List of usage examples for com.badlogic.gdx.assets.loaders FileHandleResolver interface-usage
From source file com.badlogic.gdx.tests.android.ZipFileHandleResolver.java
/** @author sarkanyi */ public class ZipFileHandleResolver implements FileHandleResolver { @Override public FileHandle resolve(String fileName) { return new AndroidZipFileHandle(fileName);
From source file com.bladecoder.engine.assets.BasePathResolver.java
public class BasePathResolver implements FileHandleResolver { String basePath; @Override public FileHandle resolve(String fileName) {
From source file com.bladecoder.engine.assets.EngineResolutionFileResolver.java
public class EngineResolutionFileResolver implements FileHandleResolver { private final FileHandleResolver baseResolver; private Resolution[] descriptors; private Resolution bestDesc;
From source file com.forerunnergames.peril.client.io.CustomExternalFileHandleResolver.java
public final class CustomExternalFileHandleResolver implements FileHandleResolver { @Override public FileHandle resolve(final String fileName) { if (fileName.startsWith(AssetSettings.RELATIVE_EXTERNAL_ASSETS_DIRECTORY)) return Gdx.files.external(fileName);
From source file com.sidereal.dolphinoes.architecture.core.assetload.ClassFileHandleResolver.java
/** FileHandle resolvers for assets inside .jar files. * * @author Claudiu */ public class ClassFileHandleResolver implements FileHandleResolver { @Override
From source file dk.gruppeseks.bodtrd.managers.AssetsJarFileResolver.java
/** * * @author @author Jan Corfixen (Project supervisor) */ public class AssetsJarFileResolver implements FileHandleResolver { @Override
From source file es.eucm.ead.engine.assets.Assets.java
/**
* Abstract class for managing assets. In this context, any file required for
* the application to run is considered an asset. That includes game json files,
* images, sounds, skins, i18n files, etc.
*
* This particular class is meant to be the superclass for all classes dealing
From source file es.eucm.ead.engine.Assets.java
/** * Deals with all assets that must be read from a file. Essentially, wraps a * {@link AssetManager}, and adds some extra methods. It also controls the * loading path */ public class Assets extends Json implements FileHandleResolver {
From source file mobi.shad.s3lib.utils.S3FileHandleResolver.java
/** * */ public class S3FileHandleResolver implements FileHandleResolver { @Override public FileHandle resolve(String fileName) {
From source file org.bladecoder.bladeengine.assets.BasePathResolver.java
public class BasePathResolver implements FileHandleResolver { String basePath; @Override public FileHandle resolve(String fileName) {