Example usage for com.badlogic.gdx.ai.steer Steerable interface-usage

List of usage examples for com.badlogic.gdx.ai.steer Steerable interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.ai.steer Steerable interface-usage.

Usage

From source file AITest.Box2DSteeringEntity.java

/**
 *
 * @author Dalliny
 */
public class Box2DSteeringEntity implements Steerable<Vector2> {
    Body body;

From source file coder5560.gdxai.SteeringActor.java

public class SteeringActor extends Actor implements Steerable<Vector2> {

    private static final SteeringAcceleration<Vector2> steeringOutput = new SteeringAcceleration<Vector2>(
            new Vector2());

    TextureRegion region;

From source file com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringEntity.java

/** A steering entity for box2d physics engine.
 * 
 * @author davebaol */
public class Box2dSteeringEntity implements Steerable<Vector2> {
    TextureRegion region;
    Body body;

From source file com.badlogic.gdx.ai.tests.steer.bullet.SteeringBulletEntity.java

/** @author Daniel Holderbaum */
public class SteeringBulletEntity extends BulletEntity implements Steerable<Vector3> {

    public btRigidBody body;

    float maxLinearSpeed;

From source file com.badlogic.gdx.ai.tests.steer.scene2d.SteeringActor.java

/** A SteeringActor is a scene2d {@link Actor} implementing the {@link Steerable} interface.
 * 
 * @autor davebaol */
public class SteeringActor extends Actor implements Steerable<Vector2> {

    private static final SteeringAcceleration<Vector2> steeringOutput = new SteeringAcceleration<Vector2>(

From source file com.mygdx.entities.DynamicEntities.SteerableEntity.java

/**
 *
 * @author looch
 */
public class SteerableEntity extends Entity implements Steerable<Vector2> {

From source file com.mygdx.entities.SteerableEntity.java

/**
 *
 * @author looch
 */
public class SteerableEntity extends Entity implements Steerable<Vector2> {

From source file com.mygdx.game.Box2dSteeringEntity.java

/** A steering entity for box2d physics engine.
 * 
 * @author davebaol */
public class Box2dSteeringEntity implements Steerable<Vector2> {
    TextureRegion region;
    Body body;

From source file com.mygdx.game.objects.SteerableBody.java

/**
 * A {@code SteerableBody} has the ability to exploit steering behaviors through its active {@link #steerer}.
 *  
 * @author jsjolund
 */
public class SteerableBody extends GameModelBody implements Steerable<Vector3> {

From source file com.zombie.game.actors.SteeringActor.java

/** A SteeringActor is a scene2d {@link Actor} implementing the {@link Steerable} interface.
 *
 * @autor davebaol */
public class SteeringActor extends Actor implements AnimationController.AnimationListener, Steerable<Vector2> {

    private static final SteeringAcceleration<Vector2> steeringOutput = new SteeringAcceleration<Vector2>(