List of usage examples for com.badlogic.gdx.assets.loaders SynchronousAssetLoader subclass-usage
From source file com.kotcrab.vis.plugin.spriter.runtime.loader.SpriterDataLoader.java
/** * @author Kotcrab */ public class SpriterDataLoader extends SynchronousAssetLoader<SpriterData, SpriterDataLoader.SpriterDataParameter> { public SpriterDataLoader() { this(new InternalFileHandleResolver());
From source file com.turbogerm.germlibrary.util.ParticleEffectLoader.java
public class ParticleEffectLoader extends SynchronousAssetLoader<ParticleEffect, ParticleEffectLoader.ParticleEffectParameter> { public ParticleEffectLoader(FileHandleResolver resolver) { super(resolver); }
From source file com.weimingtom.iteye.simplerpg.tiled.TileMapRendererLoader.java
/** {@link AssetLoader} for {@link TiledMap} instances. * @author mzechner */ public class TileMapRendererLoader extends SynchronousAssetLoader<TileMapRenderer, TileMapRendererLoader.TileMapParameter> { /** Parameter for {@link TileMapRendererLoader}. * @author mzechner */
From source file de.bitbrain.craft.loader.ParticleLoader.java
/**
* Custom asset loader for particle effects
*
* @author Miguel Gonzalez <miguel-gonzalez@gmx.de>
* @since 1.0
* @version 1.0
From source file de.cubicvoxel.openspacebox.assetmanagement.loader.ManagedFontLoader.java
/** * Easier loader for load-time generated BitmapFonts. * * @author Maik Becker {@literal <hi@maik.codes>} */ public class ManagedFontLoader extends SynchronousAssetLoader<BitmapFont, ManagedFontLoader.ManagedFontParameter> {
From source file net.mwplay.cocostudio.ui.particleutil.CCTextureAtlasLoader.java
public class CCTextureAtlasLoader extends SynchronousAssetLoader<TextureAtlas, TextureAtlasLoader.TextureAtlasParameter> { ObjectMap<String, Object> map; Texture texture; public CCTextureAtlasLoader(FileHandleResolver resolver) {