List of usage examples for com.badlogic.gdx.graphics.g2d Batch getColor
public Color getColor();
From source file:CB_UI.GL_UI.Activitys.ImportAnimation.java
License:Open Source License
public void render(Batch batch) { if (drawableBackground != null) { back = drawableBackground;/* w w w. j a v a 2s . c o m*/ drawableBackground = null; } if (back != null) { Color c = batch.getColor(); float a = c.a; float r = c.r; float g = c.g; float b = c.b; Color trans = new Color(0, 0.3f, 0, 0.40f); batch.setColor(trans); back.draw(batch, 0, 0, this.getWidth(), this.getHeight()); batch.setColor(new Color(r, g, b, a)); } }
From source file:CB_UI.GL_UI.Views.FieldNoteViewItem.java
License:Open Source License
@Override public void render(Batch batch) { if (fieldnote == null) { // super.render(batch); return;/*from w ww .j a v a2s . c o m*/ } Color color = batch.getColor(); float oldAlpha = color.a; float oldRed = color.r; float oldGreen = color.g; float oldBlue = color.b; boolean uploaded = false; if (fieldnote.uploaded) uploaded = true; if (uploaded) { color.a = 0.5f; color.r = 0.6f; color.g = 0.65f; color.b = 0.6f; batch.setColor(color); } super.render(batch); if (backheader != null) { backheader.draw(batch, 0, this.getHeight() - headHeight, this.getWidth(), headHeight); } else { resetInitial(); } if (uploaded) { ivTyp.setColor(color); ivCacheType.setColor(color); color.a = oldAlpha; color.r = oldRed; color.g = oldGreen; color.b = oldBlue; batch.setColor(color); } }
From source file:CB_UI_Base.GL_UI.Controls.Image.java
License:Open Source License
@Override protected void render(Batch batch) { if (imageLoader == null) return;/*from w w w .j a v a 2 s. com*/ Color altColor = batch.getColor().cpy(); batch.setColor(mColor); try { if (!imageLoader.isDrawableNULL()) { if (Wait != null) { GL.that.removeRenderView(Wait); this.removeChild(Wait); Wait = null; } imageLoader.inLoad = false; float drawwidth = getWidth(); float drawHeight = getHeight(); float drawX = 0; float drawY = 0; if (imageLoader.getSpriteWidth() > 0 && imageLoader.getSpriteHeight() > 0) { float proportionWidth = getWidth() / imageLoader.getSpriteWidth(); float proportionHeight = getHeight() / imageLoader.getSpriteHeight(); float proportion = Math.min(proportionWidth, proportionHeight); drawwidth = imageLoader.getSpriteWidth() * proportion; drawHeight = imageLoader.getSpriteHeight() * proportion; switch (hAlignment) { case CENTER: drawX = (getWidth() - drawwidth) / 2; break; case LEFT: drawX = 0; break; case RIGHT: drawX = getWidth() - drawwidth; break; case SCROLL_CENTER: drawX = (getWidth() - drawwidth) / 2; break; case SCROLL_LEFT: drawX = 0; break; case SCROLL_RIGHT: drawX = getWidth() - drawwidth; break; default: drawX = (getWidth() - drawwidth) / 2; break; } drawY = (getHeight() - drawHeight) / 2; } imageLoader.getDrawable(Gdx.graphics.getDeltaTime()).draw(batch, drawX, drawY, drawwidth, drawHeight); if (!isAsRenderViewRegisted.get() && imageLoader.getAnimDelay() > 0) { GL.that.addRenderView(this, imageLoader.getAnimDelay()); isAsRenderViewRegisted.set(true); } } else if (imageLoader.inLoad & !imageLoader.ImageLoadError) { if (Wait == null) { CB_RectF animationRec = new CB_RectF(0, 0, this.getWidth(), this.getHeight()); Wait = new WorkAnimation(); GL.that.addRenderView(Wait, GL.FRAME_RATE_ACTION); this.addChild(Wait); } GL.that.renderOnce(); } else if (imageLoader.ImageLoadError) { if (Wait != null) { this.removeChild(Wait); //set error image this.setSprite(new Sprite(Sprites.getSprite(IconName.disabled.name())), false); } GL.that.renderOnce(); } } catch (Exception e) { e.printStackTrace(); } batch.setColor(altColor); //Draw Debug Rec // if (DebugSprite != null) { // batch.flush(); // DebugSprite.draw(batch); // // } else { // writeDebug(); // } }
From source file:CB_UI_Base.GL_UI.Controls.List.Scrollbar.java
License:Open Source License
@Override public void render(Batch batch) { // Wenn Liste lnger als Clintbereich zeige Slider if (ListView.isDragable()) { if (mPushSliderFader.isVisible() || mSliderFader.isVisible() || mSliderAlwaysVisible) { Color color = batch.getColor();// get current Color, you can't modify directly float oldAlpha = color.a; // save its alpha if (Slider == null || SliderPushed == null) { LoadSliderImagesNew();/*from ww w . j ava 2 s . c om*/ } // Draw Slider CalcSliderPos(); mPushSliderAlpha = mPushSliderFader.isVisible() ? mPushSliderFader.getValue() : 0; if (mSliderAlwaysVisible) { mSliderAlpha = 1f; } else { mSliderAlpha = mSliderFader.isVisible() ? mSliderFader.getValue() : 0; } color.a = oldAlpha * mPushSliderAlpha; batch.setColor(color); // set it SliderPushed.draw(batch, SliderPuchRec.getX(), SliderPuchRec.getY(), SliderPuchRec.getWidth(), SliderPuchRec.getHeight()); color.a = oldAlpha * mSliderAlpha; batch.setColor(color); // set it Slider.draw(batch, SliderRec.getX(), SliderRec.getY(), SliderRec.getWidth(), SliderRec.getHeight()); // Set it back to orginial alpha when you're done with your alpha manipulation color.a = oldAlpha; batch.setColor(color); } } }
From source file:CB_UI_Base.GL_UI.Controls.MultiToggleButton.java
License:Open Source License
@Override protected void render(Batch batch) { super.render(batch); // draw Button with Txt // Draw LED/* www.j a va 2s .c o m*/ if (aktState != null) { if (led == null) { Sprite sprite = Sprites.ToggleBtn.get(2); int patch = (int) ((sprite.getWidth() / 2) - 5); led = new NinePatchDrawable(new NinePatch(sprite, patch, patch, 1, 1)); } float A = 0, R = 0, G = 0, B = 0; // Farbwerte der batch um diese wieder einzustellen, wenn ein ColorFilter angewandt wurde! Color c = batch.getColor(); A = c.a; R = c.r; G = c.g; B = c.b; GL.setBatchColor(aktState.color); if (led != null) led.draw(batch, 0, 0, getWidth(), getHeight()); batch.setColor(R, G, B, A); } }
From source file:CB_UI_Base.GL_UI.GL_View_Base.java
License:Open Source License
/** * Die renderChilds() Methode wird vom GL_Listener bei jedem Render-Vorgang aufgerufen. * Hier wird dann zuerst die render() Methode dieser View aufgerufen. * Danach werden alle Childs iteriert und deren renderChilds() Methode aufgerufen, wenn die View sichtbar ist (Visibility). * * @param batch// ww w. j av a 2 s. c om */ public void renderChilds(final Batch batch, ParentInfo parentInfo) { if (myParentInfo == null) return; if (this.isDisposed) return; if (thisInvalidate) { myParentInfo.setParentInfo(parentInfo); CalcMyInfoForChild(); } if (!withoutScissor) { if (intersectRec == null || intersectRec.getHeight() + 1 < 0 || intersectRec.getWidth() + 1 < 0) return; // hier gibt es nichts zu rendern if (!disableScissor) Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor((int) intersectRec.getX(), (int) intersectRec.getY(), (int) intersectRec.getWidth() + 1, (int) intersectRec.getHeight() + 1); } float A = 0, R = 0, G = 0, B = 0; // Farbwerte der batch um diese wieder einzustellen, wenn ein ColorFilter angewandt wurde! boolean ColorFilterSeted = false; // Wir benutzen hier dieses Boolean um am ende dieser Methode zu entscheiden, ob wir die alte // Farbe des Batches wieder herstellen mssen. Wir verlassen uns hier nicht darauf, das // mColorFilter!= null ist, da dies in der zwichenzeit passiert sein kann. // Set Colorfilter ? if (mColorFilter != null) { ColorFilterSeted = true; // zuerst alte Farbe abspeichern, um sie Wieder Herstellen zu knnen // hier muss jeder Wert einzeln abgespeichert werden, da bei getColor() // nur eine Referenz zurck gegeben wird Color c = batch.getColor(); A = c.a; R = c.r; G = c.g; B = c.b; batch.setColor(mColorFilter); } // first Draw Background? if (drawableBackground != null) { drawableBackground.draw(batch, 0, 0, getWidth(), getHeight()); } // set rotation boolean isRotated = false; if (mRotate != 0 || mScale != 1) { isRotated = true; rotateMatrix.idt(); rotateMatrix.translate(mOriginX, mOriginY, 0); rotateMatrix.rotate(0, 0, 1, mRotate); rotateMatrix.scale(mScale, mScale, 1); rotateMatrix.translate(-mOriginX, -mOriginY, 0); batch.setTransformMatrix(rotateMatrix); } try { this.render(batch); } catch (IllegalStateException e) { e.printStackTrace(); // reset Colorfilter ? if (ColorFilterSeted) { // alte abgespeicherte Farbe des Batches wieder herstellen! batch.setColor(R, G, B, A); } return; } // reverse rotation if (isRotated) { rotateMatrix.idt(); // rotateMatrix.rotate(0, 0, 1, 0); // rotateMatrix.scale(1, 1, 1); batch.setTransformMatrix(rotateMatrix); } if (childs != null && childs.size() > 0) { for (int i = 0, n = childs.size(); i < n; i++) { if (i >= childs.size()) { break; // ConcurrentModificationException } // alle renderChilds() der in dieser GL_View_Base // enthaltenen Childs auf rufen. try { GL_View_Base view = childs.get(i); // hier nicht view.render(batch) aufrufen, da sonnst die in der // view enthaldenen Childs nicht aufgerufen werden. try { if (view != null && !view.isDisposed() && view.isVisible()) { synchronized (view) { if (childsInvalidate) view.invalidate(); getMyInfoForChild().setParentInfo(myParentInfo); getMyInfoForChild().setWorldDrawRec(intersectRec); getMyInfoForChild().add(view.getX(), view.getY()); batch.setProjectionMatrix(getMyInfoForChild().Matrix()); nDepthCounter++; view.renderChilds(batch, getMyInfoForChild()); nDepthCounter--; } } else { if (view != null && view.isDisposed()) { // Remove disposedView from child list this.removeChild(view); } } } catch (java.lang.IllegalStateException e) { if (view != null && view.isDisposed()) { // Remove disposedView from child list this.removeChild(view); } } } catch (java.util.NoSuchElementException e) { break; // da die Liste nicht mehr gltig ist, brechen wir hier den Iterator ab } catch (java.util.ConcurrentModificationException e) { break; // da die Liste nicht mehr gltig ist, brechen wir hier den Iterator ab } catch (java.lang.IndexOutOfBoundsException e) { break; // da die Liste nicht mehr gltig ist, brechen wir hier den Iterator ab } } childsInvalidate = false; } // Draw Debug REC if (debug) { if (DebugSprite != null) { batch.flush(); DebugSprite.draw(batch); } } // reset Colorfilter ? if (ColorFilterSeted) { // alte abgespeicherte Farbe des Batches wieder herstellen! batch.setColor(R, G, B, A); } }
From source file:CB_UI_Base.graphics.PolygonDrawable.java
License:Open Source License
@Override public boolean draw(Batch batch, float x, float y, float width, float height, float rotate) { synchronized (isDisposed) { if (isDisposed.get()) return true; if (po == null) { if (this.PAINT.getBitmapShader() == null) { if (texReg == null) createTexRegFromPixMap(); po = new PolygonRegion(texReg, VERTICES, TRIANGLES); } else { Texture inputTex = this.PAINT.getBitmapShader().getTexture(); if (inputTex != null) { inputTex.setWrap(TextureWrap.Repeat, TextureWrap.Repeat); po = new PolygonRegion(new TextureRegion(inputTex, (int) this.WIDTH, (int) this.HEIGHT), VERTICES, TRIANGLES); }//from ww w. ja v a 2s. c o m } } Color c = batch.getColor(); float a = c.a; float r = c.r; float g = c.g; float b = c.b; if (po == null) return true; if (this.PAINT.getBitmapShader() == null) { GL.setBatchColor(PAINT.getGlColor()); } else { batch.setColor(new Color(Color.WHITE)); } batch.flush(); try { ((PolygonSpriteBatch) batch).draw(po, x, y, width, height); } catch (Exception e) { e.printStackTrace(); } batch.flush(); // reset color batch.setColor(r, g, b, a); } return true; }
From source file:com.agateau.pixelwheels.racescreen.Helicopter.java
License:Open Source License
@Override public void draw(Batch batch, ZLevel zLevel) { if (zLevel == ZLevel.SHADOWS) { Color old = batch.getColor(); batch.setColor(0, 0, 0, SHADOW_ALPHA); float offset = SHADOW_OFFSET * Constants.UNIT_FOR_PIXEL; drawFrameBuffer(batch, offset);//ww w. j av a 2 s . c o m batch.setColor(old); } else if (zLevel == ZLevel.FLYING) { drawFrameBuffer(batch, 0); } }
From source file:com.agateau.pixelwheels.racescreen.HudButton.java
License:Open Source License
@Override public void draw(Batch batch, float alpha) { Color color = batch.getColor(); float oldA = color.a; color.a = alpha * (mEnabled ? HudButton.BUTTON_OPACITY : HudButton.DISABLED_BUTTON_OPACITY); batch.setColor(color);/*from w w w . ja va 2s . c o m*/ batch.draw(mRegions[isPressed() ? 1 : 0], MathUtils.round(getX()), MathUtils.round(getY()), getWidth(), getHeight()); color.a = oldA; batch.setColor(color); }
From source file:com.agateau.pixelwheels.utils.DrawUtils.java
License:Open Source License
public static float setBatchAlpha(Batch batch, float alpha) { Color color = batch.getColor(); float old = color.a; color.a = alpha;/*w w w .ja v a 2 s . c om*/ batch.setColor(color); return old; }