List of usage examples for android.view View TRANSLATION_Z
Property TRANSLATION_Z
To view the source code for android.view View TRANSLATION_Z.
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translationZ
functionality handled by the View#setTranslationZ(float) and View#getTranslationZ() methods. From source file:com.commonsware.cwac.crossport.design.widget.FloatingActionButtonLollipop.java
@Override void onElevationsChanged(final float elevation, final float pressedTranslationZ) { if (Build.VERSION.SDK_INT == 21) { // Animations produce NPE in version 21. Bluntly set the values instead (matching the // logic in the animations below). if (mView.isEnabled()) { mView.setElevation(elevation); if (mView.isFocused() || mView.isPressed()) { mView.setTranslationZ(pressedTranslationZ); } else { mView.setTranslationZ(0); }/* w w w.java 2 s. c om*/ } else { mView.setElevation(0); mView.setTranslationZ(0); } } else { final StateListAnimator stateListAnimator = new StateListAnimator(); // Animate elevation and translationZ to our values when pressed AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(PRESSED_ENABLED_STATE_SET, set); // Same deal for when we're focused set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, set); // Animate translationZ to 0 if not pressed set = new AnimatorSet(); List<Animator> animators = new ArrayList<>(); animators.add(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)); if (Build.VERSION.SDK_INT >= 22 && Build.VERSION.SDK_INT <= 24) { // This is a no-op animation which exists here only for introducing the duration // because setting the delay (on the next animation) via "setDelay" or "after" // can trigger a NPE between android versions 22 and 24 (due to a framework // bug). The issue has been fixed in version 25. animators.add(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, mView.getTranslationZ()) .setDuration(PRESSED_ANIM_DELAY)); } animators.add(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f).setDuration(PRESSED_ANIM_DURATION)); set.playSequentially(animators.toArray(new ObjectAnimator[0])); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(ENABLED_STATE_SET, set); // Animate everything to 0 when disabled set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", 0f).setDuration(0)) .with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f).setDuration(0)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(EMPTY_STATE_SET, set); mView.setStateListAnimator(stateListAnimator); } if (mShadowViewDelegate.isCompatPaddingEnabled()) { updatePadding(); } }
From source file:android.support.design.widget.FloatingActionButtonLollipop.java
@Override void onElevationsChanged(final float elevation, final float pressedTranslationZ) { final int sdk = Build.VERSION.SDK_INT; if (sdk == 21) { // Animations produce NPE in version 21. Bluntly set the values instead (matching the // logic in the animations below). if (mView.isEnabled()) { mView.setElevation(elevation); if (mView.isFocused() || mView.isPressed()) { mView.setTranslationZ(pressedTranslationZ); } else { mView.setTranslationZ(0); }/*from w w w . j a v a2s.com*/ } else { mView.setElevation(0); mView.setTranslationZ(0); } } else { final StateListAnimator stateListAnimator = new StateListAnimator(); // Animate elevation and translationZ to our values when pressed AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(PRESSED_ENABLED_STATE_SET, set); // Same deal for when we're focused set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(mView, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, set); // Animate translationZ to 0 if not pressed set = new AnimatorSet(); set.playSequentially(ObjectAnimator.ofFloat(mView, "elevation", elevation).setDuration(0), // This is a no-op animation which exists here only for introducing the duration // because setting the delay (on the next animation) via "setDelay" or "after" // can trigger a NPE between android versions 22 and 24 (due to a framework // bug). The issue has been fixed in version 25. ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, mView.getTranslationZ()) .setDuration(PRESSED_ANIM_DELAY), ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(ENABLED_STATE_SET, set); // Animate everything to 0 when disabled set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(mView, "elevation", 0f).setDuration(0)) .with(ObjectAnimator.ofFloat(mView, View.TRANSLATION_Z, 0f).setDuration(0)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(EMPTY_STATE_SET, set); mView.setStateListAnimator(stateListAnimator); } if (mShadowViewDelegate.isCompatPaddingEnabled()) { updatePadding(); } }
From source file:com.bartoszlipinski.viewpropertyobjectanimator.ViewPropertyObjectAnimator.java
@SuppressLint("NewApi") public ViewPropertyObjectAnimator translationZ(float translationZ) { if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { animateProperty(View.TRANSLATION_Z, translationZ); }/*from ww w . java 2 s . co m*/ return this; }
From source file:com.bartoszlipinski.viewpropertyobjectanimator.ViewPropertyObjectAnimator.java
@SuppressLint("NewApi") public ViewPropertyObjectAnimator translationZBy(float translationZBy) { if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { animatePropertyBy(View.TRANSLATION_Z, translationZBy); }//from w w w. j ava2 s . c om return this; }
From source file:com.myhexaville.iconanimations.gooey_fab.GooeyFab.java
void onElevationsChanged(final float elevation, final float pressedTranslationZ) { final StateListAnimator stateListAnimator = new StateListAnimator(); // Animate elevation and translationZ to our values when pressed AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(this, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(this, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(PRESSED_ENABLED_STATE_SET, set); // Same deal for when we're focused set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(this, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(this, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, set); // Animate translationZ to 0 if not pressed set = new AnimatorSet(); // Use an AnimatorSet to set a start delay since there is a bug with ValueAnimator that // prevents it from being cancelled properly when used with a StateListAnimator. AnimatorSet anim = new AnimatorSet(); anim.play(ObjectAnimator.ofFloat(this, View.TRANSLATION_Z, 0f).setDuration(PRESSED_ANIM_DURATION)) .after(PRESSED_ANIM_DURATION); set.play(ObjectAnimator.ofFloat(this, "elevation", elevation).setDuration(0)).with(anim); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(ENABLED_STATE_SET, set); // Animate everything to 0 when disabled set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(this, "elevation", 0f).setDuration(0)) .with(ObjectAnimator.ofFloat(this, View.TRANSLATION_Z, 0f).setDuration(0)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(EMPTY_STATE_SET, set); setStateListAnimator(stateListAnimator); }
From source file:com.myhexaville.iconanimations.gooey_fab.GooeyFabCompatImpl.java
@TargetApi(21) void onElevationsChanged(final float elevation, final float pressedTranslationZ) { final StateListAnimator stateListAnimator = new StateListAnimator(); // Animate elevation and translationZ to our values when pressed AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(this, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(this, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(PRESSED_ENABLED_STATE_SET, set); // Same deal for when we're focused set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(this, "elevation", elevation).setDuration(0)).with(ObjectAnimator .ofFloat(this, View.TRANSLATION_Z, pressedTranslationZ).setDuration(PRESSED_ANIM_DURATION)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(FOCUSED_ENABLED_STATE_SET, set); // Animate translationZ to 0 if not pressed set = new AnimatorSet(); // Use an AnimatorSet to set a start delay since there is a bug with ValueAnimator that // prevents it from being cancelled properly when used with a StateListAnimator. AnimatorSet anim = new AnimatorSet(); anim.play(ObjectAnimator.ofFloat(this, View.TRANSLATION_Z, 0f).setDuration(PRESSED_ANIM_DURATION)) .after(PRESSED_ANIM_DURATION); set.play(ObjectAnimator.ofFloat(this, "elevation", elevation).setDuration(0)).with(anim); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(ENABLED_STATE_SET, set); // Animate everything to 0 when disabled set = new AnimatorSet(); set.play(ObjectAnimator.ofFloat(this, "elevation", 0f).setDuration(0)) .with(ObjectAnimator.ofFloat(this, View.TRANSLATION_Z, 0f).setDuration(0)); set.setInterpolator(ANIM_INTERPOLATOR); stateListAnimator.addState(EMPTY_STATE_SET, set); setStateListAnimator(stateListAnimator); }
From source file:de.dreier.mytargets.utils.transitions.FabTransform.java
@Override public Animator createAnimator(@NonNull final ViewGroup sceneRoot, final TransitionValues startValues, final TransitionValues endValues) { if (startValues == null || endValues == null) { return null; }/*from ww w. j av a 2 s. c om*/ final Rect startBounds = (Rect) startValues.values.get(PROP_BOUNDS); final Rect endBounds = (Rect) endValues.values.get(PROP_BOUNDS); final boolean fromFab = endBounds.width() > startBounds.width(); final View view = endValues.view; final Rect dialogBounds = fromFab ? endBounds : startBounds; final Rect fabBounds = fromFab ? startBounds : endBounds; final Interpolator fastOutSlowInInterpolator = new FastOutSlowInInterpolator(); final long duration = getDuration(); final long halfDuration = duration / 2; final long twoThirdsDuration = duration * 2 / 3; if (!fromFab) { // Force measure / layout the dialog back to it's original bounds view.measure(makeMeasureSpec(startBounds.width(), View.MeasureSpec.EXACTLY), makeMeasureSpec(startBounds.height(), View.MeasureSpec.EXACTLY)); view.layout(startBounds.left, startBounds.top, startBounds.right, startBounds.bottom); } final int translationX = startBounds.centerX() - endBounds.centerX(); final int translationY = startBounds.centerY() - endBounds.centerY(); if (fromFab) { view.setTranslationX(translationX); view.setTranslationY(translationY); } // Add a color overlay to fake appearance of the FAB final ColorDrawable fabColor = new ColorDrawable(color); fabColor.setBounds(0, 0, dialogBounds.width(), dialogBounds.height()); if (!fromFab) { fabColor.setAlpha(0); } view.getOverlay().add(fabColor); // Add an icon overlay again to fake the appearance of the FAB final Drawable fabIcon = ContextCompat.getDrawable(sceneRoot.getContext(), icon).mutate(); final int iconLeft = (dialogBounds.width() - fabIcon.getIntrinsicWidth()) / 2; final int iconTop = (dialogBounds.height() - fabIcon.getIntrinsicHeight()) / 2; fabIcon.setBounds(iconLeft, iconTop, iconLeft + fabIcon.getIntrinsicWidth(), iconTop + fabIcon.getIntrinsicHeight()); if (!fromFab) { fabIcon.setAlpha(0); } view.getOverlay().add(fabIcon); // Circular clip from/to the FAB size final Animator circularReveal; if (fromFab) { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, startBounds.width() / 2, (float) Math.hypot(endBounds.width() / 2, endBounds.height() / 2)); circularReveal.setInterpolator(new FastOutLinearInInterpolator()); } else { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, (float) Math.hypot(startBounds.width() / 2, startBounds.height() / 2), endBounds.width() / 2); circularReveal.setInterpolator(new LinearOutSlowInInterpolator()); // Persist the end clip i.e. stay at FAB size after the reveal has run circularReveal.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { view.setOutlineProvider(new ViewOutlineProvider() { @Override public void getOutline(View view, Outline outline) { final int left = (view.getWidth() - fabBounds.width()) / 2; final int top = (view.getHeight() - fabBounds.height()) / 2; outline.setOval(left, top, left + fabBounds.width(), top + fabBounds.height()); view.setClipToOutline(true); } }); } }); } circularReveal.setDuration(duration); // Translate to end position along an arc final Animator translate = ObjectAnimator.ofFloat(view, View.TRANSLATION_X, View.TRANSLATION_Y, fromFab ? getPathMotion().getPath(translationX, translationY, 0, 0) : getPathMotion().getPath(0, 0, -translationX, -translationY)); translate.setDuration(duration); translate.setInterpolator(fastOutSlowInInterpolator); // Fade contents of non-FAB view in/out List<Animator> fadeContents = null; if (view instanceof ViewGroup) { final ViewGroup vg = ((ViewGroup) view); fadeContents = new ArrayList<>(vg.getChildCount()); for (int i = vg.getChildCount() - 1; i >= 0; i--) { final View child = vg.getChildAt(i); final Animator fade = ObjectAnimator.ofFloat(child, View.ALPHA, fromFab ? 1f : 0f); if (fromFab) { child.setAlpha(0f); } fade.setDuration(twoThirdsDuration); fade.setInterpolator(fastOutSlowInInterpolator); fadeContents.add(fade); } } // Fade in/out the fab color & icon overlays final Animator colorFade = ObjectAnimator.ofInt(fabColor, "alpha", fromFab ? 0 : 255); final Animator iconFade = ObjectAnimator.ofInt(fabIcon, "alpha", fromFab ? 0 : 255); if (!fromFab) { colorFade.setStartDelay(halfDuration); iconFade.setStartDelay(halfDuration); } colorFade.setDuration(halfDuration); iconFade.setDuration(halfDuration); colorFade.setInterpolator(fastOutSlowInInterpolator); iconFade.setInterpolator(fastOutSlowInInterpolator); // Work around issue with elevation shadows. At the end of the return transition the shared // element's shadow is drawn twice (by each activity) which is jarring. This workaround // still causes the shadow to snap, but it's better than seeing it double drawn. Animator elevation = null; if (!fromFab) { elevation = ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, -view.getElevation()); elevation.setDuration(duration); elevation.setInterpolator(fastOutSlowInInterpolator); } // Run all animations together final AnimatorSet transition = new AnimatorSet(); transition.playTogether(circularReveal, translate, colorFade, iconFade); transition.playTogether(fadeContents); if (elevation != null) { transition.play(elevation); } if (fromFab) { transition.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // Clean up view.getOverlay().clear(); } }); } return new NoPauseAnimator(transition); }
From source file:com.n3rditorium.pocketdoggie.transitions.FabTransform.java
@Override public Animator createAnimator(final ViewGroup sceneRoot, final TransitionValues startValues, final TransitionValues endValues) { if (startValues == null || endValues == null) { return null; }/* w w w . j a va 2s. c o m*/ final Rect startBounds = (Rect) startValues.values.get(PROP_BOUNDS); final Rect endBounds = (Rect) endValues.values.get(PROP_BOUNDS); final boolean fromFab = endBounds.width() > startBounds.width(); final View view = endValues.view; final Rect dialogBounds = fromFab ? endBounds : startBounds; final Rect fabBounds = fromFab ? startBounds : endBounds; final Interpolator fastOutSlowInInterpolator = AnimUtils .getFastOutSlowInInterpolator(sceneRoot.getContext()); final long duration = getDuration(); final long halfDuration = duration / 2; final long twoThirdsDuration = duration * 2 / 3; if (!fromFab) { // Force measure / layout the dialog back to it's original bounds view.measure(makeMeasureSpec(startBounds.width(), View.MeasureSpec.EXACTLY), makeMeasureSpec(startBounds.height(), View.MeasureSpec.EXACTLY)); view.layout(startBounds.left, startBounds.top, startBounds.right, startBounds.bottom); } final int translationX = startBounds.centerX() - endBounds.centerX(); final int translationY = startBounds.centerY() - endBounds.centerY(); if (fromFab) { view.setTranslationX(translationX); view.setTranslationY(translationY); } // Add a color overlay to fake appearance of the FAB final ColorDrawable fabColor = new ColorDrawable(color); fabColor.setBounds(0, 0, dialogBounds.width(), dialogBounds.height()); if (!fromFab) { fabColor.setAlpha(0); } view.getOverlay().add(fabColor); // Add an icon overlay again to fake the appearance of the FAB final Drawable fabIcon = ContextCompat.getDrawable(sceneRoot.getContext(), icon).mutate(); final int iconLeft = (dialogBounds.width() - fabIcon.getIntrinsicWidth()) / 2; final int iconTop = (dialogBounds.height() - fabIcon.getIntrinsicHeight()) / 2; fabIcon.setBounds(iconLeft, iconTop, iconLeft + fabIcon.getIntrinsicWidth(), iconTop + fabIcon.getIntrinsicHeight()); if (!fromFab) { fabIcon.setAlpha(0); } view.getOverlay().add(fabIcon); // Circular clip from/to the FAB size final Animator circularReveal; if (fromFab) { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, startBounds.width() / 2, (float) Math.hypot(endBounds.width() / 2, endBounds.width() / 2)); circularReveal.setInterpolator(AnimUtils.getFastOutLinearInInterpolator(sceneRoot.getContext())); } else { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, (float) Math.hypot(startBounds.width() / 2, startBounds.width() / 2), endBounds.width() / 2); circularReveal.setInterpolator(AnimUtils.getLinearOutSlowInInterpolator(sceneRoot.getContext())); // Persist the end clip i.e. stay at FAB size after the reveal has run circularReveal.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { view.setOutlineProvider(new ViewOutlineProvider() { @Override public void getOutline(View view, Outline outline) { final int left = (view.getWidth() - fabBounds.width()) / 2; final int top = (view.getHeight() - fabBounds.height()) / 2; outline.setOval(left, top, left + fabBounds.width(), top + fabBounds.height()); view.setClipToOutline(true); } }); } }); } circularReveal.setDuration(duration); // Translate to end position along an arc final Animator translate = ObjectAnimator.ofFloat(view, View.TRANSLATION_X, View.TRANSLATION_Y, fromFab ? getPathMotion().getPath(translationX, translationY, 0, 0) : getPathMotion().getPath(0, 0, -translationX, -translationY)); translate.setDuration(duration); translate.setInterpolator(fastOutSlowInInterpolator); // Fade contents of non-FAB view in/out List<Animator> fadeContents = null; if (view instanceof ViewGroup) { final ViewGroup vg = ((ViewGroup) view); fadeContents = new ArrayList<>(vg.getChildCount()); for (int i = vg.getChildCount() - 1; i >= 0; i--) { final View child = vg.getChildAt(i); final Animator fade = ObjectAnimator.ofFloat(child, View.ALPHA, fromFab ? 1f : 0f); if (fromFab) { child.setAlpha(0f); } fade.setDuration(twoThirdsDuration); fade.setInterpolator(fastOutSlowInInterpolator); fadeContents.add(fade); } } // Fade in/out the fab color & icon overlays final Animator colorFade = ObjectAnimator.ofInt(fabColor, "alpha", fromFab ? 0 : 255); final Animator iconFade = ObjectAnimator.ofInt(fabIcon, "alpha", fromFab ? 0 : 255); if (!fromFab) { colorFade.setStartDelay(halfDuration); iconFade.setStartDelay(halfDuration); } colorFade.setDuration(halfDuration); iconFade.setDuration(halfDuration); colorFade.setInterpolator(fastOutSlowInInterpolator); iconFade.setInterpolator(fastOutSlowInInterpolator); // Work around issue with elevation shadows. At the end of the return transition the shared // element's shadow is drawn twice (by each activity) which is jarring. This workaround // still causes the shadow to snap, but it's better than seeing it double drawn. Animator elevation = null; if (!fromFab) { elevation = ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, -view.getElevation()); elevation.setDuration(duration); elevation.setInterpolator(fastOutSlowInInterpolator); } // Run all animations together final AnimatorSet transition = new AnimatorSet(); transition.playTogether(circularReveal, translate, colorFade, iconFade); transition.playTogether(fadeContents); if (elevation != null) { transition.play(elevation); } if (fromFab) { transition.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // Clean up view.getOverlay().clear(); } }); } return new AnimUtils.NoPauseAnimator(transition); }
From source file:com.hitomi.circlemenu.transtion.FabTransform.java
@Override public Animator createAnimator(final ViewGroup sceneRoot, final TransitionValues startValues, final TransitionValues endValues) { if (startValues == null || endValues == null) return null; final Rect startBounds = (Rect) startValues.values.get(PROP_BOUNDS); final Rect endBounds = (Rect) endValues.values.get(PROP_BOUNDS); final boolean fromFab = endBounds.width() > startBounds.width(); final View view = endValues.view; final Rect dialogBounds = fromFab ? endBounds : startBounds; final Rect fabBounds = fromFab ? startBounds : endBounds; final Interpolator fastOutSlowInInterpolator = AnimUtils .getFastOutSlowInInterpolator(sceneRoot.getContext()); final long duration = getDuration(); final long halfDuration = duration / 2; final long twoThirdsDuration = duration * 2 / 3; if (!fromFab) { // Force measure / layout the dialog back to it'page_two original bounds view.measure(makeMeasureSpec(startBounds.width(), View.MeasureSpec.EXACTLY), makeMeasureSpec(startBounds.height(), View.MeasureSpec.EXACTLY)); view.layout(startBounds.left, startBounds.top, startBounds.right, startBounds.bottom); }// w ww .jav a 2 s . c o m final int translationX = startBounds.centerX() - endBounds.centerX(); final int translationY = startBounds.centerY() - endBounds.centerY(); if (fromFab) { view.setTranslationX(translationX); view.setTranslationY(translationY); } // Add a color overlay to fake appearance of the FAB final ColorDrawable fabColor = new ColorDrawable(color); fabColor.setBounds(0, 0, dialogBounds.width(), dialogBounds.height()); if (!fromFab) fabColor.setAlpha(0); view.getOverlay().add(fabColor); // Add an icon overlay again to fake the appearance of the FAB final Drawable fabIcon = ContextCompat.getDrawable(sceneRoot.getContext(), icon).mutate(); final int iconLeft = (dialogBounds.width() - fabIcon.getIntrinsicWidth()) / 2; final int iconTop = (dialogBounds.height() - fabIcon.getIntrinsicHeight()) / 2; fabIcon.setBounds(iconLeft, iconTop, iconLeft + fabIcon.getIntrinsicWidth(), iconTop + fabIcon.getIntrinsicHeight()); if (!fromFab) fabIcon.setAlpha(0); view.getOverlay().add(fabIcon); // Circular clip from/to the FAB size final Animator circularReveal; if (fromFab) { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, startBounds.width() / 2, (float) Math.hypot(endBounds.width() / 2, endBounds.height() / 2)); circularReveal.setInterpolator(AnimUtils.getFastOutLinearInInterpolator(sceneRoot.getContext())); } else { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, (float) Math.hypot(startBounds.width() / 2, startBounds.height() / 2), endBounds.width() / 2); circularReveal.setInterpolator(AnimUtils.getLinearOutSlowInInterpolator(sceneRoot.getContext())); // Persist the end clip i.e. stay at FAB size after the reveal has run circularReveal.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { view.setOutlineProvider(new ViewOutlineProvider() { @Override public void getOutline(View view, Outline outline) { final int left = (view.getWidth() - fabBounds.width()) / 2; final int top = (view.getHeight() - fabBounds.height()) / 2; outline.setOval(left, top, left + fabBounds.width(), top + fabBounds.height()); view.setClipToOutline(true); } }); } }); } circularReveal.setDuration(duration); // Translate to end position along an arc final Animator translate = ObjectAnimator.ofFloat(view, View.TRANSLATION_X, View.TRANSLATION_Y, fromFab ? getPathMotion().getPath(translationX, translationY, 0, 0) : getPathMotion().getPath(0, 0, -translationX, -translationY)); translate.setDuration(duration); translate.setInterpolator(fastOutSlowInInterpolator); // Fade contents of non-FAB view in/out List<Animator> fadeContents = null; if (view instanceof ViewGroup) { final ViewGroup vg = ((ViewGroup) view); fadeContents = new ArrayList<>(vg.getChildCount()); for (int i = vg.getChildCount() - 1; i >= 0; i--) { final View child = vg.getChildAt(i); final Animator fade = ObjectAnimator.ofFloat(child, View.ALPHA, fromFab ? 1f : 0f); if (fromFab) { child.setAlpha(0f); } fade.setDuration(twoThirdsDuration); fade.setInterpolator(fastOutSlowInInterpolator); fadeContents.add(fade); } } // Fade in/out the fab color & icon overlays final Animator colorFade = ObjectAnimator.ofInt(fabColor, "alpha", fromFab ? 0 : 255); final Animator iconFade = ObjectAnimator.ofInt(fabIcon, "alpha", fromFab ? 0 : 255); if (!fromFab) { colorFade.setStartDelay(halfDuration); iconFade.setStartDelay(halfDuration); } colorFade.setDuration(halfDuration); iconFade.setDuration(halfDuration); colorFade.setInterpolator(fastOutSlowInInterpolator); iconFade.setInterpolator(fastOutSlowInInterpolator); // Work around issue with elevation shadows. At the end of the return transition the shared // element'page_two shadow is drawn twice (by each activity) which is jarring. This workaround // still causes the shadow to snap, but it'page_two better than seeing it double drawn. Animator elevation = null; if (!fromFab) { elevation = ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, -view.getElevation()); elevation.setDuration(duration); elevation.setInterpolator(fastOutSlowInInterpolator); } // Run all animations together final AnimatorSet transition = new AnimatorSet(); transition.playTogether(circularReveal, translate, colorFade, iconFade); transition.playTogether(fadeContents); if (elevation != null) transition.play(elevation); if (fromFab) { transition.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // Clean up view.getOverlay().clear(); } }); } return new AnimUtils.NoPauseAnimator(transition); }
From source file:com.amitupadhyay.aboutexample.ui.transitions.FabTransform.java
@Override public Animator createAnimator(final ViewGroup sceneRoot, final TransitionValues startValues, final TransitionValues endValues) { if (startValues == null || endValues == null) return null; final Rect startBounds = (Rect) startValues.values.get(PROP_BOUNDS); final Rect endBounds = (Rect) endValues.values.get(PROP_BOUNDS); final boolean fromFab = endBounds.width() > startBounds.width(); final View view = endValues.view; final Rect dialogBounds = fromFab ? endBounds : startBounds; final Rect fabBounds = fromFab ? startBounds : endBounds; final Interpolator fastOutSlowInInterpolator = AnimUtils .getFastOutSlowInInterpolator(sceneRoot.getContext()); final long duration = getDuration(); final long halfDuration = duration / 2; final long twoThirdsDuration = duration * 2 / 3; if (!fromFab) { // Force measure / layout the dialog back to it's original bounds view.measure(makeMeasureSpec(startBounds.width(), View.MeasureSpec.EXACTLY), makeMeasureSpec(startBounds.height(), View.MeasureSpec.EXACTLY)); view.layout(startBounds.left, startBounds.top, startBounds.right, startBounds.bottom); }//from w w w. j a v a2 s. c o m final int translationX = startBounds.centerX() - endBounds.centerX(); final int translationY = startBounds.centerY() - endBounds.centerY(); if (fromFab) { view.setTranslationX(translationX); view.setTranslationY(translationY); } // Add a color overlay to fake appearance of the FAB final ColorDrawable fabColor = new ColorDrawable(color); fabColor.setBounds(0, 0, dialogBounds.width(), dialogBounds.height()); if (!fromFab) fabColor.setAlpha(0); view.getOverlay().add(fabColor); // Add an icon overlay again to fake the appearance of the FAB final Drawable fabIcon = ContextCompat.getDrawable(sceneRoot.getContext(), icon).mutate(); final int iconLeft = (dialogBounds.width() - fabIcon.getIntrinsicWidth()) / 2; final int iconTop = (dialogBounds.height() - fabIcon.getIntrinsicHeight()) / 2; fabIcon.setBounds(iconLeft, iconTop, iconLeft + fabIcon.getIntrinsicWidth(), iconTop + fabIcon.getIntrinsicHeight()); if (!fromFab) fabIcon.setAlpha(0); view.getOverlay().add(fabIcon); // Circular clip from/to the FAB size final Animator circularReveal; if (fromFab) { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, startBounds.width() / 2, (float) Math.hypot(endBounds.width() / 2, endBounds.height() / 2)); circularReveal.setInterpolator(AnimUtils.getFastOutLinearInInterpolator(sceneRoot.getContext())); } else { circularReveal = ViewAnimationUtils.createCircularReveal(view, view.getWidth() / 2, view.getHeight() / 2, (float) Math.hypot(startBounds.width() / 2, startBounds.height() / 2), endBounds.width() / 2); circularReveal.setInterpolator(AnimUtils.getLinearOutSlowInInterpolator(sceneRoot.getContext())); // Persist the end clip i.e. stay at FAB size after the reveal has run circularReveal.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { view.setOutlineProvider(new ViewOutlineProvider() { @Override public void getOutline(View view, Outline outline) { final int left = (view.getWidth() - fabBounds.width()) / 2; final int top = (view.getHeight() - fabBounds.height()) / 2; outline.setOval(left, top, left + fabBounds.width(), top + fabBounds.height()); view.setClipToOutline(true); } }); } }); } circularReveal.setDuration(duration); // Translate to end position along an arc final Animator translate = ObjectAnimator.ofFloat(view, View.TRANSLATION_X, View.TRANSLATION_Y, fromFab ? getPathMotion().getPath(translationX, translationY, 0, 0) : getPathMotion().getPath(0, 0, -translationX, -translationY)); translate.setDuration(duration); translate.setInterpolator(fastOutSlowInInterpolator); // Fade contents of non-FAB view in/out List<Animator> fadeContents = null; if (view instanceof ViewGroup) { final ViewGroup vg = ((ViewGroup) view); fadeContents = new ArrayList<>(vg.getChildCount()); for (int i = vg.getChildCount() - 1; i >= 0; i--) { final View child = vg.getChildAt(i); final Animator fade = ObjectAnimator.ofFloat(child, View.ALPHA, fromFab ? 1f : 0f); if (fromFab) { child.setAlpha(0f); } fade.setDuration(twoThirdsDuration); fade.setInterpolator(fastOutSlowInInterpolator); fadeContents.add(fade); } } // Fade in/out the fab color & icon overlays final Animator colorFade = ObjectAnimator.ofInt(fabColor, "alpha", fromFab ? 0 : 255); final Animator iconFade = ObjectAnimator.ofInt(fabIcon, "alpha", fromFab ? 0 : 255); if (!fromFab) { colorFade.setStartDelay(halfDuration); iconFade.setStartDelay(halfDuration); } colorFade.setDuration(halfDuration); iconFade.setDuration(halfDuration); colorFade.setInterpolator(fastOutSlowInInterpolator); iconFade.setInterpolator(fastOutSlowInInterpolator); // Work around issue with elevation shadows. At the end of the return transition the shared // element's shadow is drawn twice (by each activity) which is jarring. This workaround // still causes the shadow to snap, but it's better than seeing it double drawn. Animator elevation = null; if (!fromFab) { elevation = ObjectAnimator.ofFloat(view, View.TRANSLATION_Z, -view.getElevation()); elevation.setDuration(duration); elevation.setInterpolator(fastOutSlowInInterpolator); } // Run all animations together final AnimatorSet transition = new AnimatorSet(); transition.playTogether(circularReveal, translate, colorFade, iconFade); transition.playTogether(fadeContents); if (elevation != null) transition.play(elevation); if (fromFab) { transition.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { // Clean up view.getOverlay().clear(); } }); } return new AnimUtils.NoPauseAnimator(transition); }