Example usage for com.badlogic.gdx.ai.utils Location interface-usage

List of usage examples for com.badlogic.gdx.ai.utils Location interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.ai.utils Location interface-usage.

Usage

From source file com.badlogic.gdx.ai.tests.steer.box2d.Box2dLocation.java

public class Box2dLocation implements Location<Vector2> {

    Vector2 position;
    float orientation;

    public Box2dLocation() {

From source file com.badlogic.gdx.ai.tests.steer.bullet.BulletLocation.java

public class BulletLocation implements Location<Vector3> {

    Vector3 position;
    float orientation;

    public BulletLocation() {

From source file com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dLocation.java

public class Scene2dLocation implements Location<Vector2> {

    Vector2 position;
    float orientation;

    public Scene2dLocation() {

From source file com.mygdx.game.utilities.BulletLocation.java

public class BulletLocation implements Location<Vector3> {

    Vector3 position;
    float orientation;

    public BulletLocation() {

From source file com.semperhilaris.engine.ai.steer.box2d.Box2dLocation.java

public class Box2dLocation implements Location<Vector2> {

    Vector2 position;
    float orientation;

    public Box2dLocation() {

From source file com.zombie.game.steering.Scene2dLocation.java

public class Scene2dLocation implements Location<Vector2> {

    Vector2 position;
    float orientation;

    public Scene2dLocation() {

From source file toniarts.openkeeper.world.creature.steering.CreatureLocation.java

/**
 *
 * @author Toni Helenius <helenius.toni@gmail.com>
 */
public class CreatureLocation implements Location<Vector2> {