List of usage examples for com.badlogic.gdx.graphics Camera translate
public void translate(float x, float y, float z)
From source file:com.game.HelloWorld.java
License:Apache License
@Override public void render() { GL10 gl = Gdx.graphics.getGL10();//from w w w.j a v a 2 s . c om Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); this.mCamera.apply(gl); this.mTileMapRenderer.render((OrthographicCamera) mRenderTree.getStage().getCamera()); if (Gdx.input.isTouched() && !isCollision(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2)) { Vector3 position = new Vector3(mInputX, mInputY, 0); Camera camera = mRenderTree.getStage().getCamera(); float deplacementX = (float) (directionPerso.x * mcharSpeed); float deplacementY = (float) (directionPerso.y * mcharSpeed); mRenderTree.getStage().findActor("mainChar").x += deplacementX; camera.translate(deplacementX, 0f, 0f); mRenderTree.getStage().findActor("mainChar").y += deplacementY; camera.translate(0f, deplacementY, 0f); if (deplacementX > 0.0f || deplacementY > 0.0f) { halfSec += Gdx.graphics.getDeltaTime(); if (halfSec > 0.3f) { if (directionPerso.x >= 0.5) { mSpriteN = 6 + (++mMainCharSpriteState) % 3; } else if (directionPerso.x <= -0.5) { mSpriteN = 3 + (++mMainCharSpriteState) % 3; } else if (directionPerso.y >= 0.5) { mSpriteN = 9 + (++mMainCharSpriteState) % 3; } else { mSpriteN = (++mMainCharSpriteState) % 3; } halfSec = 0.0f; } } camera.update(); camera.apply(gl); } //stage.draw(); mRenderTree.draw(); mMainCharBatch.begin(); mMainCharBatch.draw(mMainCharRegions[mSpriteN], (Gdx.graphics.getWidth() / 2) - 16, (Gdx.graphics.getHeight() / 2) - 16, 32, 32); mMainCharBatch.end(); }
From source file:com.ridiculousRPG.camera.CameraTrackMovableService.java
License:Apache License
public void compute(float deltaTime, boolean pushButtonPressed) { if (trackObj == null) return;/*from w w w .j av a 2s. c o m*/ float newX = trackObj.getX(); float newY = trackObj.getY(); if (oldX != newX || oldY != newY) { Camera cam = GameBase.$().getCamera(); cam.translate(newX - oldX, newY - oldY, 0f); cam.update(); oldX = newX; oldY = newY; } }
From source file:com.ridiculousRPG.camera.CameraZoomService.java
License:Apache License
/** * @param zoom//from w w w .ja v a2s . c o m * the new zoom value to set */ public void setZoom(float zoom) { Camera cam = GameBase.$().getCamera(); float viewportWidth = cam.viewportWidth * zoom / this.zoom; float viewportHeight = cam.viewportHeight * zoom / this.zoom; float translateX = .5f * (cam.viewportWidth - viewportWidth); float translateY = .5f * (cam.viewportHeight - viewportHeight); cam.viewportWidth = viewportWidth; cam.viewportHeight = viewportHeight; cam.translate(translateX, translateY, 0); cam.update(); this.zoom = zoom; }
From source file:com.ridiculousRPG.camera.CameraZoomService.java
License:Apache License
/** * Zooms the camera by the given relative amount. An interval of 1 means no * zooming. If the interval is lower or equal zero, the camera will zoom to * normal zoom position (zoom is set to 1). * //from w ww .j av a 2s . c o m * @param interval * the relative zoom interval */ public void zoomBy(float interval) { if (interval <= 0) { setZoom(1f); } else { Camera cam = GameBase.$().getCamera(); float viewportWidth = cam.viewportWidth * interval; float viewportHeight = cam.viewportHeight * interval; float translateX = .5f * (cam.viewportWidth - viewportWidth); float translateY = .5f * (cam.viewportHeight - viewportHeight); cam.viewportWidth = viewportWidth; cam.viewportHeight = viewportHeight; cam.translate(translateX, translateY, 0); cam.update(); zoom *= interval; } }
From source file:com.ridiculousRPG.GameBase.java
License:Apache License
@Override public void resize(int width, int height) { Camera cam = camera; if (options.resize) { float centerX = cam.viewportWidth * .5f; float centerY = cam.viewportHeight * .5f; cam.viewportWidth *= width / screen.width; cam.viewportHeight *= height / screen.height; centerX -= cam.viewportWidth * .5f; centerY -= cam.viewportHeight * .5f; cam.translate(centerX, centerY, 0); }//from w w w. j a v a 2 s. c om screen.width = width; screen.height = height; cam.update(); serviceProvider.resize(width, height); if (!terminating) saveUserContext(); }
From source file:headmade.arttag.ArtTagInputController.java
License:Apache License
@Override public boolean keyDown(int keycode) { final float movementSpeed = 10f; if (keycode == Keys.LEFT || keycode == Keys.A) { Player.instance.isMoveLeft = true; return true; } else if (keycode == Keys.RIGHT || keycode == Keys.D) { Player.instance.isMoveRight = true; return true; } else if (keycode == Keys.UP || keycode == Keys.W) { Player.instance.isMoveUp = true; return true; } else if (keycode == Keys.DOWN || keycode == Keys.S) { Player.instance.isMoveDown = true; return true; } else if (keycode == Keys.ALT_LEFT || keycode == Keys.ALT_RIGHT || keycode == Keys.Z || keycode == Keys.SPACE) {// w ww .ja v a 2 s . c om // action button 1 // if (ArtTag.TOGGLE_LIGHT) { // Player.instance.isLightOn = !Player.instance.isLightOn; // } else { // Player.instance.isLightOn = true; // } // action button 2 if (Player.instance.isAbleToSteal) { Player.instance.steal(artTagScreen); return true; } else if (Player.instance.isAbleToScan) { Player.instance.scan(artTagScreen); return true; } else if (Player.instance.isTouchingExit) { if (Player.instance.isExitActivated) { artTagScreen.endLevel(); } else { Player.instance.activateExit(artTagScreen); } Player.instance.scan(artTagScreen); return true; } return true; } else if (keycode == Keys.CONTROL_LEFT || keycode == Keys.CONTROL_RIGHT || keycode == Keys.X || keycode == Keys.SHIFT_LEFT || keycode == Keys.SHIFT_RIGHT) { // default action Player.instance.isRunning = true; return true; } else if (keycode == Keys.F12) { artTagScreen.debugEnabled = !artTagScreen.debugEnabled; return true; } if (artTagScreen.debugEnabled) { // debug inputs if (keycode == Keys.SPACE) { artTagScreen.newJob(); return true; } else if (keycode == Keys.J) { final Camera cam = artTagScreen.camera; cam.translate(-1 * movementSpeed, 0, 0); cam.update(); return true; } else if (keycode == Keys.L) { final Camera cam = artTagScreen.camera; cam.translate(1 * movementSpeed, 0, 0); cam.update(); return true; } else if (keycode == Keys.I) { final Camera cam = artTagScreen.camera; cam.translate(0, 1 * movementSpeed, 0); cam.update(); return true; } else if (keycode == Keys.K) { final Camera cam = artTagScreen.camera; cam.translate(1, -1 * movementSpeed, 0); cam.update(); return true; } } return super.keyDown(keycode); }