Example usage for com.badlogic.gdx.assets.loaders FileHandleResolver interface-usage

List of usage examples for com.badlogic.gdx.assets.loaders FileHandleResolver interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.assets.loaders FileHandleResolver interface-usage.

Usage

From source file com.badlogic.gdx.tests.android.ZipFileHandleResolver.java

/** @author sarkanyi */
public class ZipFileHandleResolver implements FileHandleResolver {

    @Override
    public FileHandle resolve(String fileName) {
        return new AndroidZipFileHandle(fileName);

From source file com.bladecoder.engine.assets.BasePathResolver.java

public class BasePathResolver implements FileHandleResolver {
    String basePath;

    @Override
    public FileHandle resolve(String fileName) {

From source file com.bladecoder.engine.assets.EngineResolutionFileResolver.java

public class EngineResolutionFileResolver implements FileHandleResolver {

    private final FileHandleResolver baseResolver;
    private Resolution[] descriptors;

    private Resolution bestDesc;

From source file com.forerunnergames.peril.client.io.CustomExternalFileHandleResolver.java

public final class CustomExternalFileHandleResolver implements FileHandleResolver {
    @Override
    public FileHandle resolve(final String fileName) {
        if (fileName.startsWith(AssetSettings.RELATIVE_EXTERNAL_ASSETS_DIRECTORY))
            return Gdx.files.external(fileName);

From source file com.sidereal.dolphinoes.architecture.core.assetload.ClassFileHandleResolver.java

/** FileHandle resolvers for assets inside .jar files.
 * 
 * @author Claudiu */
public class ClassFileHandleResolver implements FileHandleResolver {

    @Override

From source file dk.gruppeseks.bodtrd.managers.AssetsJarFileResolver.java

/**
 *
 * @author @author Jan Corfixen (Project supervisor)
 */
public class AssetsJarFileResolver implements FileHandleResolver {
    @Override

From source file es.eucm.ead.engine.assets.Assets.java

/**
 * Abstract class for managing assets. In this context, any file required for
 * the application to run is considered an asset. That includes game json files,
 * images, sounds, skins, i18n files, etc.
 * 
 * This particular class is meant to be the superclass for all classes dealing

From source file es.eucm.ead.engine.Assets.java

/**
 * Deals with all assets that must be read from a file. Essentially, wraps a
 * {@link AssetManager}, and adds some extra methods. It also controls the
 * loading path
 */
public class Assets extends Json implements FileHandleResolver {

From source file mobi.shad.s3lib.utils.S3FileHandleResolver.java

/**
 *
 */
public class S3FileHandleResolver implements FileHandleResolver {
    @Override
    public FileHandle resolve(String fileName) {

From source file org.bladecoder.bladeengine.assets.BasePathResolver.java

public class BasePathResolver implements FileHandleResolver {
    String basePath;

    @Override
    public FileHandle resolve(String fileName) {