAD
            and see what messages we get, but that is beyond the scope of this
            example code.
            */
            if (name.equals("Amazon Fire Game Controler")) {
                for (int i = 0; i < ranges.size(); ++i) {
                    InputDevice.MotionRange range = ranges.get(i);
                    int axis = range.getAxis();

                    if (axis == MotionEvent.AXIS_HAT_X || axis == MotionEvent.AXIS_HAT_Y) {
                        dPad = ranges.get(i);
                        break;
                    }
                }
            }

            JoystickHelper.joystickDeadZones(lTrigger, rTrigger, lThumbX, lThumbY, rThumbX, rThumbY, dPad);
        }

        float lThumbX = event.getAxisValue(MotionEvent.AXIS_X);
        float lThumbY = -event.getAxisValue(MotionEvent.AXIS_Y);
        float rThumbX = event.getAxisValue(MotionEvent.AXIS_Z);
        float rThumbY = -event.getAxisValue(MotionEvent.AXIS_RZ);
        float lTrigger = event.getAxisValue(mLTrigger);
        float rTrigger = event.getAxisValue(mRTrigger);
        float hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X);
        float hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y);

        JoystickHelper.setJoystickState(lTrigger, rTrigger, lThumbX, lThumbY, rThumbX, rThumbY, hatX, hatY);
        return true;
    }

    return super.dispatchGenericMotionEvent(event);
}

From source file:com.amazon.appstream.fireclient.FireClientActivity.java

/**
 * A "touch event" includes mouse motion when the mouse button
 * is down./*from  ww  w. ja  v  a2  s  .c  om*/
 */
@Override
public boolean dispatchTouchEvent(MotionEvent event) {

    if (mKeyboardActive) {
        if (mGestureDetector.onTouchEvent(event)) {
            return true;
        }
    }

    if (super.dispatchTouchEvent(event))
        return true;

    int flags = 0;
    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
        flags = AppStreamInterface.CET_TOUCH_FLAG;
    }

    event.getPointerCoords(0, mCoordHolder);
    switch (event.getAction()) {
    case MotionEvent.ACTION_MOVE:
        AppStreamInterface.mouseEvent((int) mCoordHolder.x, (int) mCoordHolder.y, flags);
        break;
    case MotionEvent.ACTION_DOWN:
        AppStreamInterface.mouseEvent((int) mCoordHolder.x, (int) mCoordHolder.y,
                AppStreamInterface.CET_MOUSE_1_DOWN | flags);
        break;
    case MotionEvent.ACTION_UP:
        AppStreamInterface.mouseEvent((int) mCoordHolder.x, (int) mCoordHolder.y,
                AppStreamInterface.CET_MOUSE_1_UP | flags);
        break;
    }
    return true;
}

From source file:org.protocoderrunner.apprunner.AppRunnerActivity.java

@Override
public boolean onGenericMotionEvent(MotionEvent event) {

    int action = event.getAction();
    int actionCode = event.getActionMasked();

    ArrayList<PPadView.TouchEvent> t = new ArrayList<PPadView.TouchEvent>();

    // check finger if down or up
    if (actionCode == MotionEvent.ACTION_POINTER_DOWN || actionCode == MotionEvent.ACTION_POINTER_UP) {

    }//from ww w.j av  a  2  s.  c  o m

    if (event.getSource() == MotionEvent.TOOL_TYPE_MOUSE) {
        // if (event.getButtonState() == ac) {

        // }
    }

    // get positions per finger
    for (int i = 0; i < event.getPointerCount(); i++) {
        // TouchEvent o = new TouchEvent("finger", event.getPointerId(i),
        // action, (int) event.getX(),
        // (int) event.getY());
        // t.add(o);
    }

    //
    // FINGER 1 UP x y
    // FINGER 2 MOVE x y
    // MOUSE 3 MOVE x y

    // return touching;
    return super.onGenericMotionEvent(event);
}

From source file:com.undatech.opaque.RemoteCanvasActivity.java

@Override
public boolean onGenericMotionEvent(MotionEvent event) {
    // Ignore TOOL_TYPE_FINGER events that come from the touchscreen with y == 0.0
    // which cause pointer jumping trouble for some users.
    if (!(event.getY() == 0.0f && event.getSource() == InputDevice.SOURCE_TOUCHSCREEN
            && event.getToolType(0) == MotionEvent.TOOL_TYPE_FINGER)) {
        try {//from  ww  w  .  j a v a2 s .  c  o m
            return inputHandler.onTouchEvent(event);
        } catch (NullPointerException e) {
        }
    }
    return super.onGenericMotionEvent(event);
}

From source file:com.goodhustle.ouyaunitybridge.OuyaUnityActivity.java

@Override
public boolean onGenericMotionEvent(MotionEvent event) {
    // Pass to OuyaController first, then process.
    boolean handled = false;
    int playerNum = OuyaController.getPlayerNumByDeviceId(event.getDeviceId());

    // Add the additional conditional that this must be a joystick event (not a pointer event).
    if (playerNum != DEVICE_NOT_OUYACONTROLLER_COMPATIBLE
            && ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0)) {
        handled = OuyaController.onGenericMotionEvent(event);
        if (mPaused)
            return handled || super.onGenericMotionEvent(event);

        // Check if this was a joystick or touch hover event
        try {/*from  w  ww .  j a va 2 s . com*/
            ControllerState data = playerStates[playerNum];
            OuyaController c = OuyaController.getControllerByPlayer(playerNum);
            if (data != null) {
                data.AxisLSX = c.getAxisValue(OuyaController.AXIS_LS_X);
                data.AxisLSY = c.getAxisValue(OuyaController.AXIS_LS_Y);
                data.AxisRSX = c.getAxisValue(OuyaController.AXIS_RS_X);
                data.AxisRSY = c.getAxisValue(OuyaController.AXIS_RS_Y);
                data.AxisLT = c.getAxisValue(OuyaController.AXIS_L2);
                data.AxisRT = c.getAxisValue(OuyaController.AXIS_R2);
            }
        } catch (Exception e) {
            Log.i(LOG_TAG, "Exception occurred getting controller state for player " + playerNum + ": "
                    + e.toString());
        }
    }
    return handled || super.onGenericMotionEvent(event);
}