Example usage for com.badlogic.gdx.assets AssetManager load

List of usage examples for com.badlogic.gdx.assets AssetManager load

Introduction

In this page you can find the example usage for com.badlogic.gdx.assets AssetManager load.

Prototype

public synchronized <T> void load(String fileName, Class<T> type) 

Source Link

Document

Adds the given asset to the loading queue of the AssetManager.

Usage

From source file:at.juggle.games.counting.SoundManager.java

License:Apache License

/**
 * Helper to load music in one line.//w  w  w  .j  av a 2  s.  co m
 * @param assMan
 * @param path
 */
private void loadMusic(AssetManager assMan, String path) {
    assMan.load(path, Music.class);
}

From source file:at.juggle.games.counting.SoundManager.java

License:Apache License

/**
 * Helper to load and register Event in one line.
 * @param assMan//w  w  w.  j ava2 s  . co m
 * @param path
 * @param event
 */
private void loadSound(AssetManager assMan, String path, String event) {
    assMan.load(path, Sound.class);
    event2sound.put(event, path);
}

From source file:at.therefactory.jewelthief.Game.java

License:Open Source License

private void loadAssets() {
    AssetManager manager = JewelThief.getInstance().getAssetManager();
    manager.load("audio/sounds/collect.ogg", Sound.class);
    manager.load("audio/sounds/coin.ogg", Sound.class);
    manager.load("audio/sounds/applause.ogg", Sound.class);
    manager.load("audio/sounds/one_blow_from_party_horn.ogg", Sound.class);
    manager.finishLoading();// www. j  a va 2 s.  c  o m
    soundCollectJewel = manager.get("audio/sounds/collect.ogg", Sound.class);
    soundOuch = manager.get("audio/sounds/coin.ogg", Sound.class);
    soundApplause = manager.get("audio/sounds/applause.ogg", Sound.class);
    soundLose = manager.get("audio/sounds/one_blow_from_party_horn.ogg", Sound.class);
}

From source file:at.therefactory.jewelthief.screens.LogoScreen.java

License:Open Source License

public LogoScreen(SpriteBatch batch, ShapeRenderer shapeRenderer, FitViewport viewport,
        OrthographicCamera camera) {//from w w w.ja v a2  s .co m
    this.batch = batch;
    this.shapeRenderer = shapeRenderer;
    this.viewport = viewport;
    this.camera = camera;

    spriteThere = new Sprite(new Texture("there.png"));
    spriteFactory = new Sprite(new Texture("factory.png"));
    spriteLibGdxLogo = new Sprite(new Texture("libgdx.png"));

    AssetManager am = JewelThief.getInstance().getAssetManager();
    am.load("audio/sounds/keyboard.ogg", Sound.class);
    am.load("audio/sounds/keyboard_go_back.ogg", Sound.class);
    am.load("audio/sounds/re.ogg", Sound.class);
    am.load("audio/sounds/libgdx.ogg", Music.class);
    am.finishLoading();

    soundTypeTheRefactory = am.get("audio/sounds/keyboard.ogg", Sound.class);
    soundGoBackOnKeyboard = am.get("audio/sounds/keyboard_go_back.ogg", Sound.class);
    soundTypeRe = am.get("audio/sounds/re.ogg", Sound.class);
    musicLibGdxJingle = am.get("audio/sounds/libgdx.ogg", Music.class);

    resetAnimation();
}

From source file:broken.shotgun.throwthemoon.actors.Background.java

License:Open Source License

public Background(AssetManager manager) {
    manager.setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
    manager.load(TEXTURE_FILENAME, Texture.class);
    manager.finishLoading();/*from  w  w  w .  j  a  v a2 s  . co  m*/

    texture = manager.get(TEXTURE_FILENAME);

    TextureRegion[] frames = TextureRegion.split(texture, FRAME_WIDTH, FRAME_HEIGHT)[0];
    animation = new Animation(0.1f, frames[0], frames[1], frames[2]);
    animation.setPlayMode(PlayMode.LOOP);

    setWidth(FRAME_WIDTH);
    setHeight(FRAME_HEIGHT);

    background = new TiledDrawable(animation.getKeyFrame(0f));
}

From source file:broken.shotgun.throwthemoon.actors.Boss.java

License:Open Source License

public Boss(final AssetManager manager) {
    manager.setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
    manager.setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
    manager.load(TEXTURE_FILENAME, Texture.class);
    manager.load(SFX_HIT_FILENAME, Sound.class);
    manager.finishLoading();//from  www . j  a v a  2 s  .  c om

    texture = manager.get(TEXTURE_FILENAME);
    regions = TextureRegion.split(texture, FRAME_WIDTH, FRAME_HEIGHT)[0];
    idle = new Animation(0.1f, regions[0], regions[1], regions[2]);
    idle.setPlayMode(Animation.PlayMode.LOOP);

    hitSfx = manager.get(SFX_HIT_FILENAME);

    currentFrame = idle.getKeyFrame(0.0f);

    setWidth(currentFrame.getRegionWidth());
    setHeight(currentFrame.getRegionHeight());
    setOrigin(getWidth() / 2, getHeight() / 2);

    collisionArea = new Rectangle(getX(), getY() + 80, (int) getWidth(), (int) getHeight() - 170);

    health = 50;
    raging = false;
    color = Color.WHITE;
    setColor(color);
    flipX = false;
}

From source file:broken.shotgun.throwthemoon.actors.Enemy.java

License:Open Source License

public Enemy(final AssetManager manager) {
    manager.setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
    manager.setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
    manager.load(TEXTURE_FILENAME, Texture.class);
    manager.load(SFX_HIT_FILENAME, Sound.class);
    manager.finishLoading();/* ww  w .java2 s .c om*/

    texture = manager.get(TEXTURE_FILENAME);
    regions = TextureRegion.split(texture, FRAME_WIDTH, FRAME_HEIGHT)[0];
    idle = new Animation(0.1f, regions[0], regions[1], regions[2]);
    idle.setPlayMode(Animation.PlayMode.LOOP);

    hitSfx = manager.get(SFX_HIT_FILENAME);

    currentFrame = idle.getKeyFrame(0.0f);

    setWidth(currentFrame.getRegionWidth());
    setHeight(currentFrame.getRegionHeight());
    setOrigin(getWidth() / 2, getHeight() / 2);

    collisionArea = new Rectangle(50, 0, (int) getWidth() - 100, (int) getHeight());

    health = 5;
}

From source file:broken.shotgun.throwthemoon.actors.Moon.java

License:Open Source License

public Moon(final AssetManager manager) {
    manager.setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
    manager.setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
    manager.load(TEXTURE_FILENAME, Texture.class);
    manager.load(SFX_MOON_CRASH_FILENAME, Sound.class);
    manager.finishLoading();/* www .  j  a v a  2  s .  co  m*/

    texture = manager.get(TEXTURE_FILENAME);
    crashSfx = manager.get(SFX_MOON_CRASH_FILENAME);

    currentFrame = new TextureRegion(texture);

    setWidth(currentFrame.getRegionWidth());
    setHeight(currentFrame.getRegionHeight());
    setOrigin(getWidth() / 2, getHeight() / 2);

    reset();
}

From source file:broken.shotgun.throwthemoon.actors.MoonChain.java

License:Open Source License

public MoonChain(final AssetManager manager) {
    manager.setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
    manager.setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
    manager.load(TEXTURE_FILENAME, Texture.class);
    manager.load(SFX_CHAIN_PULL_FILENAME, Sound.class);
    manager.finishLoading();//w w  w.  j av  a  2  s.c  o  m

    texture = manager.get(TEXTURE_FILENAME);
    texture.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.Repeat);

    chainPullSfx = manager.get(SFX_CHAIN_PULL_FILENAME);

    setWidth(texture.getWidth());
    setHeight(texture.getHeight() * TILE_COUNT);
    setOrigin(getWidth() / 2, 0);

    // Note: scale is not used in draw for the chain, this is a hack to make easier to put the chain down
    setScale(3f, 3f);

    collisionArea = new Rectangle(getX(), getY(), getWidth(), getHeight());
    position = new Vector2(getX(), getY());
}

From source file:broken.shotgun.throwthemoon.actors.Player.java

License:Open Source License

public Player(final AssetManager manager) {
    manager.setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
    manager.setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
    manager.load(TEXTURE_FILENAME, Texture.class);
    manager.load(SFX_HIT_FILENAME, Sound.class);
    manager.load(SFX_DIE_FILENAME, Sound.class);
    manager.finishLoading();/*from ww w.  j av  a 2  s  .c o  m*/

    texture = manager.get(TEXTURE_FILENAME);
    textureRegions = TextureRegion.split(texture, FRAME_WIDTH, FRAME_HEIGHT)[0];

    idle = new Animation(0.1f, textureRegions[0], textureRegions[1], textureRegions[2]);
    idle.setPlayMode(Animation.PlayMode.LOOP);

    walk = new Animation(0.3f, textureRegions[3], textureRegions[4]);
    walk.setPlayMode(Animation.PlayMode.LOOP);

    attack = new Animation(0.3f, textureRegions[5], textureRegions[6], textureRegions[7]);
    attack.setPlayMode(Animation.PlayMode.NORMAL);

    hitSfx = manager.get(SFX_HIT_FILENAME);
    dieSfx = manager.get(SFX_DIE_FILENAME);

    setWidth(FRAME_WIDTH);
    setHeight(FRAME_HEIGHT);
    setOrigin(getWidth() / 2, getHeight() / 2);

    state = State.IDLE;
    currentFrame = idle.getKeyFrame(0.0f);

    moveTarget = new Vector2(-1, -1);
    position = new Vector2(getX(), getY());
    velocity = new Vector2(0, 0);

    collisionArea = new Rectangle(getX() + 50, getY(), (int) getWidth() - 100, (int) getHeight());
    attackArea = new Rectangle(0, 0, 0, 0);
}