Example usage for com.badlogic.gdx.assets AssetManager subclass-usage

List of usage examples for com.badlogic.gdx.assets AssetManager subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.assets AssetManager subclass-usage.

Usage

From source file aurelienribon.texturepackergui.Assets.java

/**
 * @author Aurelien Ribon | http://www.aurelienribon.com/
 */
public class Assets extends AssetManager {
    private static AssetManager manager;

From source file com.bladecoder.engine.assets.EngineAssetManager.java

public class EngineAssetManager extends AssetManager {

    public static final String WORLD_FILENAME_JSON = "world.json";

    public static final String DESKTOP_PREFS_DIR = "BladeEngine";
    public static final String NOT_DESKTOP_PREFS_DIR = "data/";

From source file com.bladecoder.engineeditor.EditorAssetManager.java

public class EditorAssetManager extends AssetManager {
    public static final String ICON_ATLAS = "images/icons.atlas";

    public EditorAssetManager() {
        super();

From source file com.intrepid.nicge.content.AssetManager.java

public class AssetManager extends com.badlogic.gdx.assets.AssetManager {
    // ****************************************************************************************
    // Const Fields
    // ****************************************************************************************

    // ****************************************************************************************

From source file com.jmolina.orb.managers.AssetManager.java

/**
 * Manager de assets. Extiende del {@link com.badlogic.gdx.assets.AssetManager} de libGDX.
 */
public class AssetManager extends com.badlogic.gdx.assets.AssetManager {

    private enum AssetType {

From source file com.jupiter.europa.io.EmergenceAssetManager.java

/**
 *
 * @author Nathan Templon
 */
public class EmergenceAssetManager extends AssetManager {

From source file com.kotcrab.vis.runtime.scene.VisAssetManager.java

/**
 * Simplified {@link AssetManager} for VisRuntime. Automatically sets AssetManger required loaders, and allows to
 * enable FreeType support or load custom entity supports in easier way.
 * @author Kotcrab
 */
public class VisAssetManager extends AssetManager {

From source file com.kotcrab.vis.runtime.VisAssetManager.java

public class VisAssetManager extends AssetManager {
    private SceneLoader sceneLoader;

    public VisAssetManager() {
        this(new InternalFileHandleResolver());
    }

From source file com.stercore.code.net.dermetfan.utils.libgdx.AnnotationAssetManager.java

/** An {@link AssetManager} that {@link AssetManager#load(AssetDescriptor) loads} assets from a container class using reflection.<br>
 *  <strong>NOTE: Not supported in the HTML backend! Since the libGDX reflection API does not provide access to annotations, the java reflection API is used here instead.</strong>
 *  @author dermetfan */
public class AnnotationAssetManager extends AssetManager {

    /** Indicates whether a field should be {@link AnnotationAssetManager#load(Field) loaded} and which {@link AssetDescriptor#type} to use if necessary.

From source file com.trance.tranceview.utils.ResUtil.java

@SuppressLint("UseSparseArrays")
public class ResUtil extends AssetManager {

    public TextureAtlas textureAtlas;
    public TextureAtlas textureAtlas2;
    private static ResUtil resUtil;