List of usage examples for com.badlogic.gdx.audio Music setLooping
public void setLooping(boolean isLooping);
From source file:com.arnopaja.supermac.helpers.load.AssetLoader.java
License:Creative Commons License
public static Music loadMusic(String file) { Music music = Gdx.audio.newMusic(getHandle("music/" + file)); music.setLooping(true); return music; }
From source file:com.bagon.matchteam.mtx.managers.AudioManager.java
License:Apache License
/** * Play music, it only plays if SettingsManager.isMusicOn() is true * /*from ww w . j a v a2 s .co m*/ * @param music * to play * @param isLooping * to loop or not * @param volume * is the volume setting (Range [0.0 - 1.0]) * @see SettingsManager.isMusicOn * * */ public void playMusic(Music music, boolean isLooping, float volume) { if (SettingsManager.isMusicOn()) { music.setLooping(isLooping); music.setVolume(volume); music.play(); } }
From source file:com.davidykay.shootout.ShootOut.java
License:Apache License
@Override public void create() { if (!isInitialized) { screen = new MainMenu(Gdx.app); Music music = Gdx.audio.newMusic(Gdx.files.getFileHandle("data/trollface.ogg", FileType.Internal)); music.setLooping(true); music.play();/* w w w . ja va 2 s . co m*/ isInitialized = true; } }
From source file:com.explatcreations.sft.audio.SftMusic.java
License:Open Source License
public SftMusic(Music music, boolean looping) { Game.audio.register(this); this.looping = looping; this.music = music; music.setLooping(looping); setVolume(Game.settings.getMusicVolume()); }
From source file:com.gcq.fivesecond.layer.PlayerRoundLayer.java
License:Apache License
@Override public void enter() { PlayerRound.resetXY();/*from ww w.j a v a 2s . c om*/ controlRound.resetXY(PlayerRound); addActor(PlayerRound); addActor(controlRound); pointer.setX(310); pointer.setY(50); addActor(pointer); pointer.run(); PlayerRound.addCheck(); director.registerEventHandler(this); GameProperties gp = FiveSecondGame.dbm.getProperties(); if (gp.isAudioOn()) { Music music = musicCache.get(AppMusicDefinitions.MUSIC_GAME_BACKGROUND); music.setLooping(true); music.setVolume(gp.getVolume()); music.play(); } }
From source file:com.johnogel.astrobros.managers.screens.GameOverScreen.java
@Override public void initialize() { initializeWorld();/*from ww w. j a v a2 s .com*/ this.updateReferences(); mngr.getSuperManager().getSoundPlayer().initializeLevelSounds(); Music s = mngr.getSuperManager().getSoundPlayer().getSunSound(); s.setLooping(true); s.play(); new PointLight(ray_handler, 5000, Color.RED, 500, -camera.viewportWidth / 2, -300); new PointLight(ray_handler, 5000, Color.RED, 500, camera.viewportWidth / 2, -300); new PointLight(ray_handler, 5000, Color.RED, 500, -camera.viewportWidth / 2, 300); new PointLight(ray_handler, 5000, Color.RED, 500, camera.viewportWidth / 2, 300); }
From source file:com.mangecailloux.pebble.audio.MusicManager.java
License:Apache License
/** * Play the music.//from ww w. jav a2s .c o m * @param _key ID of the music. * @param _looping if true, music will loop. */ public void play(String _key, boolean _looping) { Music music = get(_key); if (music != null && !music.isPlaying()) { music.play(); music.setLooping(_looping); } }
From source file:com.maplescot.loggerbill.misc.Assets.java
License:Creative Commons License
/** * Play that funky music, white boy.// w ww . j av a2 s. co m * * @param play True to play, else stop. */ public void playMusic(boolean play) { if (!initialized || !assetManager.isLoaded(Constants.MUSIC)) return; // Don't do anything if initialization isn't complete Music music = assetManager.get(MUSIC, Music.class); if (play && !music.isPlaying()) { music.setLooping(true); music.setVolume(0.85f); music.play(); Gdx.app.log(TAG, "Music is playing"); } else if (music.isPlaying() && !play) { Gdx.app.log(TAG, "Stopping music"); music.pause(); } }
From source file:com.mk.apps.superm.mtx.AbstractAssets.java
License:Apache License
/** * Play music, it will only play if SettingsManager.isMusicOn is true * //from w w w.j a v a 2 s. com * @param music to play * @param isLooping to loop or not * @param volume is the volume setting (Range [0.0 - 1.0]) * @see SettingsManager.isMusicOn * * */ public static void playMusic(Music music, boolean isLooping, float volume) { if (SettingsManager.isMusicOn) { music.setLooping(isLooping); music.setVolume(volume); music.play(); } }
From source file:com.mygdx.game.AudioPlayer.java
public void playMusic(String key, boolean looping, float vol) //stops music and plays { stopMusic();//from w ww. jav a 2 s . c om Music m = music.get(key); m.setLooping(looping); m.setVolume(musicVolume * vol); m.play(); }