Example usage for com.badlogic.gdx.assets.loaders TextureAtlasLoader TextureAtlasLoader

List of usage examples for com.badlogic.gdx.assets.loaders TextureAtlasLoader TextureAtlasLoader

Introduction

In this page you can find the example usage for com.badlogic.gdx.assets.loaders TextureAtlasLoader TextureAtlasLoader.

Prototype

public TextureAtlasLoader(FileHandleResolver resolver) 

Source Link

Usage

From source file:com.bladecoder.engine.assets.EngineAssetManager.java

License:Apache License

protected EngineAssetManager(FileHandleResolver resolver) {
    super(resolver);

    resResolver = new EngineResolutionFileResolver(resolver);
    setLoader(Texture.class, new TextureLoader(resResolver));
    setLoader(TextureAtlas.class, new TextureAtlasLoader(resResolver));
    setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
    setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));

    Texture.setAssetManager(this);
}

From source file:org.bladecoder.bladeengine.assets.EngineAssetManager.java

License:Apache License

protected EngineAssetManager(FileHandleResolver resolver) {
    super(resolver);

    Resolution[] r = getResolutions(resolver);

    if (r == null || r.length == 0) {
        EngineLogger.error("No resolutions defined. Maybe your 'assets' folder doesn't exists or it's empty");
        return;/*from   w ww  .j  a  v  a2 s .  com*/
    }

    resResolver = new EngineResolutionFileResolver(resolver, r);
    setLoader(Texture.class, new TextureLoader(resResolver));
    setLoader(TextureAtlas.class, new TextureAtlasLoader(resResolver));
    setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
    setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));

    Texture.setAssetManager(this);

    Resolution choosed = EngineResolutionFileResolver.choose(r);

    EngineLogger.debug("Resolution choosed: " + choosed.suffix);
}