List of usage examples for android.view View getBottom
@ViewDebug.CapturedViewProperty public final int getBottom()
From source file:com.appunite.list.ListView.java
@Override public boolean isOpaque() { boolean retValue = (mCachingActive && mIsCacheColorOpaque && mDividerIsOpaque && hasOpaqueScrollbarsUnhide()) || super.isOpaque(); if (retValue) { // only return true if the list items cover the entire area of the view final int listTop = mListPadding != null ? mListPadding.top : getPaddingTop(); View first = getChildAt(0); if (first == null || first.getTop() > listTop) { return false; }/*w ww . j a va2 s . c om*/ final int listBottom = getHeight() - (mListPadding != null ? mListPadding.bottom : getPaddingBottom()); View last = getChildAt(getChildCount() - 1); if (last == null || last.getBottom() < listBottom) { return false; } } return retValue; }
From source file:com.appunite.list.ListView.java
/** * Fills the list from pos down to the end of the list view. * * @param pos The first position to put in the list * * @param nextTop The location where the top of the item associated with pos * should be drawn//from www. ja v a2 s .c om * * @return The view that is currently selected, if it happens to be in the * range that we draw. */ private View fillDown(int pos, int nextTop) { View selectedView = null; int end = (getBottom() - getTop()); if (mClipToPadding) { end -= mListPadding.bottom; } while (nextTop < end && pos < mItemCount) { // is this the selected item? boolean selected = pos == mSelectedPosition; View child = makeAndAddView(pos, nextTop, true, mListPadding.left, selected); nextTop = child.getBottom() + mDividerHeight; if (selected) { selectedView = child; } pos++; } // FIXME removed bacause we do not need RemoteViews (j.m.) // setVisibleRangeHint(mFirstPosition, mFirstPosition + getChildCount() - 1); return selectedView; }
From source file:com.appunite.list.ListView.java
/** * Check if we have dragged the bottom of the list too low (we have pushed the * bottom element off the bottom of the screen when we did not need to). Correct by sliding * everything back up./*from w w w . j a va 2 s . c om*/ * * @param childCount Number of children */ private void correctTooLow(int childCount) { // First see if the first item is visible. If it is not, it is OK for the // bottom of the list to be pushed down. if (mFirstPosition == 0 && childCount > 0) { // Get the first child ... final View firstChild = getChildAt(0); // ... and its top edge final int firstTop = firstChild.getTop(); // This is top of our drawable area final int start = mListPadding.top; // This is bottom of our drawable area final int end = (getBottom() - getTop()) - mListPadding.bottom; // This is how far the top edge of the first view is from the top of the // drawable area int topOffset = firstTop - start; View lastChild = getChildAt(childCount - 1); final int lastBottom = lastChild.getBottom(); int lastPosition = mFirstPosition + childCount - 1; // Make sure we are 1) Too low, and 2) Either there are more rows below the // last row or the last row is scrolled off the bottom of the drawable area if (topOffset > 0) { if (lastPosition < mItemCount - 1 || lastBottom > end) { if (lastPosition == mItemCount - 1) { // Don't pull the bottom too far up topOffset = Math.min(topOffset, lastBottom - end); } // Move everything up offsetChildrenTopAndBottomUnhide(-topOffset); if (lastPosition < mItemCount - 1) { // Fill the gap that was opened below the last position with more rows, if // possible fillDown(lastPosition + 1, lastChild.getBottom() + mDividerHeight); // Close up the remaining gap adjustViewsUpOrDown(); } } else if (lastPosition == mItemCount - 1) { adjustViewsUpOrDown(); } } } }
From source file:com.appunite.list.ListView.java
/** * Scroll the children by amount, adding a view at the end and removing * views that fall off as necessary.//from w w w .j a va2s. c o m * * @param amount The amount (positive or negative) to scroll. */ private void scrollListItemsBy(int amount) { offsetChildrenTopAndBottomUnhide(amount); final int listBottom = getHeight() - mListPadding.bottom; final int listTop = mListPadding.top; final AbsListView.RecycleBin recycleBin = mRecycler; if (amount < 0) { // shifted items up // may need to pan views into the bottom space int numChildren = getChildCount(); View last = getChildAt(numChildren - 1); while (last.getBottom() < listBottom) { final int lastVisiblePosition = mFirstPosition + numChildren - 1; if (lastVisiblePosition < mItemCount - 1) { last = addViewBelow(last, lastVisiblePosition); numChildren++; } else { break; } } // may have brought in the last child of the list that is skinnier // than the fading edge, thereby leaving space at the end. need // to shift back if (last.getBottom() < listBottom) { offsetChildrenTopAndBottomUnhide(listBottom - last.getBottom()); } // top views may be panned off screen View first = getChildAt(0); while (first.getBottom() < listTop) { AbsListView.LayoutParams layoutParams = (LayoutParams) first.getLayoutParams(); if (recycleBin.shouldRecycleViewType(layoutParams.viewType)) { recycleBin.addScrapView(first, mFirstPosition); } detachViewFromParent(first); first = getChildAt(0); mFirstPosition++; } } else { // shifted items down View first = getChildAt(0); // may need to pan views into top while ((first.getTop() > listTop) && (mFirstPosition > 0)) { first = addViewAbove(first, mFirstPosition); mFirstPosition--; } // may have brought the very first child of the list in too far and // need to shift it back if (first.getTop() > listTop) { offsetChildrenTopAndBottomUnhide(listTop - first.getTop()); } int lastIndex = getChildCount() - 1; View last = getChildAt(lastIndex); // bottom view may be panned off screen while (last.getTop() > listBottom) { AbsListView.LayoutParams layoutParams = (LayoutParams) last.getLayoutParams(); if (recycleBin.shouldRecycleViewType(layoutParams.viewType)) { recycleBin.addScrapView(last, mFirstPosition + lastIndex); } detachViewFromParent(last); last = getChildAt(--lastIndex); } } }
From source file:com.huyn.demogroup.bahavior.widget.CoordinatorLayout.java
private void offsetChildByInset(final View child, final Rect inset, final int layoutDirection) { if (!ViewCompat.isLaidOut(child)) { // The view has not been laid out yet, // so we can't obtain its bounds. return;/* w w w . j a v a 2 s .co m*/ } final LayoutParams lp = (LayoutParams) child.getLayoutParams(); final int absDodgeInsetEdges = GravityCompat.getAbsoluteGravity(lp.dodgeInsetEdges, layoutDirection); final Behavior behavior = lp.getBehavior(); final Rect rect = mTempRect3; if (behavior != null && behavior.getInsetDodgeRect(this, child, rect)) { // Make sure that it intersects the views bounds if (!rect.intersect(child.getLeft(), child.getTop(), child.getRight(), child.getBottom())) { throw new IllegalArgumentException("Rect should intersect with child's bounds."); } } else { rect.set(child.getLeft(), child.getTop(), child.getRight(), child.getBottom()); } if (rect.isEmpty()) { // Rect is empty so there is nothing to dodge against, skip... return; } boolean offsetY = false; if ((absDodgeInsetEdges & Gravity.TOP) == Gravity.TOP) { int distance = rect.top - lp.topMargin - lp.mInsetOffsetY; if (distance < inset.top) { setInsetOffsetY(child, inset.top - distance); offsetY = true; } } if ((absDodgeInsetEdges & Gravity.BOTTOM) == Gravity.BOTTOM) { int distance = getHeight() - rect.bottom - lp.bottomMargin + lp.mInsetOffsetY; if (distance < inset.bottom) { setInsetOffsetY(child, distance - inset.bottom); offsetY = true; } } if (!offsetY) { SysoutUtil.sysout("CoordinatorLayout", "offsetChildByInset"); setInsetOffsetY(child, 0); } boolean offsetX = false; if ((absDodgeInsetEdges & Gravity.LEFT) == Gravity.LEFT) { int distance = rect.left - lp.leftMargin - lp.mInsetOffsetX; if (distance < inset.left) { setInsetOffsetX(child, inset.left - distance); offsetX = true; } } if ((absDodgeInsetEdges & Gravity.RIGHT) == Gravity.RIGHT) { int distance = getWidth() - rect.right - lp.rightMargin + lp.mInsetOffsetX; if (distance < inset.right) { setInsetOffsetX(child, distance - inset.right); offsetX = true; } } if (!offsetX) { setInsetOffsetX(child, 0); } }
From source file:com.appunite.list.GridView.java
/** * Fills the grid based on positioning the new selection relative to the old * selection. The new selection will be placed at, above, or below the * location of the new selection depending on how the selection is moving. * The selection will then be pinned to the visible part of the screen, * excluding the edges that are faded. The grid is then filled upwards and * downwards from there./* w w w .j ava2 s . c o m*/ * * @param delta Which way we are moving * @param childrenTop Where to start drawing children * @param childrenBottom Last pixel where children can be drawn * @return The view that currently has selection */ private View moveSelection(int delta, int childrenTop, int childrenBottom) { final int fadingEdgeLength = getVerticalFadingEdgeLength(); final int selectedPosition = mSelectedPosition; final int numColumns = mNumColumns; final int verticalSpacing = mVerticalSpacing; int oldRowStart; int rowStart; int rowEnd = -1; if (!mStackFromBottom) { oldRowStart = (selectedPosition - delta) - ((selectedPosition - delta) % numColumns); rowStart = selectedPosition - (selectedPosition % numColumns); } else { int invertedSelection = mItemCount - 1 - selectedPosition; rowEnd = mItemCount - 1 - (invertedSelection - (invertedSelection % numColumns)); rowStart = Math.max(0, rowEnd - numColumns + 1); invertedSelection = mItemCount - 1 - (selectedPosition - delta); oldRowStart = mItemCount - 1 - (invertedSelection - (invertedSelection % numColumns)); oldRowStart = Math.max(0, oldRowStart - numColumns + 1); } final int rowDelta = rowStart - oldRowStart; final int topSelectionPixel = getTopSelectionPixel(childrenTop, fadingEdgeLength, rowStart); final int bottomSelectionPixel = getBottomSelectionPixel(childrenBottom, fadingEdgeLength, numColumns, rowStart); // Possibly changed again in fillUp if we add rows above this one. mFirstPosition = rowStart; View sel; View referenceView; if (rowDelta > 0) { /* * Case 1: Scrolling down. */ final int oldBottom = mReferenceViewInSelectedRow == null ? 0 : mReferenceViewInSelectedRow.getBottom(); sel = makeRow(mStackFromBottom ? rowEnd : rowStart, oldBottom + verticalSpacing, true); referenceView = mReferenceView; adjustForBottomFadingEdge(referenceView, topSelectionPixel, bottomSelectionPixel); } else if (rowDelta < 0) { /* * Case 2: Scrolling up. */ final int oldTop = mReferenceViewInSelectedRow == null ? 0 : mReferenceViewInSelectedRow.getTop(); sel = makeRow(mStackFromBottom ? rowEnd : rowStart, oldTop - verticalSpacing, false); referenceView = mReferenceView; adjustForTopFadingEdge(referenceView, topSelectionPixel, bottomSelectionPixel); } else { /* * Keep selection where it was */ final int oldTop = mReferenceViewInSelectedRow == null ? 0 : mReferenceViewInSelectedRow.getTop(); sel = makeRow(mStackFromBottom ? rowEnd : rowStart, oldTop, true); referenceView = mReferenceView; } if (!mStackFromBottom) { fillUp(rowStart - numColumns, referenceView.getTop() - verticalSpacing); adjustViewsUpOrDown(); fillDown(rowStart + numColumns, referenceView.getBottom() + verticalSpacing); } else { fillDown(rowEnd + numColumns, referenceView.getBottom() + verticalSpacing); adjustViewsUpOrDown(); fillUp(rowStart - 1, referenceView.getTop() - verticalSpacing); } return sel; }
From source file:com.appunite.list.ListView.java
private View addViewBelow(View theView, int position) { int belowPosition = position + 1; View view = obtainView(belowPosition, mIsScrap); int edgeOfNewChild = theView.getBottom() + mDividerHeight; setupChild(view, belowPosition, edgeOfNewChild, true, mListPadding.left, false, mIsScrap[0]); return view;//from w w w . j a va 2 s. c om }
From source file:com.appunite.list.ListView.java
/** * Check if we have dragged the bottom of the list too high (we have pushed the * top element off the top of the screen when we did not need to). Correct by sliding * everything back down.//ww w . j a v a2s.c o m * * @param childCount Number of children */ private void correctTooHigh(int childCount) { // First see if the last item is visible. If it is not, it is OK for the // top of the list to be pushed up. int lastPosition = mFirstPosition + childCount - 1; if (lastPosition == mItemCount - 1 && childCount > 0) { // Get the last child ... final View lastChild = getChildAt(childCount - 1); // ... and its bottom edge final int lastBottom = lastChild.getBottom(); // This is bottom of our drawable area final int end = (getBottom() - getTop()) - mListPadding.bottom; // This is how far the bottom edge of the last view is from the bottom of the // drawable area int bottomOffset = end - lastBottom; View firstChild = getChildAt(0); final int firstTop = firstChild.getTop(); // Make sure we are 1) Too high, and 2) Either there are more rows above the // first row or the first row is scrolled off the top of the drawable area if (bottomOffset > 0 && (mFirstPosition > 0 || firstTop < mListPadding.top)) { if (mFirstPosition == 0) { // Don't pull the top too far down bottomOffset = Math.min(bottomOffset, mListPadding.top - firstTop); } // Move everything down offsetChildrenTopAndBottomUnhide(bottomOffset); if (mFirstPosition > 0) { // Fill the gap that was opened above mFirstPosition with more rows, if // possible fillUp(mFirstPosition - 1, firstChild.getTop() - mDividerHeight); // Close up the remaining gap adjustViewsUpOrDown(); } } } }
From source file:android.support.design.widget.CoordinatorLayout.java
private void offsetChildByInset(final View child, final Rect inset, final int layoutDirection) { if (!ViewCompat.isLaidOut(child)) { // The view has not been laid out yet, so we can't obtain its bounds. return;/* ww w . ja va2 s. co m*/ } if (child.getWidth() <= 0 || child.getHeight() <= 0) { // Bounds are empty so there is nothing to dodge against, skip... return; } final LayoutParams lp = (LayoutParams) child.getLayoutParams(); final Behavior behavior = lp.getBehavior(); final Rect dodgeRect = acquireTempRect(); final Rect bounds = acquireTempRect(); bounds.set(child.getLeft(), child.getTop(), child.getRight(), child.getBottom()); if (behavior != null && behavior.getInsetDodgeRect(this, child, dodgeRect)) { // Make sure that the rect is within the view's bounds if (!bounds.contains(dodgeRect)) { throw new IllegalArgumentException("Rect should be within the child's bounds." + " Rect:" + dodgeRect.toShortString() + " | Bounds:" + bounds.toShortString()); } } else { dodgeRect.set(bounds); } // We can release the bounds rect now releaseTempRect(bounds); if (dodgeRect.isEmpty()) { // Rect is empty so there is nothing to dodge against, skip... releaseTempRect(dodgeRect); return; } final int absDodgeInsetEdges = GravityCompat.getAbsoluteGravity(lp.dodgeInsetEdges, layoutDirection); boolean offsetY = false; if ((absDodgeInsetEdges & Gravity.TOP) == Gravity.TOP) { int distance = dodgeRect.top - lp.topMargin - lp.mInsetOffsetY; if (distance < inset.top) { setInsetOffsetY(child, inset.top - distance); offsetY = true; } } if ((absDodgeInsetEdges & Gravity.BOTTOM) == Gravity.BOTTOM) { int distance = getHeight() - dodgeRect.bottom - lp.bottomMargin + lp.mInsetOffsetY; if (distance < inset.bottom) { setInsetOffsetY(child, distance - inset.bottom); offsetY = true; } } if (!offsetY) { setInsetOffsetY(child, 0); } boolean offsetX = false; if ((absDodgeInsetEdges & Gravity.LEFT) == Gravity.LEFT) { int distance = dodgeRect.left - lp.leftMargin - lp.mInsetOffsetX; if (distance < inset.left) { setInsetOffsetX(child, inset.left - distance); offsetX = true; } } if ((absDodgeInsetEdges & Gravity.RIGHT) == Gravity.RIGHT) { int distance = getWidth() - dodgeRect.right - lp.rightMargin + lp.mInsetOffsetX; if (distance < inset.right) { setInsetOffsetX(child, distance - inset.right); offsetX = true; } } if (!offsetX) { setInsetOffsetX(child, 0); } releaseTempRect(dodgeRect); }
From source file:com.appunite.list.ListView.java
@Override protected void dispatchDraw(Canvas canvas) { if (mCachingStarted) { mCachingActive = true;/*from www. j a v a 2s. co m*/ } // Draw the dividers final int dividerHeight = mDividerHeight; final Drawable overscrollHeader = mOverScrollHeader; final Drawable overscrollFooter = mOverScrollFooter; final boolean drawOverscrollHeader = overscrollHeader != null; final boolean drawOverscrollFooter = overscrollFooter != null; final boolean drawDividers = dividerHeight > 0 && mDivider != null; if (drawDividers || drawOverscrollHeader || drawOverscrollFooter) { // Only modify the top and bottom in the loop, we set the left and right here final Rect bounds = mTempRect; bounds.left = getPaddingLeft(); bounds.right = getRight() - getLeft() - getPaddingRight(); final int count = getChildCount(); final int headerCount = mHeaderViewInfos.size(); final int itemCount = mItemCount; final int footerLimit = itemCount - mFooterViewInfos.size() - 1; final boolean headerDividers = mHeaderDividersEnabled; final boolean footerDividers = mFooterDividersEnabled; final int first = mFirstPosition; final boolean areAllItemsSelectable = mAreAllItemsSelectable; final ListAdapter adapter = mAdapter; // If the list is opaque *and* the background is not, we want to // fill a rect where the dividers would be for non-selectable items // If the list is opaque and the background is also opaque, we don't // need to draw anything since the background will do it for us final boolean fillForMissingDividers = isOpaque() && !super.isOpaque(); if (fillForMissingDividers && mDividerPaint == null && mIsCacheColorOpaque) { mDividerPaint = new Paint(); mDividerPaint.setColor(getCacheColorHint()); } final Paint paint = mDividerPaint; int effectivePaddingTop = 0; int effectivePaddingBottom = 0; if (mClipToPadding) { effectivePaddingTop = mListPadding.top; effectivePaddingBottom = mListPadding.bottom; } final int viewBottom = getBottom(); final int viewTop = getTop(); final int scrollY = getScrollY(); final int listBottom = viewBottom - viewTop - effectivePaddingBottom + scrollY; if (!mStackFromBottom) { int bottom = 0; // Draw top divider or header for overscroll if (count > 0 && scrollY < 0) { if (drawOverscrollHeader) { bounds.bottom = 0; bounds.top = scrollY; drawOverscrollHeader(canvas, overscrollHeader, bounds); } else if (drawDividers) { bounds.bottom = 0; bounds.top = -dividerHeight; drawDivider(canvas, bounds, -1); } } for (int i = 0; i < count; i++) { if ((headerDividers || first + i >= headerCount) && (footerDividers || first + i < footerLimit)) { View child = getChildAt(i); bottom = child.getBottom(); // Don't draw dividers next to items that are not enabled if (drawDividers && (bottom < listBottom && !(drawOverscrollFooter && i == count - 1))) { if ((areAllItemsSelectable || (adapter.isEnabled(first + i) && (i == count - 1 || adapter.isEnabled(first + i + 1))))) { bounds.top = bottom; bounds.bottom = bottom + dividerHeight; drawDivider(canvas, bounds, i); } else if (fillForMissingDividers) { bounds.top = bottom; bounds.bottom = bottom + dividerHeight; canvas.drawRect(bounds, paint); } } } } final int overFooterBottom = viewBottom + scrollY; if (drawOverscrollFooter && first + count == itemCount && overFooterBottom > bottom) { bounds.top = bottom; bounds.bottom = overFooterBottom; drawOverscrollFooter(canvas, overscrollFooter, bounds); } } else { int top; if (count > 0 && drawOverscrollHeader) { bounds.top = scrollY; bounds.bottom = getChildAt(0).getTop(); drawOverscrollHeader(canvas, overscrollHeader, bounds); } final int start = drawOverscrollHeader ? 1 : 0; for (int i = start; i < count; i++) { if ((headerDividers || first + i >= headerCount) && (footerDividers || first + i < footerLimit)) { View child = getChildAt(i); top = child.getTop(); // Don't draw dividers next to items that are not enabled if (top > effectivePaddingTop) { if ((areAllItemsSelectable || (adapter.isEnabled(first + i) && (i == count - 1 || adapter.isEnabled(first + i + 1))))) { bounds.top = top - dividerHeight; bounds.bottom = top; // Give the method the child ABOVE the divider, so we // subtract one from our child // position. Give -1 when there is no child above the // divider. drawDivider(canvas, bounds, i - 1); } else if (fillForMissingDividers) { bounds.top = top - dividerHeight; bounds.bottom = top; canvas.drawRect(bounds, paint); } } } } if (count > 0 && scrollY > 0) { if (drawOverscrollFooter) { final int absListBottom = viewBottom; bounds.top = absListBottom; bounds.bottom = absListBottom + scrollY; drawOverscrollFooter(canvas, overscrollFooter, bounds); } else if (drawDividers) { bounds.top = listBottom; bounds.bottom = listBottom + dividerHeight; drawDivider(canvas, bounds, -1); } } } } // Draw the indicators (these should be drawn above the dividers) and children super.dispatchDraw(canvas); }