List of usage examples for com.badlogic.gdx.audio Sound resume
public void resume();
From source file:com.watabou.noosa.audio.Sample.java
License:Open Source License
public void resume() { for (Sound sound : ids.values()) { sound.resume(); } }
From source file:dk.gruppeseks.bodtrd.managers.AudioPlayer.java
private void handleAudioTask(AssetManager am, AudioTask audioTask) { AudioAction audioAction = audioTask.getAudioAction(); if (audioTask.getAudioType() == AudioType.SOUND) { Sound sound = am.get(audioTask.getFileName(), Sound.class); switch (audioAction) { case PLAY: sound.play();/*from w w w . ja v a 2s . com*/ break; case RESUME: sound.resume(); break; case PAUSE: sound.pause(); break; case STOP: sound.stop(); break; case LOOP: sound.loop(); break; case DISPOSE: sound.dispose(); break; default: break; } } else { Music music = am.get(audioTask.getFileName(), Music.class); switch (audioAction) { case PLAY: music.play(); break; case LOOP: music.play(); music.setLooping(true); break; case PAUSE: music.pause(); break; case STOP: music.stop(); break; default: break; } } }