List of usage examples for com.badlogic.gdx.graphics.g2d Batch draw
public void draw(TextureRegion region, float x, float y, float width, float height);
From source file:MyGdxGame.java
License:Apache License
private void renderKoala(float deltaTime) { // based on the koala state, get the animation frame TextureRegion frame = null;/*from w ww .ja v a 2 s. co m*/ switch (koala.state) { case Standing: frame = stand.getKeyFrame(koala.stateTime); break; case Walking: frame = walk.getKeyFrame(koala.stateTime); break; case Jumping: frame = jump.getKeyFrame(koala.stateTime); break; } // draw the koala, depending on the current velocity // on the x-axis, draw the koala facing either right // or left Batch batch = renderer.getBatch(); batch.begin(); if (koala.facesRight) { batch.draw(frame, koala.position.x, koala.position.y, Koala.WIDTH, Koala.HEIGHT); } else { batch.draw(frame, koala.position.x + Koala.WIDTH, koala.position.y, -Koala.WIDTH, Koala.HEIGHT); } batch.end(); }
From source file:CB_Locator.Map.TileGL_Bmp.java
License:Open Source License
@Override public void draw(Batch batch, float x, float y, float width, float height, CB_List<TileGL_RotateDrawables> rotateList) { if (texture != null) batch.draw(texture, x, y, width, height); }
From source file:CB_UI.GL_UI.Views.MapView.java
License:Open Source License
public void renderWPI(Batch batch, SizeF WpUnderlay, SizeF WpSize, WaypointRenderInfo wpi) { Vector2 screen = worldToScreen(new Vector2(wpi.MapX, wpi.MapY)); screen.y -= ySpeedVersatz;//from w w w. j a v a 2 s .c o m // FIXME create a LineDrawable class for create one times and set the Coordinates with calculated Triangles if (myPointOnScreen != null && showDirectLine && (wpi.Selected) && (wpi.Waypoint == GlobalCore.getSelectedWaypoint())) { // FIXME render only if visible on screen (intersect the screen rec) Quadrangle line = new Quadrangle(myPointOnScreen.x, myPointOnScreen.y, screen.x, screen.y, 3 * UI_Size_Base.that.getScale()); if (paint == null) { paint = new GL_Paint(); paint.setGLColor(Color.RED); } PolygonDrawable po = new PolygonDrawable(line.getVertices(), line.getTriangles(), paint, this.mapIntWidth, this.mapIntHeight); po.draw(batch, 0, 0, this.mapIntWidth, this.mapIntHeight, 0); po.dispose(); } // Don't render if outside of screen !! if ((screen.x < 0 - WpSize.width || screen.x > this.getWidth() + WpSize.height) || (screen.y < 0 - WpSize.height || screen.y > this.getHeight() + WpSize.height)) { if (wpi.Cache != null && (wpi.Cache.Id == infoBubble.getCacheId()) && infoBubble.isVisible()) { // check if wp selected if (wpi.Waypoint != null && wpi.Waypoint.equals(infoBubble.getWaypoint()) || wpi.Waypoint == null && infoBubble.getWaypoint() == null) infoBubble.setInvisible(); } return; } float NameYMovement = 0; if ((aktZoom >= zoomCross) && (wpi.Selected) && (wpi.Waypoint == GlobalCore.getSelectedWaypoint())) { // Draw Cross and move screen vector Sprite cross = Sprites.MapOverlay.get(3); cross.setBounds(screen.x - WpUnderlay.halfWidth, screen.y - WpUnderlay.halfHeight, WpUnderlay.width, WpUnderlay.height); cross.draw(batch); screen.add(-WpUnderlay.width, WpUnderlay.height); NameYMovement = WpUnderlay.height; } if (wpi.UnderlayIcon != null) { wpi.UnderlayIcon.setBounds(screen.x - WpUnderlay.halfWidth, screen.y - WpUnderlay.halfHeight, WpUnderlay.width, WpUnderlay.height); wpi.UnderlayIcon.draw(batch); } if (wpi.Icon != null) { wpi.Icon.setBounds(screen.x - WpSize.halfWidth, screen.y - WpSize.halfHeight, WpSize.width, WpSize.height); wpi.Icon.draw(batch); } // draw Favorite symbol if (wpi.Cache != null && wpi.Cache.isFavorite()) { batch.draw(Sprites.getSprite(IconName.favorit.name()), screen.x + (WpSize.halfWidth / 2), screen.y + (WpSize.halfHeight / 2), WpSize.width, WpSize.height); } if (wpi.OverlayIcon != null) { wpi.OverlayIcon.setBounds(screen.x - WpUnderlay.halfWidth, screen.y - WpUnderlay.halfHeight, WpUnderlay.width, WpUnderlay.height); wpi.OverlayIcon.draw(batch); } boolean drawAsWaypoint = wpi.Waypoint != null; // Rating des Caches darstellen if (wpi.Cache != null && showRating && (!drawAsWaypoint) && (wpi.Cache.Rating > 0) && (aktZoom >= 15)) { Sprite rating = Sprites.MapStars.get((int) Math.min(wpi.Cache.Rating * 2, 5 * 2)); rating.setBounds(screen.x - WpUnderlay.halfWidth, screen.y - WpUnderlay.halfHeight - WpUnderlay.Height4_8, WpUnderlay.width, WpUnderlay.Height4_8); rating.setOrigin(WpUnderlay.width / 2, WpUnderlay.Height4_8 / 2); rating.setRotation(0); rating.draw(batch); NameYMovement += WpUnderlay.Height4_8; } // Beschriftung if (wpi.Cache != null && showTitles && (aktZoom >= 15)) { try { String Name = drawAsWaypoint ? wpi.Waypoint.getTitle() : wpi.Cache.getName(); if (layout == null) layout = new GlyphLayout(Fonts.getNormal(), Name); else layout.setText(Fonts.getNormal(), Name); float halfWidth = layout.width / 2; Fonts.getNormal().draw(batch, layout, screen.x - halfWidth, screen.y - WpUnderlay.halfHeight - NameYMovement); } catch (Exception e) { } } // Show D/T-Rating if (wpi.Cache != null && showDT && (!drawAsWaypoint) && (aktZoom >= 15)) { Sprite difficulty = Sprites.MapStars.get((int) Math.min(wpi.Cache.getDifficulty() * 2, 5 * 2)); difficulty.setBounds(screen.x - WpUnderlay.width - GL_UISizes.infoShadowHeight, screen.y - (WpUnderlay.Height4_8 / 2), WpUnderlay.width, WpUnderlay.Height4_8); difficulty.setOrigin(WpUnderlay.width / 2, WpUnderlay.Height4_8 / 2); difficulty.setRotation(90); difficulty.draw(batch); Sprite terrain = Sprites.MapStars.get((int) Math.min(wpi.Cache.getTerrain() * 2, 5 * 2)); terrain.setBounds(screen.x + GL_UISizes.infoShadowHeight, screen.y - (WpUnderlay.Height4_8 / 2), WpUnderlay.width, WpUnderlay.Height4_8); terrain.setOrigin(WpUnderlay.width / 2, WpUnderlay.Height4_8 / 2); terrain.setRotation(90); terrain.draw(batch); } if (wpi.Cache != null && (wpi.Cache.Id == infoBubble.getCacheId()) && infoBubble.isVisible()) { if (infoBubble.getWaypoint() == wpi.Waypoint) { Vector2 pos = new Vector2(screen.x - infoBubble.getHalfWidth(), screen.y); infoBubble.setPos(pos); } } }
From source file:CB_UI_Base.graphics.Images.BitmapDrawable.java
License:Open Source License
public void draw(Batch batch, float x, float y, float width, float height) { if (Atlas == null) return;/*from ww w. j a va 2s . c o m*/ if (sprite == null) { createSprite(); } if (sprite != null) batch.draw(sprite, x, y, width, height); }
From source file:CB_UI_Base.graphics.Images.VectorDrawable.java
License:Open Source License
private void drawFbo(Batch batch, float x, float y, final float width, final float height, final Matrix4 oriMatrix, Matrix4 thisDrawMatrix) { final int fboScalerWidth = (int) (this.DEFAULT_WIDTH * FBO_SCALER); final int fboScalerHeight = (int) (this.DEFAULT_HEIGHT * FBO_SCALER); if (!RunOnGlSetted && m_fboEnabled && m_fboRegion == null) { RunOnGlSetted = true;/* ww w . ja v a 2 s . c o m*/ GL.that.RunOnGL(new IRenderFBO() { @Override public void run() { synchronized (isDisposed) { if (isDisposed.get()) { return; } try { Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); long start = System.currentTimeMillis(); m_fbo = new FrameBuffer(Format.RGBA8888, fboScalerWidth, fboScalerHeight, false); m_fboRegion = new TextureRegion(m_fbo.getColorBufferTexture()); m_fboRegion.flip(flipX, flipY); m_fbo.begin(); // clear screen Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); GL.batch.setColor(new Color(Color.WHITE)); GL.batch.begin(); Matrix4 matrix = new Matrix4().setToOrtho2D(0, 0, width, height); matrix.scale(FBO_SCALER, FBO_SCALER, 1); GL.batch.setProjectionMatrix(matrix); // draw Background GL.batch.disableBlending(); background.draw(GL.batch, 0, 0, fboScalerWidth, fboScalerHeight); GL.batch.enableBlending(); int count = 0; for (int i = 0, n = drawableList.size(); i < n; i++) { MatrixDrawable drw = drawableList.get(i); if (count++ > 2500) { GL.batch.flush(); count = 0; } matrix = new Matrix4().setToOrtho2D(0, 0, width, height); if (drw.matrix != null) { matrix.mul(drw.matrix.getMatrix4()); } GL.batch.setProjectionMatrix(matrix); drw.drawable.draw(GL.batch, 0, 0, width, height, 0); } if (m_fbo != null) { GL.batch.end(); m_fbo.end(); m_fboEnabled = false; } FBOisDrawed = true; FBO_DrawingTime = System.currentTimeMillis() - start; Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); GL.batch.setProjectionMatrix(oriMatrix); m_fboEnabled = false; } catch (Exception e) { e.printStackTrace(); } } } }); } if (m_fboRegion != null) { // TODO clear and release the drawables that drawed on m_fboRegion // if first drawing of m_fboRegion batch.draw(m_fboRegion, x, y, width, height); } else { int count = 0; for (int i = 0, n = drawableList.size(); i < n; i++) { MatrixDrawable drw = drawableList.get(i); if (!drw.reaelDraw) continue; if (count++ > 2500) { GL.batch.flush(); count = 0; } Matrix4 matrix = thisDrawMatrix.cpy(); if (drw.matrix != null) matrix.mul(drw.matrix.getMatrix4()); GL.batch.setProjectionMatrix(matrix); drw.drawable.draw(GL.batch, 0, 0, width, height, 0); } } }
From source file:com.adidesi95.nodechess.model.pieces.Piece.java
License:Apache License
@Override public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); batch.draw(this.textureRegion, this.getX(), this.getY(), 1, 1); }
From source file:com.agateau.pixelwheels.bonus.Missile.java
License:Open Source License
private void drawTarget(Batch batch) { if (mTarget == null) { return;/*from w ww .j av a 2 s . c om*/ } batch.setColor(mStatus == Status.LOCKED ? LOCKED_COLOR : TARGETED_COLOR); TextureRegion region = mAssets.target; float w = Constants.UNIT_FOR_PIXEL * region.getRegionWidth(); float h = Constants.UNIT_FOR_PIXEL * region.getRegionHeight(); batch.draw(region, mTarget.getX() - w / 2, mTarget.getY() - h / 2, w, h); batch.setColor(Color.WHITE); }
From source file:com.agateau.pixelwheels.gameobjet.AnimationObject.java
License:Open Source License
@Override public void draw(Batch batch, ZLevel zLevel) { if (mTime < 0) { return;/*from w ww .j a va 2 s . c o m*/ } if (zLevel == ZLevel.OBSTACLES) { TextureRegion region = mAnimation.getKeyFrame(mTime); float w = Constants.UNIT_FOR_PIXEL * region.getRegionWidth(); float h = Constants.UNIT_FOR_PIXEL * region.getRegionHeight(); batch.draw(region, mPosX - w / 2, mPosY - h / 2, w, h); } }
From source file:com.agateau.pixelwheels.racescreen.HudButton.java
License:Open Source License
@Override public void draw(Batch batch, float alpha) { Color color = batch.getColor(); float oldA = color.a; color.a = alpha * (mEnabled ? HudButton.BUTTON_OPACITY : HudButton.DISABLED_BUTTON_OPACITY); batch.setColor(color);/*from w w w. j a v a2s . co m*/ batch.draw(mRegions[isPressed() ? 1 : 0], MathUtils.round(getX()), MathUtils.round(getY()), getWidth(), getHeight()); color.a = oldA; batch.setColor(color); }
From source file:com.amerticum.chosenchess.model.Cazz.java
License:Apache License
@Override public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); if (this.estActif) { batch.draw(this.textureCazzActif, this.getX(), this.getY(), 1, 1); } else {/* w w w . ja va 2 s . c o m*/ batch.draw(this.textureCazzPassif, this.getX(), this.getY(), 1, 1); } }