List of usage examples for com.badlogic.gdx.ai.utils Location interface-usage
From source file com.badlogic.gdx.ai.tests.steer.box2d.Box2dLocation.java
public class Box2dLocation implements Location<Vector2> { Vector2 position; float orientation; public Box2dLocation() {
From source file com.badlogic.gdx.ai.tests.steer.bullet.BulletLocation.java
public class BulletLocation implements Location<Vector3> { Vector3 position; float orientation; public BulletLocation() {
From source file com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dLocation.java
public class Scene2dLocation implements Location<Vector2> { Vector2 position; float orientation; public Scene2dLocation() {
From source file com.mygdx.game.utilities.BulletLocation.java
public class BulletLocation implements Location<Vector3> { Vector3 position; float orientation; public BulletLocation() {
From source file com.semperhilaris.engine.ai.steer.box2d.Box2dLocation.java
public class Box2dLocation implements Location<Vector2> { Vector2 position; float orientation; public Box2dLocation() {
From source file com.zombie.game.steering.Scene2dLocation.java
public class Scene2dLocation implements Location<Vector2> { Vector2 position; float orientation; public Scene2dLocation() {
From source file toniarts.openkeeper.world.creature.steering.CreatureLocation.java
/** * * @author Toni Helenius <helenius.toni@gmail.com> */ public class CreatureLocation implements Location<Vector2> {