List of usage examples for com.badlogic.gdx.graphics.g2d Animation isAnimationFinished
public boolean isAnimationFinished(float stateTime)
From source file:com.dongbat.invasion.system.SpriteAnimationRenderSystem.java
@Override protected void process(Entity entity) { SpriteAnimation spriteAnimation = sa.get(entity); DisplayPosition displayPosition = dp.get(entity); String current = spriteAnimation.getCurrent(); if (current == null) { return;// ww w .j a v a 2s .c om } Animation animation = spriteAnimation.getAnimation(current); if (animation == null) { return; } long startTime = spriteAnimation.getStartTime(); if (startTime == -1) { return; } float stateTime = TimeUtil.millisToSeconds(TimeUtil.getGameTimeSince(startTime)); if (animation.isAnimationFinished(stateTime) && !spriteAnimation.isLooping()) { SpriteAnimation.AnimationFinishedCallback callback = spriteAnimation.getCallback(); if (callback != null) { callback.finished(entity); } return; } TextureRegion frame = animation.getKeyFrame(stateTime, spriteAnimation.isLooping()); // TODO: camera batch.draw(frame, displayPosition.getX() - frame.getRegionWidth() / 2f, displayPosition.getY() - frame.getRegionHeight() / 2f); batch.setProjectionMatrix(RenderCameraUtil.getCamera().combined); }
From source file:gui.AnimEffects.java
public boolean isAnimationFinished(com.badlogic.gdx.graphics.g2d.Animation animation) { return animation.isAnimationFinished(stateTime); }