List of usage examples for com.badlogic.gdx.audio Sound setVolume
public void setVolume(long soundId, float volume);
From source file:com.saltosion.gladiator.util.Jukebox.java
License:Open Source License
/** * Play sound and set it's volume/*from w w w.ja v a 2 s . c o m*/ * * @param sound * @param volume 0-1f * @return long returns sound's id */ public long playSound(Sound sound, float volume) { long id = playSound(sound); sound.setVolume(id, volume); return id; }
From source file:gui.entity.bomb.RemoteBomb.java
@Override public void explode(Sound sound) { //To Execute the sound only once if (ExplodeAudioId == -1) { ExplodeAudioId = sound.play();// w w w. j a v a 2 s . com sound.setVolume(ExplodeAudioId, AudioManager.getSoundVolume()); } Player player = entityManager.getPlayerManager().getCurrentPlayerObject(); if (player != null && sound != null) { player.playSoundInDistance(sound, ExplodeAudioId, pos, 1); } //Create new cell and set texture TiledMapTileLayer.Cell cellCenter = new TiledMapTileLayer.Cell(); cellCenter.setTile(new StaticTiledMapTile(explosionCenter)); cellCenter.getTile().getProperties().put("deadly", null); //Explosion center, replaces bomb texture map.getBombLayer().setCell(super.cellPos.getX(), super.cellPos.getY(), cellCenter); //Explode DOWN for (int y = 1; y <= explosionRange; y++) { //If explosion hits block if (map.isCellBlocked(new MapCellCoordinates(super.cellPos.getX(), super.cellPos.getY() - y))) { //Set ending texture and break out of loop TiledMapTileLayer.Cell cellDown = new TiledMapTileLayer.Cell(); cellDown.setTile(new StaticTiledMapTile(explosionDownEnd)); cellDown.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX(), super.cellPos.getY() - y, cellDown); break; } if (y != explosionRange) // If not end of explosion { TiledMapTileLayer.Cell cell = new TiledMapTileLayer.Cell(); cell.setTile(new StaticTiledMapTile(explosionYMiddle)); cell.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX(), super.cellPos.getY() - y, cell); } else { TiledMapTileLayer.Cell cellDown = new TiledMapTileLayer.Cell(); cellDown.setTile(new StaticTiledMapTile(explosionDownEnd)); cellDown.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX(), super.cellPos.getY() - y, cellDown); } } //Explode UP for (int y = 1; y <= explosionRange; y++) { //If explosion hits block if (map.isCellBlocked(new MapCellCoordinates(cellPos.getX(), cellPos.getY() + y))) { //Set ending texture and break out of loop TiledMapTileLayer.Cell cellDown = new TiledMapTileLayer.Cell(); cellDown.setTile(new StaticTiledMapTile(explosionUpEnd)); cellDown.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX(), super.cellPos.getY() + y, cellDown); break; } if (y != explosionRange) // If not end of explosion { TiledMapTileLayer.Cell cell = new TiledMapTileLayer.Cell(); cell.setTile(new StaticTiledMapTile(explosionYMiddle)); cell.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX(), super.cellPos.getY() + y, cell); } else { //Set end of explosion TiledMapTileLayer.Cell cellUp = new TiledMapTileLayer.Cell(); cellUp.setTile(new StaticTiledMapTile(explosionUpEnd)); cellUp.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX(), super.cellPos.getY() + y, cellUp); } } //Explode RIGHT for (int x = 1; x <= explosionRange; x++) { //If explosion hits block if (map.isCellBlocked(new MapCellCoordinates(cellPos.getX() + x, cellPos.getY()))) { //Set ending texture and break out of loop TiledMapTileLayer.Cell cellDown = new TiledMapTileLayer.Cell(); cellDown.setTile(new StaticTiledMapTile(explosionRightEnd)); cellDown.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX() + x, super.cellPos.getY(), cellDown); break; } if (x != explosionRange) // If not end of explosion { //Set cell with middle explosion texture TiledMapTileLayer.Cell cell = new TiledMapTileLayer.Cell(); cell.setTile(new StaticTiledMapTile(explosionXMiddle)); cell.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX() + x, super.cellPos.getY(), cell); } else { //Set end of explosion TiledMapTileLayer.Cell cellRight = new TiledMapTileLayer.Cell(); cellRight.setTile(new StaticTiledMapTile(explosionRightEnd)); cellRight.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX() + x, super.cellPos.getY(), cellRight); } } //Explode LEFT for (int x = 1; x <= explosionRange; x++) { //If explosion hits block if (map.isCellBlocked(new MapCellCoordinates(cellPos.getX() - x, cellPos.getY()))) { //Set ending texture and break out of loop TiledMapTileLayer.Cell cellDown = new TiledMapTileLayer.Cell(); cellDown.setTile(new StaticTiledMapTile(explosionLeftEnd)); cellDown.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX() - x, super.cellPos.getY(), cellDown); break; } if (x != explosionRange) // If not end of explosion { //Set cell with middle explosion texture TiledMapTileLayer.Cell cell = new TiledMapTileLayer.Cell(); cell.setTile(new StaticTiledMapTile(explosionXMiddle)); cell.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX() - x, super.cellPos.getY(), cell); } else { TiledMapTileLayer.Cell cellLeft = new TiledMapTileLayer.Cell(); cellLeft.setTile(new StaticTiledMapTile(explosionLeftEnd)); cellLeft.getTile().getProperties().put("deadly", null); map.getBombLayer().setCell(super.cellPos.getX() - x, super.cellPos.getY(), cellLeft); } } }
From source file:gui.entity.bomb.Teleport.java
@Override protected void explode(Sound sound) { for (int mapY = 0; mapY < map.getFloorLayer().getHeight(); mapY++) { for (int mapX = 0; mapX < map.getFloorLayer().getWidth(); mapX++) { try { if (map.getFloorLayer().getCell(mapX, mapY).getTile().getProperties() .containsKey("Spawn-P" + mainP.getPlayerId())) { //Execute sound if (soundId == -1) { soundId = sound.play(); sound.setVolume(soundId, AudioManager.getSoundVolume() * 2); }/*from ww w . j a v a2s. c om*/ mainP.setPosition(new ThinGridCoordinates(mapX, mapY)); } } catch (NullPointerException e) { } } } this.isExploded = true; }
From source file:gui.entity.player.Player.java
public void playSoundInDistance(Sound sound, long id, ThinGridCoordinates soundPos, float soundVolumeModificator) { float volume = AudioManager.getSoundVolume(); if (volume != 0) { float abstandX = Math.abs(Math.abs(soundPos.getX()) - Math.abs(pos.getX())); float abstandY = Math.abs(Math.abs(soundPos.getY()) - Math.abs(pos.getY())); // Ist der Abstand zur X Achse groesser if (abstandX > abstandY) { volume = volume - (abstandX / 2500); } else {// ww w . j a v a 2 s. c o m volume = volume - (abstandY / 2500); } if (volume < 0) { volume = 0.01f; } } sound.setVolume(id, volume * soundVolumeModificator); }
From source file:gui.screen.StartScreen.java
@Override public void render(float f) { //Clear Screen Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); //Draw stage// w w w . j a v a 2s. c om stage.act(Constants.DELTATIME); stage.draw(); if (flashingTimer >= endFlashingTimer) { if (pressAnyKey.isVisible()) { pressAnyKey.setVisible(false); } else { pressAnyKey.setVisible(true); } flashingTimer = 0; } else { flashingTimer += Constants.DELTATIME; } if (inputHandler.isAnyKey() || hideTimer != 0) { pressAnyKey.setVisible(false); AudioManager.getCurrentMusic().dispose(); if (hideTimer == 0) { //Add click sound Sound sound = AudioManager.getNormalExplosion(); long id = sound.play(); sound.setVolume(id, AudioManager.getSoundVolume() * Constants.NORMALBOMBEXPLOSIONMOD); } if (hideTimer >= endHideTimer) { game.setScreen(new MenuScreen(game, client, server)); } else { hideTimer += Constants.DELTATIME; } } /*------------------SWITCH TO FULLSCREEN AND BACK------------------*/ super.changeToFullScreenOnF12(); }