Example usage for com.badlogic.gdx.assets.loaders SynchronousAssetLoader subclass-usage

List of usage examples for com.badlogic.gdx.assets.loaders SynchronousAssetLoader subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.assets.loaders SynchronousAssetLoader subclass-usage.

Usage

From source file com.kotcrab.vis.plugin.spriter.runtime.loader.SpriterDataLoader.java

/**
 * @author Kotcrab
 */
public class SpriterDataLoader extends SynchronousAssetLoader<SpriterData, SpriterDataLoader.SpriterDataParameter> {
    public SpriterDataLoader() {
        this(new InternalFileHandleResolver());

From source file com.turbogerm.germlibrary.util.ParticleEffectLoader.java

public class ParticleEffectLoader
        extends SynchronousAssetLoader<ParticleEffect, ParticleEffectLoader.ParticleEffectParameter> {

    public ParticleEffectLoader(FileHandleResolver resolver) {
        super(resolver);
    }

From source file com.weimingtom.iteye.simplerpg.tiled.TileMapRendererLoader.java

/** {@link AssetLoader} for {@link TiledMap} instances.
 * @author mzechner */
public class TileMapRendererLoader
        extends SynchronousAssetLoader<TileMapRenderer, TileMapRendererLoader.TileMapParameter> {
    /** Parameter for {@link TileMapRendererLoader}.
     * @author mzechner */

From source file de.bitbrain.craft.loader.ParticleLoader.java

/**
 * Custom asset loader for particle effects
 *
 * @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
 * @since 1.0
 * @version 1.0

From source file de.cubicvoxel.openspacebox.assetmanagement.loader.ManagedFontLoader.java

/**
 * Easier loader for load-time generated BitmapFonts.
 *
 * @author Maik Becker {@literal <hi@maik.codes>}
 */
public class ManagedFontLoader extends SynchronousAssetLoader<BitmapFont, ManagedFontLoader.ManagedFontParameter> {

From source file net.mwplay.cocostudio.ui.particleutil.CCTextureAtlasLoader.java

public class CCTextureAtlasLoader
        extends SynchronousAssetLoader<TextureAtlas, TextureAtlasLoader.TextureAtlasParameter> {
    ObjectMap<String, Object> map;
    Texture texture;

    public CCTextureAtlasLoader(FileHandleResolver resolver) {