List of usage examples for com.badlogic.gdx.ai.pfa.indexed IndexedGraph interface-usage
From source file com.badlogic.gdx.ai.tests.pfa.tests.tiled.TiledGraph.java
/** Graph interface representing a generic tiled map. * * @param <N> Type of node, either flat or hierarchical, extending the {@link TiledNode} class * * @author davebaol */ public interface TiledGraph<N extends TiledNode<N>> extends IndexedGraph<N> {
From source file com.mygdx.game.pathfinding.NavMeshGraph.java
/**
* Creates a bidirectional graph over the triangles in the model, which can be used for A* pathfinding.
* All meshes in the model must be indexed (Mesh.getNumIndices()} > 0). The mesh can be divided into
* multiple MeshParts (useful for ignoring certain parts of the navmesh or perhaps triggering an event).
* All MeshParts should share some edge(s) with another in order for the mesh to be fully traversable.
* <p/>
From source file toniarts.openkeeper.world.creature.pathfinding.MapIndexedGraph.java
/** * Map representation for the path finding * * @author Toni Helenius <helenius.toni@gmail.com> */ public class MapIndexedGraph implements IndexedGraph<TileData> {