List of usage examples for com.badlogic.gdx.controllers ControllerListener interface-usage
From source file com.mygdx.managers.InputProcessor_Gamepad.java
/** * * @author looch */ public class InputProcessor_Gamepad extends InputAdapter implements ControllerListener {
From source file com.mygdx.utilities.InputProcessor_Gamepad.java
/** * * @author looch */ public class InputProcessor_Gamepad extends InputAdapter implements ControllerListener {
From source file de.fgerbig.spacepeng.systems.PlayerInputSystem.java
public class PlayerInputSystem extends EntityProcessingSystem implements InputProcessor, ControllerListener { public enum FireState { ALLOW, // allow normal game input CONTINUE, // if player shoots continue BLOCKED; // block input
From source file inputHandling.XboxInputProcessor.java
/** * * @author qubasa */ public class XboxInputProcessor extends InputHandler implements ControllerListener {
From source file org.ah.gcc.rover.desktop.DesktopRealController.java
public class DesktopRealController extends AbstractController implements ControllerListener { private ControllerStateImplementation state; private boolean speedModifier = false; private int lastX = 0;
From source file org.ah.gcc.rover.desktop.RPiRealController.java
public class RPiRealController extends AbstractController implements ControllerListener { private ControllerStateImplementation state; private boolean speedModifier = false; private int lastX = 0;
From source file seventh.client.inputs.ControllerInput.java
/**
* Controller Input, this is optimized for an XBox controller.
*
* @author Tony
*
*/
From source file Utils.XboxAdapter.java
/** * * @author Dalliny */ public class XboxAdapter extends ApplicationAdapter implements ControllerListener { SpriteBatch batch;
From source file ve.ucv.ciens.ccg.nxtar.states.BaseState.java
public abstract class BaseState implements Screen, ControllerListener, InputProcessor { protected NxtARCore core; protected boolean stateActive; protected OrthographicCamera pixelPerfectCamera; protected Vector3 win2world; protected Vector2 touchPointWorldCoords;