Example usage for com.badlogic.gdx.ai.steer.behaviors RaycastObstacleAvoidance RaycastObstacleAvoidance

List of usage examples for com.badlogic.gdx.ai.steer.behaviors RaycastObstacleAvoidance RaycastObstacleAvoidance

Introduction

In this page you can find the example usage for com.badlogic.gdx.ai.steer.behaviors RaycastObstacleAvoidance RaycastObstacleAvoidance.

Prototype

public RaycastObstacleAvoidance(Steerable<T> owner, RayConfiguration<T> rayConfiguration,
        RaycastCollisionDetector<T> raycastCollisionDetector, float distanceFromBoundary) 

Source Link

Document

Creates a RaycastObstacleAvoidance behavior.

Usage

From source file:toniarts.openkeeper.world.creature.CreatureControl.java

License:Open Source License

public void wander() {

    // Set wandering
    PrioritySteering<Vector2> prioritySteering = new PrioritySteering(this, 0.0001f);
    RaycastCollisionDetector<Vector2> raycastCollisionDetector = new CreatureRayCastCollisionDetector(
            worldState);/*w  ww .ja  v a  2s  . c om*/
    RaycastObstacleAvoidance<Vector2> raycastObstacleAvoidanceSB = new RaycastObstacleAvoidance<>(this,
            new SingleRayConfiguration<>(this, 1.5f), raycastCollisionDetector, 0.5f);
    prioritySteering.add(raycastObstacleAvoidanceSB);
    prioritySteering.add(new Wander<>(this).setFaceEnabled(false) // We want to use Face internally (independent facing is on)
            .setAlignTolerance(0.001f) // Used by Face
            .setDecelerationRadius(5) // Used by Face
            .setTimeToTarget(0.1f) // Used by Face
            .setWanderOffset(10) //
            .setWanderOrientation(10) //
            .setWanderRadius(10) //
            .setWanderRate(FastMath.TWO_PI * 4));
    setSteeringBehavior(prioritySteering);
}