List of usage examples for com.badlogic.gdx.assets AssetManager subclass-usage
From source file aurelienribon.texturepackergui.Assets.java
/** * @author Aurelien Ribon | http://www.aurelienribon.com/ */ public class Assets extends AssetManager { private static AssetManager manager;
From source file com.bladecoder.engine.assets.EngineAssetManager.java
public class EngineAssetManager extends AssetManager { public static final String WORLD_FILENAME_JSON = "world.json"; public static final String DESKTOP_PREFS_DIR = "BladeEngine"; public static final String NOT_DESKTOP_PREFS_DIR = "data/";
From source file com.bladecoder.engineeditor.EditorAssetManager.java
public class EditorAssetManager extends AssetManager { public static final String ICON_ATLAS = "images/icons.atlas"; public EditorAssetManager() { super();
From source file com.intrepid.nicge.content.AssetManager.java
public class AssetManager extends com.badlogic.gdx.assets.AssetManager { // **************************************************************************************** // Const Fields // **************************************************************************************** // ****************************************************************************************
From source file com.jmolina.orb.managers.AssetManager.java
/** * Manager de assets. Extiende del {@link com.badlogic.gdx.assets.AssetManager} de libGDX. */ public class AssetManager extends com.badlogic.gdx.assets.AssetManager { private enum AssetType {
From source file com.jupiter.europa.io.EmergenceAssetManager.java
/** * * @author Nathan Templon */ public class EmergenceAssetManager extends AssetManager {
From source file com.kotcrab.vis.runtime.scene.VisAssetManager.java
/** * Simplified {@link AssetManager} for VisRuntime. Automatically sets AssetManger required loaders, and allows to * enable FreeType support or load custom entity supports in easier way. * @author Kotcrab */ public class VisAssetManager extends AssetManager {
From source file com.kotcrab.vis.runtime.VisAssetManager.java
public class VisAssetManager extends AssetManager { private SceneLoader sceneLoader; public VisAssetManager() { this(new InternalFileHandleResolver()); }
From source file com.stercore.code.net.dermetfan.utils.libgdx.AnnotationAssetManager.java
/** An {@link AssetManager} that {@link AssetManager#load(AssetDescriptor) loads} assets from a container class using reflection.<br> * <strong>NOTE: Not supported in the HTML backend! Since the libGDX reflection API does not provide access to annotations, the java reflection API is used here instead.</strong> * @author dermetfan */ public class AnnotationAssetManager extends AssetManager { /** Indicates whether a field should be {@link AnnotationAssetManager#load(Field) loaded} and which {@link AssetDescriptor#type} to use if necessary.
From source file com.trance.tranceview.utils.ResUtil.java
@SuppressLint("UseSparseArrays") public class ResUtil extends AssetManager { public TextureAtlas textureAtlas; public TextureAtlas textureAtlas2; private static ResUtil resUtil;