List of usage examples for com.badlogic.gdx.ai.btree.utils BehaviorTreeParser DEBUG_HIGH
int DEBUG_HIGH
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From source file:com.mygdx.game.overworld.java
private void createplayer() { Reader reader = null;//from w ww . ja v a2s .c om try { reader = Gdx.files.internal("player.tree").reader(); BehaviorTreeParser<player> parser = new BehaviorTreeParser<player>(BehaviorTreeParser.DEBUG_HIGH); BehaviorTree<player> btree = parser.parse(reader, p = new player()); p.btree = btree; p.playerlocation = p.playerlocation.Maki; p.pstate = p.pstate.overworld; p.pdirY = p.pdirY.non; p.pdirX = p.pdirX.non; p.x = 400; p.y = 260; owpathfinding = new overworldpathfinding(p, townnodes); p.funds = 1000; } finally { StreamUtils.closeQuietly(reader); } }