List of usage examples for com.badlogic.gdx.assets.loaders BitmapFontLoader BitmapFontLoader
public BitmapFontLoader(FileHandleResolver resolver)
From source file:com.intrepid.nicge.content.AssetManager.java
private void setAllLoaders() { setLoader(Pixmap.class, new PixmapLoader(getFileHandleResolver())); setLoader(Texture.class, new TextureLoader(getFileHandleResolver())); setLoader(Music.class, new MusicLoader(getFileHandleResolver())); setLoader(Sound.class, new SoundLoader(getFileHandleResolver())); setLoader(BitmapFont.class, new BitmapFontLoader(getFileHandleResolver())); setLoader(AnimationPack.class, new AnimationPackLoader(getFileHandleResolver())); // all another default loaders // setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver)); // setLoader(Skin.class, new SkinLoader(resolver)); // setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver)); // setLoader(com.badlogic.gdx.graphics.g3d.particles.ParticleEffect.class, // new com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader(resolver)); // setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver)); // setLoader(I18NBundle.class, new I18NBundleLoader(resolver)); // setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver)); // setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver)); // setLoader(Model.class, ".obj", new ObjLoader(resolver)); // setLoader(ShaderProgram.class, new ShaderProgramLoader(resolver)); }