Example usage for com.badlogic.gdx.assets.loaders AsynchronousAssetLoader subclass-usage

List of usage examples for com.badlogic.gdx.assets.loaders AsynchronousAssetLoader subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.assets.loaders AsynchronousAssetLoader subclass-usage.

Usage

From source file com.forerunnergames.peril.client.io.MultiAtlasSkinLoader.java

public final class MultiAtlasSkinLoader extends AsynchronousAssetLoader<Skin, MultiAtlasSkinLoader.SkinParameter> {
    private Skin skin;

    public MultiAtlasSkinLoader(final FileHandleResolver resolver) {
        super(resolver);
    }

From source file com.forerunnergames.peril.client.io.ShaderProgramLoader.java

public final class ShaderProgramLoader
        extends AsynchronousAssetLoader<ShaderProgram, ShaderProgramLoader.FragmentShaderParameter> {
    private static final Logger log = LoggerFactory.getLogger(ShaderProgramLoader.class);
    private FileHandle fragmentShader;

    public ShaderProgramLoader(final FileHandleResolver resolver) {

From source file com.github.fauu.helix.core.GeometrySetLoader.java

public class GeometrySetLoader extends AsynchronousAssetLoader<GeometrySet, GeometrySetLoader.Parameters> {

    public static class Parameters extends AssetLoaderParameters<GeometrySet> {
    }

    protected GeometrySet geometrySet;

From source file com.github.fauu.helix.core.MapRegionLoader.java

public class MapRegionLoader extends AsynchronousAssetLoader<MapRegion, MapRegionLoader.Parameters> {

    public static class Parameters extends AssetLoaderParameters<MapRegion> {
    }

    protected MapRegion mapRegion;

From source file com.intrepid.nicge.utilz.animation.AnimationPackLoader.java

public class AnimationPackLoader
        extends AsynchronousAssetLoader<AnimationPack, AnimationPackLoader.AnimationPackParameter> {
    // ****************************************************************************************
    // Const Fields
    // ****************************************************************************************
    private static final boolean ENCODED = EngineConfigs.ENCODED;

From source file com.kotcrab.vis.plugin.spine.runtime.SkeletonDataLoader.java

/**
 * AssetLoader for {@link SkeletonData} instances.
 * Loads an exported Spine's skeleton data.
 * The atlas with the images will be loaded as a dependency. This has to be declared as a {@link SkeletonDataLoaderParameter}
 * in the  {@link AssetManager#load(String, Class, AssetLoaderParameters)} call.
 * Supports both binary and JSON skeleton format files. If the animation file name has a 'skel' extension,

From source file com.kotcrab.vis.runtime.scene.SceneLoader.java

/**
 * Scene loader for {@link AssetManager}. Allow to load entire scene file with all required dependencies such as textures, sounds etc.
 * @author Kotcrab
 */
public class SceneLoader extends AsynchronousAssetLoader<Scene, SceneParameter> {
    public static final String DISTANCE_FIELD_SHADER = "com/kotcrab/vis/runtime/bmp-font-df";

From source file com.kotcrab.vis.runtime.scene.ShaderLoader.java

public class ShaderLoader extends AsynchronousAssetLoader<ShaderProgram, ShaderProgramParameter> {
    public ShaderLoader() {
        this(new InternalFileHandleResolver());
    }

    public ShaderLoader(FileHandleResolver resolver) {

From source file com.kotcrab.vis.runtime.util.ShaderLoader.java

/**
 * Shader loader for {@link AssetManager}. Expects that fragment shader file ends with .frag and vertex shader file name
 * ends with .vert
 * @author Kotcrab
 */
public class ShaderLoader extends AsynchronousAssetLoader<ShaderProgram, ShaderProgramParameter> {

From source file com.siondream.core.animation.SpriteAnimationLoader.java

/**
 * @class AnimationLoader
 * @author David Saltares Mrquez
 * @date 09/09/2012
 * 
 * @brief Asynchronous asset loader for AnimationData objects