List of usage examples for com.badlogic.gdx.controllers Controller getAxis
public float getAxis(int axisCode);
From source file:org.matheusdev.ror.net.packages.Input.java
License:Open Source License
public void set(long time, Controller gamepad) { steer.set(0, 0);//w ww . j av a 2 s . c o m if (Gdx.input.isKeyPressed(Config.get().key("up"))) steer.y += 1f; if (Gdx.input.isKeyPressed(Config.get().key("down"))) steer.y -= 1f; if (Gdx.input.isKeyPressed(Config.get().key("left"))) steer.x -= 1f; if (Gdx.input.isKeyPressed(Config.get().key("right"))) steer.x += 1f; if (Config.get().enableGamepad && gamepad != null) { float xGamepad = gamepad.getAxis(Config.get().gamepadX); float yGamepad = gamepad.getAxis(Config.get().gamepadY); if (FloatUtils.equalsEpsilon(xGamepad, 0f, 0.1f)) { xGamepad = 0f; } if (FloatUtils.equalsEpsilon(yGamepad, 0f, 0.1f)) { yGamepad = 0f; } if (!FloatUtils.equalsEpsilon(xGamepad, 0, 0.1f) || !FloatUtils.equalsEpsilon(yGamepad, 0, 0.1f)) { steer.x += xGamepad; steer.y += -yGamepad; } } float len = steer.len(); len = Math.min(1f, len); steer.nor().scl(len); steerx = steer.x; steery = steer.y; }
From source file:org.matheusdev.ror.screens.ScreenSettings.java
License:Open Source License
@Override public void tick(float delta) { stage.act(delta);/*w w w . j a va 2 s . c o m*/ if (gamepadRead) { search: for (Controller pad : Controllers.getControllers()) { for (int i = 0; i < 4; i++) { if (!FloatUtils.equalsEpsilon(pad.getAxis(i), 0, 0.1f)) { Config.get().gamepad = pad.getName(); gamepadButton.setText(Config.get().gamepad); gamepadButton.setChecked(false); gamepadRead = false; break search; } } } } if (gamepadButton != null) { if (gamepadXAxisRead) { for (int i = 0; i < 4; i++) { if (!FloatUtils.equalsEpsilon(gamepad.getAxis(i), 0f, 0.5f)) { Config.get().gamepadX = i; gamepadXAxisRead = false; gamepadX.setChecked(false); gamepadX.setText("Record"); break; } } } if (gamepadYAxisRead) { for (int i = 0; i < 4; i++) { if (!FloatUtils.equalsEpsilon(gamepad.getAxis(i), 0f, 0.5f)) { Config.get().gamepadY = i; gamepadYAxisRead = false; gamepadY.setChecked(false); gamepadY.setText("Record"); break; } } } } }