List of usage examples for com.badlogic.gdx.graphics.g2d BitmapFont getData
public BitmapFontData getData()
From source file:CB_UI_Base.GL_UI.Controls.EditTextField.java
License:Open Source License
public boolean keyTyped(char character, boolean ignoreFocus) { if (!isEditable) return false; final BitmapFont font = style.font; Line line = getNthLine(cursor.y); if (line == null) return false; if (GL.that.hasFocus(this) || ignoreFocus) { if (character == BACKSPACE) { if (selection != null) { deleteSelection();/* w ww .j av a 2 s . co m*/ sendKeyTyped(character); return true; } else { try { if (cursor.x > 0) { line.displayText = line.displayText.substring(0, cursor.x - 1) + line.displayText.substring(cursor.x, line.displayText.length()); updateDisplayText(line, true); cursor.x--; setTextAtCursorVisible(true); GL.that.renderOnce(); sendKeyTyped(character); return true; } else { if (cursor.y > 0) { setCursorLine(cursor.y - 1, true); Line line2 = getNthLine(cursor.y); cursor.x = line2.displayText.length(); setTextAtCursorVisible(true); line2.displayText = line2.displayText + line.displayText; lines.remove(cursor.y + 1); updateDisplayText(line2, true); int lineCount = lines.size(); sendLineCountChanged(lineCount, this.style.font.getLineHeight() * lineCount); } GL.that.renderOnce(); sendKeyTyped(character); return true; } } catch (Exception e) { return true; } } } if (character == DELETE) { if (selection != null) { deleteSelection(); return true; } else { if (cursor.x < line.displayText.length()) { line.displayText = line.displayText.substring(0, cursor.x) + line.displayText.substring(cursor.x + 1, line.displayText.length()); updateDisplayText(line, true); GL.that.renderOnce(); sendKeyTyped(character); return true; } else { if (cursor.y + 1 < lines.size()) { cursor.y++; Line line2 = getNthLine(cursor.y); cursor.y--; lines.remove(line2); line.displayText += line2.displayText; updateDisplayText(line, true); GL.that.renderOnce(); } sendKeyTyped(character); return true; } } } // if (character == BACKSPACE && (cursor > 0 || hasSelection)) // { // if (!hasSelection) // { // text = text.substring(0, cursor - 1) + text.substring(cursor); // updateDisplayText(); // cursor--; // } // else // { // delete(); // } // } // if (character == DELETE) // { // if (cursor < text.length() || hasSelection) // { // if (!hasSelection) // { // text = text.substring(0, cursor) + text.substring(cursor + 1); // updateDisplayText(); // } // else // { // delete(); // } // } // return true; // } if (character == ENTER_DESKTOP || character == ENTER_ANDROID) { if (isMultiLine()) { if (selection != null) deleteSelection(); insertNewLine(); clearSelection(); sendKeyTyped(character); return true; } } if (character != ENTER_DESKTOP && character != ENTER_ANDROID) { if (mTextFieldFilter != null && !mTextFieldFilter.acceptChar(this, character)) return true; } if (font.getData().getGlyph(character) != null) { if (selection != null) deleteSelection(); { try { line.displayText = line.displayText.substring(0, cursor.x) + character + line.displayText.substring(cursor.x, line.displayText.length()); updateDisplayText(line, true); cursor.x++; setTextAtCursorVisible(true); } catch (Exception e) { return false; } } GL.that.renderOnce(); } sendKeyTyped(character); if (passwordMode) updateDisplayTextList(); return true; } else return false; }
From source file:CB_UI_Base.GL_UI.Controls.EditTextField.java
License:Open Source License
public void setText(String inputText) { if (inputText == null) throw new IllegalArgumentException("text cannot be null."); BitmapFont font = style.font; StringBuffer buffer = new StringBuffer(); for (int i = 0; i < inputText.length(); i++) { char c = inputText.charAt(i); if (font.getData().hasGlyph(c) || (c == '\n')) buffer.append(c);//ww w.j a v a 2 s.c om } // replace lineBreaks String bText = buffer.toString().replace("\r\n", "\r"); lines.clear(); Line newLine = new Line("", true, style.font); lines.add(newLine); cursor.x = 0; cursor.y = 0; this.text = ""; boolean stateIsEditable = isEditable; isEditable = true; for (int i = 0; i < bText.length(); i++) { char c = bText.charAt(i); keyTyped(c, true); } isEditable = stateIsEditable; setCursorPosition(inputText.length()); }
From source file:com.bagon.matchteam.mtx.scene2d.ui.AbstractButton.java
License:Apache License
public AbstractButton(BitmapFont bitMapFont, Drawable up, Drawable down, float width, float height, boolean DIPActive) { super(up, down); this.bitMapFont = bitMapFont; this.DIPActive = DIPActive; ///*w ww .j a v a 2s . c o m*/ if (DIPActive) { setSize(width * AppSettings.getWorldSizeRatio(), height * AppSettings.getWorldSizeRatio()); if (this.bitMapFont != null) { bitMapFont.getData().setScale(AppSettings.getWorldSizeRatio()); } } }
From source file:com.bagon.matchteam.mtx.scene2d.ui.AbstractButton.java
License:Apache License
/** * Set the font/*from ww w.ja va 2s. c o m*/ */ public void setBitMapFont(BitmapFont bitMapFont) { this.bitMapFont = bitMapFont; if (DIPActive) { bitMapFont.getData().setScale(AppSettings.getWorldSizeRatio()); } }
From source file:com.bagon.matchteam.mtx.scene2d.ui.Text.java
License:Apache License
public Text(BitmapFont bitMapFont, float width, float height, boolean DIPActive) { super(width, height, DIPActive); this.bitMapFont = bitMapFont; //// w ww. j a v a2s.c o m if (DIPActive) { bitMapFont.getData().setScale(AppSettings.getWorldSizeRatio()); } }
From source file:com.bagon.matchteam.mtx.scene2d.ui.Text.java
License:Apache License
public void setBitMapFont(BitmapFont bitMapFont, boolean DIPActive) { this.bitMapFont = bitMapFont; ///*from w ww . ja va2s . c o m*/ if (DIPActive) { bitMapFont.getData().setScale(AppSettings.getWorldSizeRatio()); } }
From source file:com.calanti.androidnativekeyboardinputtest.libgdxModified_1_9_3.CalTextField.java
License:Apache License
protected void drawCursor(Drawable cursorPatch, Batch batch, BitmapFont font, float x, float y) { //cursorPatch.draw(batch, // x + textOffset + glyphPositions.get(cursor) - glyphPositions.get(visibleTextStart) + fontOffset + font.getData().cursorX, // y - textHeight - font.getDescent(), cursorPatch.getMinWidth(), textHeight); /** calanti addition - proper centering of cursor */ float cx = x + textOffset + glyphPositions.get(cursor) - glyphPositions.get(visibleTextStart) + fontOffset + font.getData().cursorX - cursorPatch.getMinWidth() / 2; float cy = y - textHeight - font.getDescent(); float w = cursorPatch.getMinWidth(); float h = textHeight; cursorPatch.draw(batch, cx, cy, w, h); }
From source file:com.calanti.androidnativekeyboardinputtest.libgdxModified_1_9_3.CalTextField.java
License:Apache License
void updateDisplayText() { BitmapFont font = style.font; BitmapFont.BitmapFontData data = font.getData(); String text = this.text; int textLength = text.length(); StringBuilder buffer = new StringBuilder(); for (int i = 0; i < textLength; i++) { char c = text.charAt(i); /** calanti addition - some fonts apparently have these glyphs, * causes building the glyphPositions to break for TextArea */ if (c == ENTER_ANDROID || c == ENTER_DESKTOP) { buffer.append(' '); continue; }//from w w w . j a va 2 s. c o m buffer.append(data.hasGlyph(c) ? c : ' '); } String newDisplayText = buffer.toString(); if (passwordMode && data.hasGlyph(passwordCharacter)) { if (passwordBuffer == null) passwordBuffer = new StringBuilder(newDisplayText.length()); if (passwordBuffer.length() > textLength) passwordBuffer.setLength(textLength); else { for (int i = passwordBuffer.length(); i < textLength; i++) passwordBuffer.append(passwordCharacter); } displayText = passwordBuffer; } else displayText = newDisplayText; layout.setText(font, displayText); glyphPositions.clear(); float x = 0; if (layout.runs.size > 0) { GlyphLayout.GlyphRun run = layout.runs.first(); FloatArray xAdvances = run.xAdvances; fontOffset = xAdvances.first(); for (int i = 1, n = xAdvances.size; i < n; i++) { glyphPositions.add(x); x += xAdvances.get(i); } } else fontOffset = 0; glyphPositions.add(x); if (selectionStart > newDisplayText.length()) selectionStart = textLength; }
From source file:com.finalproject.MainGame.EndScreen.java
public void create() { batch = new SpriteBatch(); stage = new Stage(); Gdx.input.setInputProcessor(stage);//from w ww . j a va2s .c o m skin = new Skin(); // Generate a 1x1 white texture and store it in the skin named "black". Pixmap pixmap = new Pixmap(100, 75, Format.RGBA8888); pixmap.setColor(Color.BLACK); pixmap.fill(); skin.add("black", new Texture(pixmap)); BitmapFont bfont = new BitmapFont(); BitmapFont titleFont = new BitmapFont(); titleFont.getData().setScale(1); bfont.getData().setScale(1); skin.add("default", bfont); TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.up = skin.newDrawable("black", Color.DARK_GRAY); textButtonStyle.down = skin.newDrawable("black", Color.DARK_GRAY); textButtonStyle.checked = skin.newDrawable("black", Color.BLUE); textButtonStyle.over = skin.newDrawable("black", Color.LIGHT_GRAY); LabelStyle textLabelStyle = new LabelStyle(); textLabelStyle.font = skin.getFont("default"); textButtonStyle.font = skin.getFont("default"); // Import the fonts for the Loose label skin.add("default", textButtonStyle); skin.add("default", textLabelStyle); // Add the end screen label final Label title = new Label(" Y o u L o s e ! ", textLabelStyle); title.setPosition(265, 300); stage.addActor(title); }
From source file:com.finalproject.MainGame.MenuScreen.java
public void create() { // play the start screen sound AssetManager.splash.play();//w ww. j av a 2 s . co m batch = new SpriteBatch(); stage = new Stage(); Gdx.input.setInputProcessor(stage); skin = new Skin(); // Generate a 1x1 white texture and store it in the skin named "black". Pixmap pixmap = new Pixmap(100, 75, Format.RGBA8888); pixmap.setColor(Color.BLACK); pixmap.fill(); skin.add("black", new Texture(pixmap)); BitmapFont bfont = new BitmapFont(); BitmapFont titleFont = new BitmapFont(); titleFont.getData().setScale(1); bfont.getData().setScale(1); skin.add("default", bfont); TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.up = skin.newDrawable("black", Color.DARK_GRAY); textButtonStyle.down = skin.newDrawable("black", Color.DARK_GRAY); textButtonStyle.checked = skin.newDrawable("black", Color.BLUE); textButtonStyle.over = skin.newDrawable("black", Color.LIGHT_GRAY); LabelStyle textLabelStyle = new LabelStyle(); textLabelStyle.font = skin.getFont("default"); textButtonStyle.font = skin.getFont("default"); // Import the fonts for the start button and the instructions skin.add("default", textButtonStyle); skin.add("default", textLabelStyle); // Add the start button and instructions labels final TextButton textButton = new TextButton("Start", textButtonStyle); final Label title = new Label("Call of Duty Ghosts - NAWN Edition", textLabelStyle); final Label Instructions = new Label(" W, A, S, D keys to move the player around ", textLabelStyle); final Label Instructions2 = new Label(" Left click to shoot ", textLabelStyle); //set the position of the start button and the instructions labels title.setPosition(210, 400); Instructions.setPosition(190, 150); Instructions2.setPosition(280, 100); textButton.setPosition(275, 300); //import the buttons and labels into the gameScreen stage.addActor(title); stage.addActor(Instructions); stage.addActor(Instructions2); stage.addActor(textButton); //add a listener to determine when the start button has been Clicked textButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { //When the start button has been clicked // remove the start button // start the game // turn of the start screen music textButton.remove(); g.setScreen(new MainGame(g)); AssetManager.splash.dispose(); } }); }