List of usage examples for com.badlogic.gdx.graphics Color DARK_GRAY
Color DARK_GRAY
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From source file:tilo.modules.graphics.java
License:Open Source License
public Color color(String name) { if (name.startsWith("#")) return Color.valueOf(name.replace("#", "")); if ("clear".equalsIgnoreCase(name)) return Color.CLEAR; else if ("white".equalsIgnoreCase(name)) return Color.WHITE; else if ("black".equalsIgnoreCase(name)) return Color.BLACK; else if ("red".equalsIgnoreCase(name)) return Color.RED; else if ("green".equalsIgnoreCase(name)) return Color.GREEN; else if ("blue".equalsIgnoreCase(name)) return Color.BLUE; else if ("lightgray".equalsIgnoreCase(name)) return Color.LIGHT_GRAY; else if ("gray".equalsIgnoreCase(name)) return Color.GRAY; else if ("darkgray".equalsIgnoreCase(name)) return Color.DARK_GRAY; else if ("pink".equalsIgnoreCase(name)) return Color.PINK; else if ("orange".equalsIgnoreCase(name)) return Color.ORANGE; else if ("yellow".equalsIgnoreCase(name)) return Color.YELLOW; else if ("magenta".equalsIgnoreCase(name)) return Color.MAGENTA; else if ("cyan".equalsIgnoreCase(name)) return Color.CYAN; return Color.CLEAR; }
From source file:wg.games.warp.systems.spawning.DefaultDataMapper.java
/** All default values for every spawnable entity are inserted here. */ private void initDataMap() { entityDataMap.put(EntityType.INTRO_LOADING_BAR_BACK, new EntityData(archetypes.coloredHudBackground) .add(new PositionComponent(centered(LOADING_BAR_WIDTH), LOADING_BAR_Y_POSITION)) .add(new SizeComponent(LOADING_BAR_WIDTH, LOADING_BAR_HEIGHT)) .add(new TextureComponent("blank.png")).add(new ColorComponent(Color.DARK_GRAY))); entityDataMap.put(EntityType.INTRO_LOADING_BAR_FRONT, new EntityData(archetypes.loadingBar) .add(new PositionComponent(centered(LOADING_BAR_WIDTH) + LOADING_BAR_EDGE, LOADING_BAR_Y_POSITION + LOADING_BAR_EDGE)) .add(new SizeComponent(LOADING_BAR_WIDTH - 2 * LOADING_BAR_EDGE, LOADING_BAR_HEIGHT - 2 * LOADING_BAR_EDGE)) .add(new TextureComponent("blank.png"))); entityDataMap.put(EntityType.MENU_BUTTON_TO_LOAD_GAME, new EntityData(archetypes.menuButton) .add(new PositionComponent(centered(MENU_BUTTON_WIDTH), MENU_BUTTON_Y_POSITION + 2 * (MENU_BUTTON_Y_GAP + MENU_BUTTON_HEIGHT))) .add(new SizeComponent(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT)) .add(new TextureComponent("menuButtonGame.png"))); entityDataMap.put(EntityType.MENU_BUTTON_TO_MAP_MAKER, new EntityData(archetypes.menuButton) .add(new PositionComponent(centered(MENU_BUTTON_WIDTH), MENU_BUTTON_Y_POSITION + MENU_BUTTON_Y_GAP + MENU_BUTTON_HEIGHT)) .add(new SizeComponent(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT)) .add(new TextureComponent("menuButtonLevelSelect.png"))); entityDataMap.put(EntityType.MENU_BUTTON_EXIT, new EntityData(archetypes.menuButton) .add(new PositionComponent(centered(MENU_BUTTON_WIDTH), MENU_BUTTON_Y_POSITION)) .add(new SizeComponent(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT)) .add(new TextureComponent("menuButtonExit.png"))); }