List of usage examples for com.badlogic.gdx.ai.utils RaycastCollisionDetector interface-usage
From source file com.badlogic.gdx.ai.tests.pfa.tests.tiled.TiledRaycastCollisionDetector.java
/** A raycast collision detector used for path smoothing against a {@link TiledGraph}. * * @param <N> Type of node, either flat or hierarchical, extending the {@link TiledNode} class * * @author davebaol */ public class TiledRaycastCollisionDetector<N extends TiledNode<N>> implements RaycastCollisionDetector<Vector2> {
From source file com.microlife.level.astarUtils.NodeRaycastCollisionDetector.java
/** A raycast collision detector used for path smoothing against a {@link }. * * @author davebaol */ public class NodeRaycastCollisionDetector implements RaycastCollisionDetector<Vector2> { Map worldMap;
From source file com.pixelfarmers.goat.util.Box2dRaycastCollisionDetector.java
/** A raycast collision detector for box2d. * * @author davebaol */ public class Box2dRaycastCollisionDetector implements RaycastCollisionDetector<Vector2> { World world;
From source file com.semperhilaris.engine.ai.steer.box2d.Box2dRaycastCollisionDetector.java
/** A raycast collision detector for box2d. * * @author davebaol */ public class Box2dRaycastCollisionDetector implements RaycastCollisionDetector<Vector2> { World world;
From source file com.starsailor.util.box2d.Box2dRaycastCollisionDetector.java
/** * A raycast collision detector for box2d. * * @author davebaol */ public class Box2dRaycastCollisionDetector implements RaycastCollisionDetector<Vector2> {
From source file toniarts.openkeeper.world.creature.steering.CreatureRayCastCollisionDetector.java
/**
* Collision detector for movement<br>
* Reference:
* http://www.codeproject.com/Articles/15604/Ray-casting-in-a-D-tile-based-environment
*
* @author Toni Helenius <helenius.toni@gmail.com>