List of usage examples for com.badlogic.gdx.assets AssetErrorListener interface-usage
From source file com.alma42.mapgen.game.Assets.java
public class Assets implements Disposable, AssetErrorListener { public class AssetBunny { public final AtlasRegion head; public AssetBunny(final TextureAtlas atlas) {
From source file com.bagon.matchteam.mtx.asset.AbstractAssets.java
public abstract class AbstractAssets implements AssetErrorListener { // protected final String logTag = "MtxAssetsLog"; public static boolean logActive = true; // private AssetManager assetManager;
From source file com.codefiddler.libgdx.spinit.level.Level.java
public abstract class Level implements Disposable, AssetErrorListener { public static final String TAG = Level.class.getName(); private AssetManager assetManager;
From source file com.diins.matchteamv2.mtx.asset.AbstractAssets.java
public abstract class AbstractAssets implements AssetErrorListener { // protected final String logTag = "MtxAssetsLog"; public static boolean logActive = true; // private AssetManager assetManager;
From source file com.havidarou.MeduNetjer.asset.AbstractAssets.java
public abstract class AbstractAssets implements AssetErrorListener { // protected final String logTag = "MtxAssetsLog"; public static boolean logActive = true; // private AssetManager assetManager;
From source file com.maplescot.loggerbill.misc.Assets.java
/**
* This singleton class wraps our asset manager. It does background loading of the various assets we need in our game
* and serves them up statically on demand.
* <p/>
* Created by james on 19/07/14.
*/
From source file com.mk.apps.superm.mtx.asset.AbstractAssets.java
public abstract class AbstractAssets implements AssetErrorListener { // protected final String logTag = "MtxAssetsLog"; public static boolean logActive = true; // private AssetManager assetManager;
From source file com.moribitotech.mtx.asset.AbstractAssets.java
public abstract class AbstractAssets implements AssetErrorListener { // protected final String logTag = "MtxAssetsLog"; public static boolean logActive = true; // private AssetManager assetManager;
From source file com.mrandmrsjian.freakingsum.Assets.java
public class Assets implements Disposable, AssetErrorListener { public static final String TAG = Assets.class.getName(); public static final Assets instance = new Assets();
From source file com.ntr.prototype.game.Assets.java
public class Assets implements Disposable, AssetErrorListener { public static final String TAG = Assets.class.getName(); public static final Assets instance = new Assets(); private AssetManager assetManager;