List of usage examples for com.badlogic.gdx.assets.loaders TextureAtlasLoader TextureAtlasLoader
public TextureAtlasLoader(FileHandleResolver resolver)
From source file:com.bladecoder.engine.assets.EngineAssetManager.java
License:Apache License
protected EngineAssetManager(FileHandleResolver resolver) { super(resolver); resResolver = new EngineResolutionFileResolver(resolver); setLoader(Texture.class, new TextureLoader(resResolver)); setLoader(TextureAtlas.class, new TextureAtlasLoader(resResolver)); setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver)); setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver)); Texture.setAssetManager(this); }
From source file:org.bladecoder.bladeengine.assets.EngineAssetManager.java
License:Apache License
protected EngineAssetManager(FileHandleResolver resolver) { super(resolver); Resolution[] r = getResolutions(resolver); if (r == null || r.length == 0) { EngineLogger.error("No resolutions defined. Maybe your 'assets' folder doesn't exists or it's empty"); return;/*from w ww .j a v a2 s . com*/ } resResolver = new EngineResolutionFileResolver(resolver, r); setLoader(Texture.class, new TextureLoader(resResolver)); setLoader(TextureAtlas.class, new TextureAtlasLoader(resResolver)); setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver)); setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver)); Texture.setAssetManager(this); Resolution choosed = EngineResolutionFileResolver.choose(r); EngineLogger.debug("Resolution choosed: " + choosed.suffix); }