List of usage examples for com.badlogic.gdx.graphics Color RED
Color RED
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From source file:com.thetruthbeyond.gui.objects.tabs.overtabs.wildcards.FullWildcardsTab.java
License:Open Source License
@Override protected void initializeCards() { cards = new Wildcard[] { new StarCard("(wildcard)", Color.RED), new RecursionCard("(recursion)", Color.RED).setIndex(0), new StarCard("(wildcard)", Color.BLUE), new RecursionCard("(recursion)", Color.BLUE).setIndex(1), new ConditionCard("(condition)", Color.RED).setIndex(0), new RecursionCard("(recursion)", Color.GOLDENROD).setIndex(2), new ConditionCard("(condition)", Color.BLUE).setIndex(1), new RandomCard("(random)", Color.MAGENTA) }; }
From source file:com.thetruthbeyond.gui.objects.tabs.overtabs.wildcards.StarWildcardsTab.java
License:Open Source License
@Override protected void initializeCards() { cards = new Wildcard[] { new StarCard("(wildcard)", Color.RED), new StarCard("(wildcard)", Color.BLUE), }; }
From source file:com.todoroo.zxzx.general.SimpleButton.java
License:Apache License
public void draw(SpriteBatch spriteBatch) { Color oldColor = font.getColor(); if (down) {/*from www .j a v a 2 s . com*/ spriteBatch.setColor(Color.RED); } else { spriteBatch.setColor(Color.BLUE); } spriteBatch.setColor(Color.WHITE); if (down) { font.setColor(oldColor.r / 2, oldColor.g / 2, oldColor.b / 2, oldColor.a); } float textX = x; float textY = y + h; textY -= (h - textHeight) / 2; font.drawWrapped(spriteBatch, text, textX, textY, w, alignment); font.setColor(oldColor); }
From source file:com.torrosoft.sopistan.SopistanMain.java
License:Open Source License
@Override public void render() { if (istate == 5) return;/*from w ww . j a va 2s . c o m*/ batch.begin(); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); cam.update(); batch.setProjectionMatrix(cam.combined); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); tex.bind(); // the end cap scale tris.setEndCap(5F); // the thickness of the line tris.setThickness(30F); // generate the triangle strip from our path tris.update(swipe.getPath()); // the vertex color for tinting, i.e. for opacity tris.setColor(Color.RED); // render the triangles to the screen tris.draw(cam); int idx = 0; for (int y = 0; y < Position.MAX_Y; y++) { for (int x = 0; x < Position.MAX_X; x++) { ((Sprite) group_sprites.get(idx)).draw(batch); idx++; } } // uncomment to see debug lines //drawDebug(); batch.end(); istate = 1; }
From source file:com.torrosoft.sopistan.SopistanMain.java
License:Open Source License
void drawDebug() { Array<Vector2> input = swipe.getInput(); // draw the raw input shapes.begin(ShapeType.Line); shapes.setColor(Color.GRAY);/* w ww.ja v a2 s.co m*/ for (int i = 0; i < input.size - 1; i++) { Vector2 p = input.get(i); Vector2 p2 = input.get(i + 1); shapes.line(p.x, p.y, p2.x, p2.y); } shapes.end(); // draw the smoothed and simplified path shapes.begin(ShapeType.Line); shapes.setColor(Color.RED); Array<Vector2> out = swipe.getPath(); for (int i = 0; i < out.size - 1; i++) { Vector2 p = out.get(i); Vector2 p2 = out.get(i + 1); shapes.line(p.x, p.y, p2.x, p2.y); } shapes.end(); // render our perpendiculars shapes.begin(ShapeType.Line); Vector2 perp = new Vector2(); for (int i = 1; i < input.size - 1; i++) { Vector2 p = input.get(i); Vector2 p2 = input.get(i + 1); shapes.setColor(Color.LIGHT_GRAY); perp.set(p).sub(p2).nor(); perp.set(perp.y, -perp.x); perp.scl(10f); shapes.line(p.x, p.y, p.x + perp.x, p.y + perp.y); perp.scl(-1f); shapes.setColor(Color.BLUE); shapes.line(p.x, p.y, p.x + perp.x, p.y + perp.y); } shapes.end(); }
From source file:com.trgk.touchwave.menuscene.RankingLoadScene.java
License:Open Source License
public void postErrorMsg(String string, int line) { TGText fbErrorMsg = new TGText(string, 2.8f, 0, 0, Color.RED); fbErrorMsg.setOrigin(Align.topLeft); fbErrorMsg.setPosition(1, 61 - 3 * line, Align.topLeft); parent.rankingWindow.addActor(fbErrorMsg); }
From source file:com.trueMagic.textureGeneration.TextureGenerator.java
public static Texture projectile(int x, int y) { Pixmap pixmap = new Pixmap(x, y, Pixmap.Format.RGBA8888); pixmap.setColor(Color.RED); pixmap.fill();//from w w w. ja v a 2s . c o m return new Texture(pixmap); }
From source file:com.trueMagic.world.TrueMagicWorld.java
public void draw(Batch batch, ShapeRenderer shapeRenderer) { shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(Color.RED); int xMax = enviromentPoints.xBound(); int yMax = enviromentPoints.yBound(); for (int x = 0; x < xMax; x++) { for (int y = 0; y < yMax; y++) { EnviromentPoint point = (EnviromentPoint) enviromentPoints.getIndex(x, y); if (point != null) { float centerX = point.x * 64; float centerY = point.y * 64; //shapeRenderer.rect(centerX - 1, centerY - 1, 2, 2); //shapeRenderer.circle(centerX, centerY, 1); }/*w w w . j a v a 2s . co m*/ } } shapeRenderer.end(); Body body = physicsWorld.getBodyList(); do { ((GameObject) body.getUserData()).draw(batch, shapeRenderer); } while ((body = body.getNext()) != null); }
From source file:com.xemplar.games.android.nerdshooter.screens.DownloadScreen.java
License:Open Source License
public void render(float delta) { Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL_COLOR_BUFFER_BIT); if (ready) {// w w w .j av a 2 s . c o m System.out.println("Levels Creation Started"); Array<String> down = StartScreen.getPackList(); int length = dat.length(); worlds = new Button[length]; for (int i = 0; i < dat.length(); i++) { JSONObject current = null; String name = null; try { current = dat.getJSONObject(i); name = current.getString("name"); } catch (Exception e) { e.printStackTrace(); } boolean downd = false; for (String s : down) { downd |= s.equals(name); } float w = (buttonWidth * 2F) / 3F - spacer; float x = lbl.x + (i / 3) * (w + spacer); float y = lbl.y - ((i % 3) + 1) * (buttonHeight + spacer); worlds[i] = new Button(NerdShooter.label_small, NerdShooter.button, name, x, y, w, buttonHeight); worlds[i].setActionNumber(100000 + current.getInt("id")); worlds[i].setPressedColor(downd ? Color.RED : Color.BLUE); worlds[i].setNotPressedColor(downd ? Color.GREEN : Color.GRAY); views.add(worlds[i]); } ready = false; } buttonRenderer.begin(); { for (View view : views) { view.render(buttonRenderer); } } buttonRenderer.end(); }
From source file:com.ygames.game.Level.java
public Level(final GameScreen g, Game ga) { game = g;/*from w w w .ja v a 2 s . co m*/ gam = ga; player = new Player(game, ga); Lines = new ArrayList(); TileMap = new ArrayList(); Hopper = new ArrayList(); Follower = new ArrayList(); Coins = new ArrayList(); Flyers = new ArrayList(); rock = new Animation(); tile_1 = new Animation(); Enemies = new ArrayList(); Boss = new ArrayList(); Projectiles = new ArrayList(); Invisible = new Animation(); player_idle = new Animation(); player_idle2 = new Animation(); walk = new Animation(); enemy = new Animation(); exitTile = new Animation(); hopper = new Animation(); follower = new Animation(); coin = new Animation(); flyer = new Animation(); Heal = new Animation(); jump = new Animation(); jump1 = new Animation(); walkL = new Animation(); Cement = new Animation(); tile_2 = new Animation(); boss1 = new Animation(); boss2 = new Animation(); Mud = new Animation(); Spike = new Animation(); Grass = new Animation(); Crystal = new Animation(); Tile6 = new Animation(); Ladder = new Animation(); Climb = new Animation(); Fboss1 = new Animation(); Fboss2 = new Animation(); Projectile = new Animation(); Health = new Animation(); score = gam.getScore(); coins = 0; gam.font.setColor(Color.RED); }