List of usage examples for com.badlogic.gdx.audio Sound play
public long play(float volume);
From source file:app.badlogicgames.superjumper.Assets.java
License:Apache License
public static void playSound(Sound sound) { if (Settings.soundEnabled) sound.play(1); }
From source file:com.agateau.pixelwheels.sound.DefaultAudioManager.java
License:Open Source License
@Override public void play(Sound sound, float volume) { if (mMuted) { return;/*from w w w.j a va 2s. c o m*/ } sound.play(volume); }
From source file:com.andgate.ikou.model.Player.java
License:Open Source License
private boolean slideStopGradually(float delta, Sound soundEffect) { if (!slideStarted) { if (soundEffect != null) { soundEffect.play(0.2f); }/*from w w w . jav a 2 s . c o m*/ slideRoughTween.setup(initialPosition, finalPosition, SLIDE_SPEED, ROUGH_SLIDE_DECCELERATION); slideStarted = true; } boolean isSlidingOver = slideRoughTween.update(delta); position.set(slideRoughTween.get()); if (isSlidingOver) { slideStarted = false; direction.set(0, 0, 0); initialPosition.set(position); } return isSlidingOver; }
From source file:com.android.ringfly.common.Assets.java
License:Apache License
public static void playSound(Sounds sound, Boolean loop, float volume) { Sound soundSrc = Assets.soundMap.get(sound); if (ConfigSet.userMap.get("0").getSound()) { if (loop) soundSrc.loop();//from w w w . j a va 2s . c om else soundSrc.play(volume); } }
From source file:com.android.ringfly.common.Assets.java
License:Apache License
public static void playSound(Sounds sound) { Sound soundSrc = Assets.soundMap.get(sound); if (ConfigSet.userMap.get("0").getSound()) { soundSrc.play(1); }/*from ww w .j a v a2 s . c o m*/ }
From source file:com.badlydrawngames.veryangryrobots.Assets.java
License:Apache License
public static void playSound(Sound sound) { sound.play(1); }
From source file:com.bagon.matchteam.mtx.managers.AudioManager.java
License:Apache License
/** * Play sound effect, it only plays if SettingsManager.isSoundOn() is true * /* w w w .j av a2s .c om*/ * @param sound * to play * @param volume * is the volume setting (Range [0.0 - 1.0]) * @see SettingsManager.isSoundOn * * */ public void playSound(Sound sound, float volume) { if (SettingsManager.isSoundOn()) { sound.play(volume); } }
From source file:com.bss.game.Assets.java
License:Apache License
public static void playSound(Sound sound) { if (getSound()) sound.play(1); }
From source file:com.jumpbuttonstudios.vikingdodge.SoundManager.java
License:Apache License
/** * Plays a given send effect/*from www .ja v a2s . c om*/ * * @param effect * @param volume * @return the sound ID */ public long playSound(Sound effect, float volume) { return effect.play(volume); }
From source file:com.jumpbuttonstudios.vikingdodge.SoundManager.java
License:Apache License
/** * Plays a given send effect// w ww.ja v a 2 s. c o m * * @param effect * @param volume * @return the sound ID */ public long playSound(Sound effect, float volume, boolean loop) { long id = effect.play(volume); if (soundIDs.contains(id, false)) { effect.stop(id); soundIDs.removeValue(id, false); } effect.loop(id); soundIDs.add(id); return id; }