Example usage for com.badlogic.gdx.assets.loaders MusicLoader MusicLoader

List of usage examples for com.badlogic.gdx.assets.loaders MusicLoader MusicLoader

Introduction

In this page you can find the example usage for com.badlogic.gdx.assets.loaders MusicLoader MusicLoader.

Prototype

public MusicLoader(FileHandleResolver resolver) 

Source Link

Usage

From source file:broken.shotgun.throwthemoon.stages.GameStage.java

License:Open Source License

private void loadSounds() {
    manager.setLoader(Music.class, new MusicLoader(new InternalFileHandleResolver()));
    manager.setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
    manager.load(MUSIC_FILENAME, Music.class);
    manager.load(SFX_TV_ON_FILENAME, Sound.class);
    manager.finishLoading();/*from w w w  .  ja  va2s. com*/

    music = manager.get(MUSIC_FILENAME);
    music.setLooping(true);

    tvOnSfx = manager.get(SFX_TV_ON_FILENAME);
}

From source file:com.intrepid.nicge.content.AssetManager.java

private void setAllLoaders() {
    setLoader(Pixmap.class, new PixmapLoader(getFileHandleResolver()));
    setLoader(Texture.class, new TextureLoader(getFileHandleResolver()));
    setLoader(Music.class, new MusicLoader(getFileHandleResolver()));
    setLoader(Sound.class, new SoundLoader(getFileHandleResolver()));
    setLoader(BitmapFont.class, new BitmapFontLoader(getFileHandleResolver()));
    setLoader(AnimationPack.class, new AnimationPackLoader(getFileHandleResolver()));

    // all another default loaders
    //      setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
    //      setLoader(Skin.class, new SkinLoader(resolver));
    //      setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver));
    //      setLoader(com.badlogic.gdx.graphics.g3d.particles.ParticleEffect.class,
    //         new com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader(resolver));
    //      setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver));
    //      setLoader(I18NBundle.class, new I18NBundleLoader(resolver));
    //      setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver));
    //      setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver));
    //      setLoader(Model.class, ".obj", new ObjLoader(resolver));
    //      setLoader(ShaderProgram.class, new ShaderProgramLoader(resolver));
}