List of usage examples for com.badlogic.gdx.ai.steer Steerable interface-usage
From source file AITest.Box2DSteeringEntity.java
/** * * @author Dalliny */ public class Box2DSteeringEntity implements Steerable<Vector2> { Body body;
From source file coder5560.gdxai.SteeringActor.java
public class SteeringActor extends Actor implements Steerable<Vector2> { private static final SteeringAcceleration<Vector2> steeringOutput = new SteeringAcceleration<Vector2>( new Vector2()); TextureRegion region;
From source file com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringEntity.java
/** A steering entity for box2d physics engine. * * @author davebaol */ public class Box2dSteeringEntity implements Steerable<Vector2> { TextureRegion region; Body body;
From source file com.badlogic.gdx.ai.tests.steer.bullet.SteeringBulletEntity.java
/** @author Daniel Holderbaum */ public class SteeringBulletEntity extends BulletEntity implements Steerable<Vector3> { public btRigidBody body; float maxLinearSpeed;
From source file com.badlogic.gdx.ai.tests.steer.scene2d.SteeringActor.java
/** A SteeringActor is a scene2d {@link Actor} implementing the {@link Steerable} interface. * * @autor davebaol */ public class SteeringActor extends Actor implements Steerable<Vector2> { private static final SteeringAcceleration<Vector2> steeringOutput = new SteeringAcceleration<Vector2>(
From source file com.mygdx.entities.DynamicEntities.SteerableEntity.java
/** * * @author looch */ public class SteerableEntity extends Entity implements Steerable<Vector2> {
From source file com.mygdx.entities.SteerableEntity.java
/** * * @author looch */ public class SteerableEntity extends Entity implements Steerable<Vector2> {
From source file com.mygdx.game.Box2dSteeringEntity.java
/** A steering entity for box2d physics engine. * * @author davebaol */ public class Box2dSteeringEntity implements Steerable<Vector2> { TextureRegion region; Body body;
From source file com.mygdx.game.objects.SteerableBody.java
/** * A {@code SteerableBody} has the ability to exploit steering behaviors through its active {@link #steerer}. * * @author jsjolund */ public class SteerableBody extends GameModelBody implements Steerable<Vector3> {
From source file com.zombie.game.actors.SteeringActor.java
/** A SteeringActor is a scene2d {@link Actor} implementing the {@link Steerable} interface. * * @autor davebaol */ public class SteeringActor extends Actor implements AnimationController.AnimationListener, Steerable<Vector2> { private static final SteeringAcceleration<Vector2> steeringOutput = new SteeringAcceleration<Vector2>(