Example usage for com.badlogic.gdx Gdx graphics

List of usage examples for com.badlogic.gdx Gdx graphics

Introduction

In this page you can find the example usage for com.badlogic.gdx Gdx graphics.

Prototype

Graphics graphics

To view the source code for com.badlogic.gdx Gdx graphics.

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Usage

From source file:Tabox2D.java

License:Open Source License

private Tabox2D(Vector2 gravity) {
    width = Gdx.graphics.getWidth();
    height = Gdx.graphics.getHeight();//from www. j a  v a 2 s  . c  om
    meterSize = 100;// 1 metter = 100px, default.
    polyInfo = new HashMap<String, Float>();
    rawForces = false;

    // Sides by polygon:
    polyInfo.put("triangle", 3f);
    polyInfo.put("square", 4f);
    polyInfo.put("pentagon", 5f);
    polyInfo.put("hexagon", 6f);
    polyInfo.put("heptagon", 7f);
    polyInfo.put("octagon", 8f);

    // Angle of the sides:
    polyInfo.put("triangle_angle", 120f);
    polyInfo.put("square_angle", 90f);
    polyInfo.put("pentagon_angle", 72f);
    polyInfo.put("hexagon_angle", 60f);
    polyInfo.put("heptagon_angle", 51.428f);
    polyInfo.put("octagon_angle", 45f);

    filterMin = "linear";
    filterMag = "linear";

    renderer = new Box2DDebugRenderer();
    sr = new ShapeRenderer();
    spriteBath = new SpriteBatch();
    adjustCamera();
    tabodies = new ArrayList<Tabody>();
    world = new World(new Vector2(gravity.x, gravity.y), true);

    sr = new ShapeRenderer();
}

From source file:Tabox2D.java

License:Open Source License

/**
 * Updates simulation, default delta = Gdx.graphics.getDeltaTime()
 */
public void update() {
    this.update(Gdx.graphics.getDeltaTime());
}

From source file:MyGdxGame.java

License:Apache License

@Override
public void render() {
    // clear the screen
    Gdx.gl.glClearColor(0.7f, 0.7f, 1.0f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // get the delta time
    float deltaTime = Gdx.graphics.getDeltaTime();

    // update the koala (process input, collision detection, position update)
    updateKoala(deltaTime);/*www  .  j  a v  a 2 s  .  c om*/

    // let the camera follow the koala, x-axis only
    camera.position.x = koala.position.x;
    camera.update();

    // set the tile map rendere view based on what the
    // camera sees and render the map
    renderer.setView(camera);
    renderer.render();

    // render the koala
    renderKoala(deltaTime);
}

From source file:MyGdxGame.java

License:Apache License

private boolean isTouched(float startX, float endX) {
    // check if any finge is touch the area between startX and endX
    // startX/endX are given between 0 (left edge of the screen) and 1 (right edge of the screen)
    for (int i = 0; i < 2; i++) {
        float x = Gdx.input.getX(i) / (float) Gdx.graphics.getWidth();
        if (Gdx.input.isTouched(i) && (x >= startX && x <= endX)) {
            return true;
        }//from ww w . jav  a2  s.  com
    }
    return false;
}

From source file:OrbitingCameraController.java

License:Open Source License

/**
 * @return false, for further input handling
 * *//*from   w ww. j av a2  s . co m*/
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
    touchStartX = screenX;
    touchStartY = Gdx.graphics.getHeight() - screenY;
    lastTouchX = touchStartX;
    lastTouchY = touchStartY;
    return false;
}

From source file:OrbitingCameraController.java

License:Open Source License

/**
 * @return false, for further input handling
 * *///www  . j av a  2s  .c om
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
    if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {

        if (allowPitchMovement)
            pitch += (lastTouchY - (Gdx.graphics.getHeight() - screenY)) / 10;

    } else if (Gdx.input.isButtonPressed(Input.Buttons.MIDDLE)) {

        float dx = lastTouchX - screenX;
        float dy = lastTouchY - (Gdx.graphics.getHeight() - screenY);

        tempV3.set(camera.direction).crs(0, 1, 0).nor().scl(dx / 60f).scl(orbitRadius * .02f);
        pivotPoint.x += tempV3.x;
        pivotPoint.z += tempV3.z;

        tempV3.set(camera.direction).nor().scl(dy / 20f).scl(orbitRadius * .02f);
        pivotPoint.x += tempV3.x;
        pivotPoint.z += tempV3.z;

    } else if (Gdx.input.isButtonPressed(Input.Buttons.RIGHT)) {

        if (allowYawMovement)
            yaw += (lastTouchX - screenX) / 5f;

    }

    lastTouchX = screenX;
    lastTouchY = Gdx.graphics.getHeight() - screenY;
    return false;
}

From source file:ac.uk.dmu.ash.game.screen.CreditsScreen.java

License:Open Source License

@Override
public void render(float delta) {
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    fpsLabel.setText("fps: " + Gdx.graphics.getFramesPerSecond());

    spriteBatch.begin();//from  w  w w .ja v a  2 s  . co  m
    drawTextureCentre(assets, spriteBatch, "background", 0, 0);
    spriteBatch.end();

    stage.act(Gdx.graphics.getDeltaTime());
    stage.draw();

    //      Table.drawDebug(stage); // adds coloured outline to cells within the tables that are in the stage
}

From source file:actors.BasicSkel.java

public void draw(Batch batch, float parentAlpha) {
    fireEffect.update(Gdx.graphics.getDeltaTime());
    fireEffect.draw(batch);// w w  w .  j av a  2s  .c o  m
    iceEffect.update(Gdx.graphics.getDeltaTime());
    iceEffect.draw(batch);
    poisonEffect.update(Gdx.graphics.getDeltaTime());
    poisonEffect.draw(batch);
    sprite.setColor(this.getColor());
    batch.setColor(this.getColor());
    sprite.draw(batch);
    emptyHealthBar.draw(batch);
    if (health < 99999)
        fullHealthBar.draw(batch);
}

From source file:application.concretion.GameScreenController.java

License:Open Source License

@Override
public void render() {
    //   log.log();
    // Clean the screen
    Gdx.gl.glClearColor(1, 1, 1, 1);/*from w  w w .  j ava 2  s.  c  o  m*/
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT | GL10.GL_STENCIL_BUFFER_BIT);

    // Update and draw the screen
    currentScreen.update(Gdx.graphics.getDeltaTime());
    currentScreen.draw(Gdx.graphics.getDeltaTime());

    // Check if the current screen is done and set the next screen if return
    // null means that is not done
    nextScreen = currentScreen.nextScreen();
    if (nextScreen != null) {
        // Dispose the resources of the current screen
        currentScreen.dispose();
        // Set the next screen
        currentScreen = nextScreen;
    }
}

From source file:at.hid.tabletopsimulator.screens.About.java

License:Apache License

@Override
public void show() {
    TableTopSimulator.debug(this.getClass().toString(), "creating About screen");
    stage = new Stage(new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));

    Gdx.input.setInputProcessor(stage);/*from  ww  w. jav  a 2s  .co m*/

    // creating skin
    TableTopSimulator.debug(this.getClass().toString(), "creating skin");
    skin = TableTopSimulator.assets.get("ui/gui.json", Skin.class);

    table = new Table(skin);
    //      table.setFillParent(true);
    //      table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    // creating heading
    TableTopSimulator.debug(this.getClass().toString(), "creating heading");
    Label lblHeading = new Label(TableTopSimulator.getLangBundle().format("About.lblHeading.text"), skin);

    final Label lblContent = new Label("http://libgdx.badlogicgames.com/\r\n" + "\r\n"
            + "libGDX is licensed under the Apache 2 License,\r\n"
            + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n"
            + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!", skin,
            "content");

    // creating list

    final List<String> listAbout = new List<String>(skin, "content");
    ArrayList<String> newItems = new ArrayList<String>();
    newItems.add("libgdx");
    newItems.add("libgdx-utils");
    newItems.add("flare gameart");
    String[] data = new String[newItems.size()];
    listAbout.setItems(newItems.toArray(data));
    listAbout.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            if (listAbout.getSelected().equals("libgdx")) {
                lblContent.clear();
                lblContent.setText("http://libgdx.badlogicgames.com/\r\n" + "\r\n"
                        + "libGDX is licensed under the Apache 2 License,\r\n"
                        + "meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.\r\n"
                        + "We love to get (non-mandatory) credit in case you release a game or app using libgdx!");
            } else if (listAbout.getSelected().equals("libgdx-utils")) {
                lblContent.clear();
                lblContent.setText("https://bitbucket.org/dermetfan/libgdx-utils/wiki/Home\r\n" + "\r\n"
                        + "/* Copyright (c) 2014 PixelScientists\r\n" + "*\r\n" + "* The MIT License (MIT)\r\n"
                        + "*\r\n"
                        + "* Permission is hereby granted, free of charge, to any person obtaining a copy of\r\n"
                        + "* this software and associated documentation files (the \"Software\"), to deal in\r\n"
                        + "* the Software without restriction, including without limitation the rights to\r\n"
                        + "* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of\r\n"
                        + "* the Software, and to permit persons to whom the Software is furnished to do so,\r\n"
                        + "* subject to the following conditions:\r\n" + "*\r\n"
                        + "* The above copyright notice and this permission notice shall be included in all\r\n"
                        + "* copies or substantial portions of the Software.\r\n" + "*\r\n"
                        + "* THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r\n"
                        + "* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS\r\n"
                        + "* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR\r\n"
                        + "* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r\n"
                        + "* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n"
                        + "* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n"
                        + "*/");
            } else if (listAbout.getSelected().equals("flare gameart")) {
                lblContent.clear();
                lblContent.setText("https://github.com/clintbellanger/flare-game\r\n" + "\r\n"
                        + "Flare (the game) is Copyright 2010-2013 Clint Bellanger. Contributors retain copyrights to their original contributions.\r\n"
                        + "\r\n" + "The Flare Engine is released under GPL version 3 or later.\r\n" + "\r\n"
                        + "All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted.\r\n"
                        + "\r\n"
                        + "The Liberation Sans fonts version 2 are released under the SIL Open Font License, Version 1.1.\r\n"
                        + "\r\n"
                        + "The GNU Unifont font is released under GPL v2, with the exception that embedding the font in a document does not in itself bind that document to the terms of the GPL.");
            }
        }
    });

    // creating buttons
    TableTopSimulator.debug(this.getClass().toString(), "creating buttons");
    TextButton btnBack = new TextButton(TableTopSimulator.getLangBundle().format("About.btnBack.text"), skin);
    btnBack.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            TableTopSimulator.debug(this.getClass().toString(), "switching to Options screen");
            ((Game) Gdx.app.getApplicationListener()).setScreen(new Options());
            dispose();
        }
    });
    btnBack.pad(10);

    ScrollPane spAboutList = new ScrollPane(null, skin);
    ScrollPane spAboutContent = new ScrollPane(null, skin);

    SplitPane splitAbout = new SplitPane(spAboutList, spAboutContent, false, skin);
    splitAbout.setSplitAmount(0.2f);

    spAboutList.setWidget(listAbout);
    spAboutContent.setWidget(lblContent);

    // building ui
    TableTopSimulator.debug(this.getClass().toString(), "building ui");
    table.add(lblHeading).spaceBottom(100).row();
    table.add(splitAbout).spaceBottom(15).width(1200).row();
    table.add(btnBack).spaceBottom(15).row();
    if (TableTopSimulator.DEBUG) {
        table.debug(); // draw debug lines 
        splitAbout.debug(); // draw debug lines 
    }
    stage.addActor(table);
}