Example usage for com.badlogic.gdx.controllers ControllerListener interface-usage

List of usage examples for com.badlogic.gdx.controllers ControllerListener interface-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.controllers ControllerListener interface-usage.

Usage

From source file com.mygdx.managers.InputProcessor_Gamepad.java

/**
 *
 * @author looch
 */
public class InputProcessor_Gamepad extends InputAdapter implements ControllerListener {

From source file com.mygdx.utilities.InputProcessor_Gamepad.java

/**
 *
 * @author looch
 */
public class InputProcessor_Gamepad extends InputAdapter implements ControllerListener {

From source file de.fgerbig.spacepeng.systems.PlayerInputSystem.java

public class PlayerInputSystem extends EntityProcessingSystem implements InputProcessor, ControllerListener {

    public enum FireState {
        ALLOW, // allow normal game input
        CONTINUE, // if player shoots continue
        BLOCKED; // block input

From source file inputHandling.XboxInputProcessor.java

/**
 *
 * @author qubasa
 */
public class XboxInputProcessor extends InputHandler implements ControllerListener {

From source file org.ah.gcc.rover.desktop.DesktopRealController.java

public class DesktopRealController extends AbstractController implements ControllerListener {

    private ControllerStateImplementation state;

    private boolean speedModifier = false;
    private int lastX = 0;

From source file org.ah.gcc.rover.desktop.RPiRealController.java

public class RPiRealController extends AbstractController implements ControllerListener {

    private ControllerStateImplementation state;

    private boolean speedModifier = false;
    private int lastX = 0;

From source file seventh.client.inputs.ControllerInput.java

/**
 * Controller Input, this is optimized for an XBox controller.
 * 
 * @author Tony
 *
 */

From source file Utils.XboxAdapter.java

/**
 *
 * @author Dalliny
 */
public class XboxAdapter extends ApplicationAdapter implements ControllerListener {
    SpriteBatch batch;

From source file ve.ucv.ciens.ccg.nxtar.states.BaseState.java

public abstract class BaseState implements Screen, ControllerListener, InputProcessor {
    protected NxtARCore core;
    protected boolean stateActive;
    protected OrthographicCamera pixelPerfectCamera;
    protected Vector3 win2world;
    protected Vector2 touchPointWorldCoords;